I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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New World Order

This mod, largely a work in progress, reintroduces a more 'classical' counter to mounted units, such as spearmen and pikemen, while also reworking a large number of civics, including the addition of two fully new Government civics. It also plays heavily with the tech tree, with some early game rework, but largely by the additions of several mid-game techs.

Great Library and National Epic moved to Literature

Republic civic moved to Formal Education

Form of Titan moved to Military Traditions

Heroic Epic and Conquest Civic moved to Warfare (Heroic Epic additionally requires Writing tech)

Also most typical tier 2 and tier 3 units require only the training yard, which has no tech requirement. Meanwhile specialty units, if you increase your 'depth' in any of the unitcombats, say via Barracks, Stable, or Archery Range, you can build more specific units. For instance you can build an archer and an axeman with training yard, but you need a barracks for spears and an archery range for Composite Bows (composite bows have a more significant bonus vs. melee units, and require Military Theory tech)

Introduced several new UnitCombats for the sake of greater promotion consistency and flexibility. Dexterity trait counts towards both Archer and Mounted Archer. Sinister counts towards both Recon and Rogue. Flaming Arrows (renamed Flaming Ammunition) applies to Archer, Mounted Archer, Gunpowder, and Siege.

New unitcombats include Polearm, Crusader, Rogue, Mounted Archer, and Gunpowder.

Grigori Luannotar moved to Fanaticism, level req is removed, and unitcombat mod changed from +50% vs Disciple to +50% vs Crusader and +100% vs Disciple.

Crusader is treated similarly to melee in many cases, however includes the religious elements as well. Polearm is almost like melee, but has few city attack prospects and is instead focused on city defense and anti-cavalry promotions. Melee unit base city attack bonuses increased. Axeman to 20% and (new) Maceman to 25%. Champions and their replacements have a national limit of 10. Doviello Battlemasters and Clan Ogres replace Maceman instead of Champions, with these nations unable to build Champion units. Typical Champions require a Fighters Guild (at Military Tradition), however Dragon Slayers require an Adventurer's Guild while Vampires require Governor Manor + Training Yard. Lanun replacement for Fighters Guild is a Sailors guild and it additionally gives +4 exp to Naval Units.

Road moved to Crafting, Camp moved to Exploration, Winery and Brewery moved to Entertainment, Royal Guard moved back to Feudalism, Guardsman promo somewhat easier to purchase (can be bought 4th level with any melee, polearm, or crusader unit). HorseArcher, Nyxin, Fyrdwell, Kithra Kyriel, and ShadowRider all moved to Mounted Archer. Assassin and Shadow moved to Rogue.

Flaming Ammunition gives +1 fire damage and +25% city attack.
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Consider me interested.
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Any news?
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