RBO 40 – Zieman
Oo-kay, sending the Colony ship to the closest star, green one straight south of Fierias. Designed a scoutship, Sunracer, with as much offensive capability as we could muster in such small frame.
Crypto colonized and a couple of Sunracers built in the same year (2302). Scouts sent to northeast big red star & southwest green star. Aaugh – impossible Psilons, Klackons, Silicoids & Meklars to contend with – this one will be short! Still, one has to try ? Sending a trickle of colonists to Crypto.
Northeast (Kulthos) turns out to be Toxic, on to next red star northwest of Kulthos. Next turn we see that the southwest planet (Uxmai) is habitable & fertile, but mineral poor. Sent the scout to southeastern red star.
Building a new batch (5) of Sunracers, to speed up scouting of the neighbourhood.
On 2311 a Klackon Scout is detected heading for the red star due north of Fierias.
Next year we meet them at Celtsi (Barren, Rich), but the cowards run away before we have chance to test our weaponry on them. That Sunracer is stationed at Celtsi for now.
Big red star northwest of Fierias houses a Dead planet (Kronos), one Sunracer stays there awaiting further orders. That southeastern red star has an Inferno Rich planet (Maretta), scout moving westward to the other southern red star. Orbiting big blue star northwest is a Minimal planet, Beta Ceti. Sunracer chased away a Klackon Scout from there too, stays stationed to delay their expansion. Designed Colony 1 with Reserve Fuel Tanks & Mark 1 computers – if nothing better turns up soon, we’ll try to grab Beta Ceti.
On 2314 started pumping colonists back from Crypto. Toxic Maalor & Rich Tundra Proteus scouted next year, Scrapping Colony 1 (none built) & designing Tundra 1 (just switched Tundra Base in place of Standard colony Base), start building Tundra 1 with trickle funding.
2316: Yay, 100 factories on Fierias. Decrease factory building to ~5 factories/turn, rest of available resources allocated to building Tundra 1.
Southwest red = Dead. No new reachable stars, so the Sunracer stays there.
In 2326 Fierias at 100 pop. 2 years later, GNN tells we have most population in the Galaxy! Tundra 1 ready & dispatched to colonize Celtsi (Barren Rich straight north). Colony 2 designed (Standard Colony Base, BC 1 & Shields 1) and construction started on trickle funds.
Colonizing Celtsi in 2333 brings us in contact with the Meklar. Klackon homeworld revealed on the map too. Establish one more colony or start war immediately, hmmm?
Apparently war is not an option yet.
In 2340 Fierias is at max factory capacity, “opening” research for computers, planetology & propulsion with a whopping 227 RPs. Going for BC2, Dead landings & Nuclear Engines. Beta Ceti colonized next year. Hopefully we can stand these new colonies up before Meklars try to grab either of them – two early huge ships should slow down their economy a bit? Erm, make that four in 2348! Argus, Terran 100 scouted next year. Hope we get the new engines & BCs soon, both in percentages already…
Oh well, bugs are on war footing in 2351, let’s build some Wasps! Interesting, Nazin spotted northwest of Meklon. Nasty three-way pileup there, Klackons getting a couple of extra planets and the others none.
In 2356 we’re second last in GNN production report – no surprise there. Mbots have scrapped their behemoths though. Klackons’ fleet is already scary.
With range 6, what’s keeping them – ah, they have not yet Barren landings, and Beta Ceti is too far away for them. But wait! Bugs are allied with Mbots, hellpp! And of course, Meklars join the fray.
2357 – Oh well, Darloks grab Argus, and after Dead landings only options are Inferno or Toxic, I take Toxic. Building a batch of Darts for defending my border colonies.
2370 - Nice.
Now we’re doomed. Anyway, building Colony 3 (BC 1, Shields 2) for the Poor Fertile planet, and using that as a stepping stone, Tundra 4 (BC 2, Shields 2) for the Rich tundra planet. And Meklars took Argus from the shapeshifters, with ease.
What a crap techtree! After Range 6 the only option for advancement is Range 7 ?. In 2378 we finally form a colony on Proteus, the Rich Tundra planet (bringing Darlok Spica colony within range…).
In 2385 the bugs finally make their move, let’s see if Celtsi can be saved… Nope, not against that much firepower and no Planetary Shields yet.
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2393: Revenge is sweet, even if it is inflicted upon the other enemy.
But:
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AAAUUUGGGHHH!! Psilons pretty much control the Galaxy. Byebye Kitties, not much time left.
Klackons grow tired of war, we gladly accept peace. Now constructing Tundra 5 (BC 4 & Shields 1) to reclaim Celtsi, neither bug or bots have colonized it. 75 BC trade pact with the brains signed.
In 2410 we have the first vote. RBO 40 vs. Meson. Phwew, bugs vote for us & rocks abstain – game continues !
2425 Another vote, this time a tie with Sedimin & Meson. Captured & lost Spica – really bad dice for me this time, I had better gropo tech & was the defender, still losses were 1:2 in AI’s favor ?.
Frantic shipbuilding & trying to stand up Celtsi &Morrig (Rich Dead) which we colonized with Dead 6 (BC 4 & Shields 2). Also was going to capture Spica and/or Phantos, but brains got there first.
2458 – And now Celtsi goes Poor – this game has something against me.
2470 – Now the damn Silicoids declare war! Ok, we take some of them.
BUT, 2475: So long and thanks for the fish!
2516: After glassing a couple of my planets, the brains ask for peace. I accept, and they still give Gauss Autocannon to us!
Next vote – Psilon leader elected as Galactic Ruler. Mrrshans do not yield to foreign governance -> final War!
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Around 2560 with Fierias already in spy-incited rebellion, presumably last colony under my control goes to revolt too on same turn as the other one gets glassed. Diplomatic defeat / killed in Final War rebellion.
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Oo-kay, sending the Colony ship to the closest star, green one straight south of Fierias. Designed a scoutship, Sunracer, with as much offensive capability as we could muster in such small frame.
Crypto colonized and a couple of Sunracers built in the same year (2302). Scouts sent to northeast big red star & southwest green star. Aaugh – impossible Psilons, Klackons, Silicoids & Meklars to contend with – this one will be short! Still, one has to try ? Sending a trickle of colonists to Crypto.
Northeast (Kulthos) turns out to be Toxic, on to next red star northwest of Kulthos. Next turn we see that the southwest planet (Uxmai) is habitable & fertile, but mineral poor. Sent the scout to southeastern red star.
Building a new batch (5) of Sunracers, to speed up scouting of the neighbourhood.
On 2311 a Klackon Scout is detected heading for the red star due north of Fierias.
Next year we meet them at Celtsi (Barren, Rich), but the cowards run away before we have chance to test our weaponry on them. That Sunracer is stationed at Celtsi for now.
Big red star northwest of Fierias houses a Dead planet (Kronos), one Sunracer stays there awaiting further orders. That southeastern red star has an Inferno Rich planet (Maretta), scout moving westward to the other southern red star. Orbiting big blue star northwest is a Minimal planet, Beta Ceti. Sunracer chased away a Klackon Scout from there too, stays stationed to delay their expansion. Designed Colony 1 with Reserve Fuel Tanks & Mark 1 computers – if nothing better turns up soon, we’ll try to grab Beta Ceti.
On 2314 started pumping colonists back from Crypto. Toxic Maalor & Rich Tundra Proteus scouted next year, Scrapping Colony 1 (none built) & designing Tundra 1 (just switched Tundra Base in place of Standard colony Base), start building Tundra 1 with trickle funding.
2316: Yay, 100 factories on Fierias. Decrease factory building to ~5 factories/turn, rest of available resources allocated to building Tundra 1.
Southwest red = Dead. No new reachable stars, so the Sunracer stays there.
In 2326 Fierias at 100 pop. 2 years later, GNN tells we have most population in the Galaxy! Tundra 1 ready & dispatched to colonize Celtsi (Barren Rich straight north). Colony 2 designed (Standard Colony Base, BC 1 & Shields 1) and construction started on trickle funds.
Colonizing Celtsi in 2333 brings us in contact with the Meklar. Klackon homeworld revealed on the map too. Establish one more colony or start war immediately, hmmm?
Apparently war is not an option yet.
In 2340 Fierias is at max factory capacity, “opening” research for computers, planetology & propulsion with a whopping 227 RPs. Going for BC2, Dead landings & Nuclear Engines. Beta Ceti colonized next year. Hopefully we can stand these new colonies up before Meklars try to grab either of them – two early huge ships should slow down their economy a bit? Erm, make that four in 2348! Argus, Terran 100 scouted next year. Hope we get the new engines & BCs soon, both in percentages already…
Oh well, bugs are on war footing in 2351, let’s build some Wasps! Interesting, Nazin spotted northwest of Meklon. Nasty three-way pileup there, Klackons getting a couple of extra planets and the others none.
In 2356 we’re second last in GNN production report – no surprise there. Mbots have scrapped their behemoths though. Klackons’ fleet is already scary.
With range 6, what’s keeping them – ah, they have not yet Barren landings, and Beta Ceti is too far away for them. But wait! Bugs are allied with Mbots, hellpp! And of course, Meklars join the fray.
2357 – Oh well, Darloks grab Argus, and after Dead landings only options are Inferno or Toxic, I take Toxic. Building a batch of Darts for defending my border colonies.
2370 - Nice.
Now we’re doomed. Anyway, building Colony 3 (BC 1, Shields 2) for the Poor Fertile planet, and using that as a stepping stone, Tundra 4 (BC 2, Shields 2) for the Rich tundra planet. And Meklars took Argus from the shapeshifters, with ease.
What a crap techtree! After Range 6 the only option for advancement is Range 7 ?. In 2378 we finally form a colony on Proteus, the Rich Tundra planet (bringing Darlok Spica colony within range…).
In 2385 the bugs finally make their move, let’s see if Celtsi can be saved… Nope, not against that much firepower and no Planetary Shields yet.
.
2393: Revenge is sweet, even if it is inflicted upon the other enemy.
But:
.
AAAUUUGGGHHH!! Psilons pretty much control the Galaxy. Byebye Kitties, not much time left.
Klackons grow tired of war, we gladly accept peace. Now constructing Tundra 5 (BC 4 & Shields 1) to reclaim Celtsi, neither bug or bots have colonized it. 75 BC trade pact with the brains signed.
In 2410 we have the first vote. RBO 40 vs. Meson. Phwew, bugs vote for us & rocks abstain – game continues !
2425 Another vote, this time a tie with Sedimin & Meson. Captured & lost Spica – really bad dice for me this time, I had better gropo tech & was the defender, still losses were 1:2 in AI’s favor ?.
Frantic shipbuilding & trying to stand up Celtsi &Morrig (Rich Dead) which we colonized with Dead 6 (BC 4 & Shields 2). Also was going to capture Spica and/or Phantos, but brains got there first.
2458 – And now Celtsi goes Poor – this game has something against me.
2470 – Now the damn Silicoids declare war! Ok, we take some of them.
BUT, 2475: So long and thanks for the fish!
2516: After glassing a couple of my planets, the brains ask for peace. I accept, and they still give Gauss Autocannon to us!
Next vote – Psilon leader elected as Galactic Ruler. Mrrshans do not yield to foreign governance -> final War!
.
Around 2560 with Fierias already in spy-incited rebellion, presumably last colony under my control goes to revolt too on same turn as the other one gets glassed. Diplomatic defeat / killed in Final War rebellion.
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... and keep it under Lightspeed!