Turn 1:
Shaka offered me elephants for silk (accepted, even though I already got spices for silk from him)
Shaka also offered copper for copper (accepted)
America offered open borders (accepted)
Started building 3 courthouses, 2 catapults, 1 buddhist missionary and 3 workers.
(In hindsight I think 2 more workers would have been good)
Suleiman went org. rel. too.
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Turn 2:
Demographics at start:
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Turn 3:
Ruffnar completed collossus.
I completed Metal forging, err casting and went music, to chase the free artist. Builds were set to forge in a lot of cities.
By the way, Kuro had some funny messages when he sent my save along. He is my northern neighbour, playing america. Named himself Stephen Colbert in the game.
"All American PBEM 60 save! All praise the founting fathers"
"Savilization - beyond the save"
(after I switched name to Mapoleon)
"The save. IT CONTAINS A MAP MAPOLEON WE ALL KNOW HOW MUCH YOU LIKE MAPS YOU MAP MAN"
"CRY HAVOC AND LET SLIP SNOOP DOGG OF WAR"
"YEEEHAH - WE WILL SAVE YOU FROM YOUR FORUM FREE SPEECH OPPRESSION GOOD NON-AMERICAN CITIZEN"
"Gondor calls for help. Caw caw"
Then Whosit took over the emailing and he just calls it the save.
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Turn 5:
Commodore revolted into serfdom and vassalage. He also demanded corn from me. I gave it to him.
Quict building going on. I'm spreading buddhism to my 4 non-buddhist cities, to speed up their forges and courthouses from Org. Rel. My military has finished moving about, mostly.
Here's my national epic city shaping up:
Still nice GPP generation even though no NE. My first plan was to either get a GP for buddhist shrine, or a scientist for academy in capital. Academy would give about 27 beakers at my current break-even science, while shrine gives (15*1,25) 19. It also gives some GPP in NE city (I ended up getting the GP)
Kuro/Whosit completed the great library
Ruffnar completed Hagia Sofia
I hit end of turn, and got the music free great artist. I'm saving him for a golden age.
I still have no graphs, except on Kuro.
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Turn 6:
Nothing much. Demographics are showing that one player is gathering up quite an army, but still no graphs so I don't know who. (Captain Hindsight tells us it is Commodore, of course)
Research set to Paper.
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Turn 7:
zzz. Shakinator (Hashoosh) starts a golden age.
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Turn 8:
Paper researched, started University of Sankore. HE city finished with forge, so expect all units for the rest of the game.
Commodore war/peace-d Kuro.
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Turn 11:
As Commodore and Shakinator's graphs come in, we see that one civ is about to hurt.
Techs and such. Commodore can research Guilds. And Shakinator seems ready to work in Liberalism.
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Turn 14:
Ruff is under attack.
My plan from here - is to use my superior tech advantage to get my too-small stack catapulted and old-unit'd to death. I'm researching guilds, and built about 4 stables. Gonna produce knights in all my mediocre cities.
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I think that about covers it. No recent turn - and they tend to come in late at night, so I either play in a hurry and have no time to report, or I stall the game for a day.
A slight bonus, my bonus plan:
I also got an unexpected great engineer from NE city, so I'll use that to get the Taj. I'll pop my own GA soon, probably do some pacifism like all the cool guys, research Nationalism and pop the Taj, then get cuirassers. Never used them much, bonus effect is making my music reseach non-wasted too.
So philosophy, nat, gunpowder, military science, with a side order of engineering and banking.
I'm great at planning, right?
My target - should probably be commodore, but I might do well to overrun Kuro/Whosit's america to my north, get a little more land, relieve Ruffnar of pressure and get ready for the final showdown with Commodore.
Not sure if I can build fast enough army though.