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LKendter - Adventure 60

It is published at:

http://www.kendter.com/adv60-1.htm
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(June 2nd, 2014, 21:33)LKendter Wrote: The barb counterattack is brutal, and the collateral damage hurts the stack enough to cost several strong units.

Did you move the starting stack there but not attack, only defended?

I think from pictures you went Radio->Artillery->?? (I see a Paratrooper in your final pic) - can you specify a little more on your tech and unit decisions?

How many transport ships did you use for your "long way" invasion of Japan? I don't think anyone else went that route, so would be curious for more detail there.
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I updated the report to include was I could reconstruct from save games.
I played this over nine sessions, so it is hard for me to recall much about the game.
The big one I recall was already demoralized by the time China fell, as I felt I made to many mistakes.
I forced myself to play so that I could publish this adventure, and I think it shows in the lack of report quality.

My tech path was radio for bombers, artillery, fascism for paratroops (that didn't get much use), rocketry (don't recall why), and democracy (random choice as I didn't think this tech would matter).
During the barb wave:
What limited units that could attacked the first turn. I put a lot of cannon damage on the stack.
9 transports drop units off by Nara.


If there are more questions, I will see what I can reconstruct looking at the saves.
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