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Adventure 60: Compromise's Micro-Report

I played this fairly quickly soon after it came out. Had a lot of fun...but these days I don't get the time I once did to microplan and play. cry But for that one evening, it was good to get a taste of the good old days again.

I went the nuclear path, though much more slowly than other did. Almost blew it when one of my paratroopers was shot down trying to capture Gergovia, but I sent in an Airship to absorb some fighter damage and then my last paratrooper survived.

Others have written far better reports.... For instance, Cornflakes did a great job outlining the strategy that I had only the beginnings of an inkling of.

So, I'll just post the final summary and express my extreme gratitude that there's still the occasional new Adventure/Epic after all these years!

Capture turns:

318 Tokyo
320 Shanghai
322 Constantinople
322 Gergovia

All were nuked and paradropped into.

I think that's 118pts.

This looked like a lot of work to set up, Old Harry. Very much appreciated!
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Can you actually capture a city by paradropping into it? I assumed that was not possible because they cannot attack after dropping, but I never even tested it.
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A paratrooper cannot attack after dropping but can capture an empty city. Nukes of course are the classic way to empty said city. Cruise missiles can also work.
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(June 4th, 2014, 10:22)T-hawk Wrote: A paratrooper cannot attack after dropping but can capture an empty city. Nukes of course are the classic way to empty said city. Cruise missiles can also work.

Ah Memories...
do cruise missiles kill workers?
timmy827 Wrote:The rest went with frightening speed. Tanks actually fell by the wayside after that first battle - too slow! The quickest way to take cities was to airstrike with bombers (lowering cultural defenses is not needed when your airpower can reduce all units to 1/2 health), use the faster movement of gunships to kill the defending units, then occupy the city with paratroopers. Paras cannot attack anything on the turn they drop, so the best Shaka could do to slow this down was actually to garrison workers in cities.
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Not sure about cruise missles...but two "real" (not sure about tactical...) nukes clear out a city completely.

And the paratrooper can drop and occupy in the same turn if its starting point is close enough. And in this case, all enemy capitals had at least one square that was within paradrop range of one of our cities.
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