(as stated before, as a newbie I was not able to open a thread yesterday, so apologises for not reporting in time; score was posted before in the adventure annoncement thread)
EDIT: can't make the images work. Got them on dropbox links, like https://dl.dropboxusercontent.com/s/df9p...ot0005.JPG ; but writing that URL into the image command doesn't work. What am I doing wrong ?
So this was my very first RB game.
Thoughts on turn 1:
- oh good I got enoguh airships to see virtually everything
-> large stacks so I'll need collateral. In previous games I never really got what the point of artillery is (I see them really popular among people here, so there probably is one) if I can have bombers instead, and same was my thought here. Imo Bombers >> Art for 1) range, which means assured first strike before even invading enemy territory and a lot of flexibility 2) far less losses (although later on Boudica did build a surprising amount of fighters which complicated things a little). Even briefly had the idea of nuking, but then I thought it would be too much research (without actually checking), well, reports have proven me wrong.
So I researched radio first. Then went for industrialism as I thought tanks would as well be good (though not strictly necessary, infantry+bombers seemed to me a solution for any problem that could be around)
-> attacking order: from the scenario description I had thought Gergovia's wonders would be the most useful; first attacking there was evidently not feasible, so plan was
1 barbs+Beijing with infantry + whatever else was available and would eat collateral while building bombers to attack actual opponents
2 Constantinople, which had lower teched units than the celts while
3 at the same time sending some transports over to Japan. With bombers the modern armor, gunships and mechs should be below infantry strength. I should be able to use the same bombers on Constantinople and Tokyo (talking flexibility)
4 then thwo everything on Gergovia (or parallel attacking if I had enough)
- on civics:
+representation , cause was intending to use units on offense, not for MP, possibliy a mistake
+nationhood, and yes, I drafted a lot
+serfdom! What a hilariously stupid idea, but I did not want to whip, and somehow I was unable to make the mental connection between caste system and the many many workshops in my land, so I thought that I could as well speed up the few workers I had
+Mercantilism, because trade routes were not giving anything
+theocracy, for obvious reasons
Couple of turns later I got aware somehow that caste system (which is another thing I have used very rarely and is really popular here) is good for workshops, and I was still in golden age, so I would be able to fix that. Than I thought that actually state property would also be terribly good in the same sense, so I switched research to Communism, however would not reach it within GA, so I sacrificed a bit of military production, built researches, and sped it up the necessary amount. Then I got to my last GA turn and here we come to probably the best screenshot of this report:
...literally one beaker short. Don't know how that happened, probably I drafted and then did not check research. So no State Property before capturing Constantinople. Possibly my biggest micro fail ever in a Civ game.
On second turn (after drafting and upgrading a bit) I attacked the bandits in their fort. Am I right to assume that forts in Civ IV are sort of pointless for defense as they just multiply the damage you take from siege units? Well that's what happened here so I lost like one cannon on all the barbs, however had to heal a little. Then I messed up rail building and was pushed back by China's expanding borders, so lost some turns there. What was really annoying was that a Celtic unit stole the hut from me while healing. I decided to make this my casus belli against everybody, as such a vile theft had to be the result of a greater complot of the other leaders.
When the first bombers were in my stack reached Beijing. I fell 2 units short of capturing it on T313, so the next turn I would return them their bolts:
With the returning forces and reinforcements I went straight for Constantinople, now supported by a sizeable air force, so te Byzantine stacks were always on half health. Captured the capital on T318, which had the great benefit of being able to revolt. I also had researched Fascism for Police State (admittedly pointless considering Pyramids), which had the side effect of switching Infantry builds to Paratroopers, which is something more I never really had been able to make good use of but became interesting in this game.
I somehow felt the need to have access to Constantinople, so I kept on the war and eventually captured half of the Byzantine territory (obviously wasting turns for the Celt attack):
Meanwhile a much too large highly promoted infantry stack landed in Japan, with some paratroopers joining, while bombers had the dangerous units on half health. Absolutely no resistance, so a complete waste of my best units who moreover were trapped in Tokyo after peace.
In the Byzantine and Japanese wars I was having fun with paras, so when I finally declared on the Celts I went greedy and landed about 10-15 of them next to Gergovia, while heaviliy bombing every Celtic position in sight. I needed six airbase forts to make room for all the planes:
However, Boudica had a surprisiingly large army (considering noble AI) and was even outteching me (when I declared war she was building the first tanks). My paratroopers were all killed, so it remained to a more traditional stack of doom to do what had to be done:
So score: Beijing T314, Constantinople T318, Tokyo T322, Gergovia T330 -> 116
Afterthoughts: It was a fun and, what I also appreciate, quick game, so thanks again for the effort Old Harry! Also learned a couple of new things, like not being to stupid on civics, the value paradrops can have (in previous games I always considered tanks to be just an easier way to push forward) and mass air battles when invading Celts. The general bomber/infantry strategy went well as I had anticipated. Besides some dumb/silly moves, I think I got delayed mainly by using way too large stacks for invasions, a common mistake of mine that probably cost me some points especially regarding the Tokyo conquest.
EDIT: can't make the images work. Got them on dropbox links, like https://dl.dropboxusercontent.com/s/df9p...ot0005.JPG ; but writing that URL into the image command doesn't work. What am I doing wrong ?
So this was my very first RB game.
Thoughts on turn 1:
- oh good I got enoguh airships to see virtually everything
-> large stacks so I'll need collateral. In previous games I never really got what the point of artillery is (I see them really popular among people here, so there probably is one) if I can have bombers instead, and same was my thought here. Imo Bombers >> Art for 1) range, which means assured first strike before even invading enemy territory and a lot of flexibility 2) far less losses (although later on Boudica did build a surprising amount of fighters which complicated things a little). Even briefly had the idea of nuking, but then I thought it would be too much research (without actually checking), well, reports have proven me wrong.
So I researched radio first. Then went for industrialism as I thought tanks would as well be good (though not strictly necessary, infantry+bombers seemed to me a solution for any problem that could be around)
-> attacking order: from the scenario description I had thought Gergovia's wonders would be the most useful; first attacking there was evidently not feasible, so plan was
1 barbs+Beijing with infantry + whatever else was available and would eat collateral while building bombers to attack actual opponents
2 Constantinople, which had lower teched units than the celts while
3 at the same time sending some transports over to Japan. With bombers the modern armor, gunships and mechs should be below infantry strength. I should be able to use the same bombers on Constantinople and Tokyo (talking flexibility)
4 then thwo everything on Gergovia (or parallel attacking if I had enough)
- on civics:
+representation , cause was intending to use units on offense, not for MP, possibliy a mistake
+nationhood, and yes, I drafted a lot
+serfdom! What a hilariously stupid idea, but I did not want to whip, and somehow I was unable to make the mental connection between caste system and the many many workshops in my land, so I thought that I could as well speed up the few workers I had
+Mercantilism, because trade routes were not giving anything
+theocracy, for obvious reasons
Couple of turns later I got aware somehow that caste system (which is another thing I have used very rarely and is really popular here) is good for workshops, and I was still in golden age, so I would be able to fix that. Than I thought that actually state property would also be terribly good in the same sense, so I switched research to Communism, however would not reach it within GA, so I sacrificed a bit of military production, built researches, and sped it up the necessary amount. Then I got to my last GA turn and here we come to probably the best screenshot of this report:
...literally one beaker short. Don't know how that happened, probably I drafted and then did not check research. So no State Property before capturing Constantinople. Possibly my biggest micro fail ever in a Civ game.
On second turn (after drafting and upgrading a bit) I attacked the bandits in their fort. Am I right to assume that forts in Civ IV are sort of pointless for defense as they just multiply the damage you take from siege units? Well that's what happened here so I lost like one cannon on all the barbs, however had to heal a little. Then I messed up rail building and was pushed back by China's expanding borders, so lost some turns there. What was really annoying was that a Celtic unit stole the hut from me while healing. I decided to make this my casus belli against everybody, as such a vile theft had to be the result of a greater complot of the other leaders.
When the first bombers were in my stack reached Beijing. I fell 2 units short of capturing it on T313, so the next turn I would return them their bolts:
With the returning forces and reinforcements I went straight for Constantinople, now supported by a sizeable air force, so te Byzantine stacks were always on half health. Captured the capital on T318, which had the great benefit of being able to revolt. I also had researched Fascism for Police State (admittedly pointless considering Pyramids), which had the side effect of switching Infantry builds to Paratroopers, which is something more I never really had been able to make good use of but became interesting in this game.
I somehow felt the need to have access to Constantinople, so I kept on the war and eventually captured half of the Byzantine territory (obviously wasting turns for the Celt attack):
Meanwhile a much too large highly promoted infantry stack landed in Japan, with some paratroopers joining, while bombers had the dangerous units on half health. Absolutely no resistance, so a complete waste of my best units who moreover were trapped in Tokyo after peace.
In the Byzantine and Japanese wars I was having fun with paras, so when I finally declared on the Celts I went greedy and landed about 10-15 of them next to Gergovia, while heaviliy bombing every Celtic position in sight. I needed six airbase forts to make room for all the planes:
However, Boudica had a surprisiingly large army (considering noble AI) and was even outteching me (when I declared war she was building the first tanks). My paratroopers were all killed, so it remained to a more traditional stack of doom to do what had to be done:
So score: Beijing T314, Constantinople T318, Tokyo T322, Gergovia T330 -> 116
Afterthoughts: It was a fun and, what I also appreciate, quick game, so thanks again for the effort Old Harry! Also learned a couple of new things, like not being to stupid on civics, the value paradrops can have (in previous games I always considered tanks to be just an easier way to push forward) and mass air battles when invading Celts. The general bomber/infantry strategy went well as I had anticipated. Besides some dumb/silly moves, I think I got delayed mainly by using way too large stacks for invasions, a common mistake of mine that probably cost me some points especially regarding the Tokyo conquest.