In the 1.40 patch, there are two options called Revolting Raiders and Monsters Gone Wild. How do these work, exactly? It's not specified in kyrub's notes.
I get the idea that rampaging monsters and raiders will be spawned more often - but how? I thought that raiders only appeared when a neutral city filled up its garrison box. It then dispatches raiders and starts building better units. Consulting the Official Strategy Guide, my thinking is wrong. A neutral city is selected to create raiders, and the raiders are cloned from the garrison. Then, one-third of the garrison is removed. The formula is (Units in City x Game Difficulty / 6) with a minimum of 1, and Game Difficulty being 0=intro, 1=easy, 2=normal, 3=hard, 4=impossible. It would also be useful to know where Extreme difficulty fits in on these types of formulas.
Rampaging monsters are generated randomly from ruins on the same continent as a non-neutral city. But how often? The OSG doesn't say, it just says a guaranteed group on turn 50 and randomly thereafter. Here's the chart.
I get the idea that rampaging monsters and raiders will be spawned more often - but how? I thought that raiders only appeared when a neutral city filled up its garrison box. It then dispatches raiders and starts building better units. Consulting the Official Strategy Guide, my thinking is wrong. A neutral city is selected to create raiders, and the raiders are cloned from the garrison. Then, one-third of the garrison is removed. The formula is (Units in City x Game Difficulty / 6) with a minimum of 1, and Game Difficulty being 0=intro, 1=easy, 2=normal, 3=hard, 4=impossible. It would also be useful to know where Extreme difficulty fits in on these types of formulas.
Rampaging monsters are generated randomly from ruins on the same continent as a non-neutral city. But how often? The OSG doesn't say, it just says a guaranteed group on turn 50 and randomly thereafter. Here's the chart.