Space filler
[SPOILER] Cornflakes brings the popcorn
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Fog gazing is of the devil, etc, etc. Your start:
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Thanks for the quick turnaround on the map Commodore!
First thought: at the SIP sugar repeat of PB9 start ... Ok, so pigs & wet plains wheat & ... forested elephants! Put that together and that's 4 foodhammers from capital + 4 foodhammers from the elephant! or a 10-turn worker without EXP. And for this a second thanks is due to you, Commodore I do hope that the other starts are this good ... otherwise the rest of the land around me in the fog must be absolutely terrible.
What sort of game are you looking at playing?
On instinct I feel like ORG is going to be very strong in this game - lighthouse spam! - because of how torusland maps roll. What's the difficulty? Zara is probably the strongest leader at this point. With such a super start I think EXP is weakened a little bit. But it probably comes down to who/what traits you want to play with. A bit strange that there've been so many civilizations taken. Some lovely rivers there, too. Obviously we want agriculture here. Hunting is a bit strengthened between the elephant, the pig and the scout start (I assume?). Fishing is a big no-no. Mining and The Wheel each seem options, but not particularly boosted here. Mysticism is still very bleh. So either Hunting/Agriculture, Wheel/Agriculture or Mining/Agriculture, unless you have a particular civ you want to play. Depending on difficulty/techs, it may be possible to get AH in time for first improvement, which is probably a bit stronger. The food really is quite far spaced apart (3 turns), but then again, it is normal. That's all I can think of right now.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I chose Brennus of the Ottoman Empire. I'll give you my reasoning tomorrow because I'm really tired this evening.
Easy! Manly facial hair is a premium.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Ok, so why Brennus? ... I want to play a game as SPI. This is one trait that I always undervalued until I found Realms Beyond. I want to try my hand at it. Below is my quick-and-dirty skin-deep comparison of the different SPI/something leaders.
Quote:Brennus (SPI/CHA) - CHA = +1Happy, +1Happy from Monument, -25%XP for promos ... I think this would be fun to play and it's not one I've played much. +1 happy gives some extra flexability with whipping in the beginning. Also, with a smaller lusher map the happy will be more important because we'll be going vertical earlier on. I have extra incentive to try for Stonehenge, but it's not killer powerful to burn everything over in the early game. -25%XP gives some added options for military action later in the game ... notably Commando available at 20XP This is more of a slower starting combination that picks up in the middle game. Why Ottoman? I didn't really know what to pick, but I didn't want and early game UU. I settled on Ottoman because of the Wheel/Agg + Hammam happy because more cramped means larger cities are important and UU gets a bonus against everything except gunpowder = middle game security. Now I just have to survive the early game without conflict.
Barbs on is a huge Chm boost too.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |