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Some info on MOO1 LBX container format

(February 22nd, 2015, 15:55)mikemayday Wrote: Guys, small question:
Is the current state of handling the LBX files good enough to let us mod the MoO graphics a bit?

Not yet. frown When I tried, it crashed. I don't have too much time right now to investigate the code. But I do plan on fixing LBX Manager utility to allow modding of graphic LBX files
Dominus Galaxia, a Master of Orion inspired game I'm working on.
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