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New MoM AAR

There's relatively few Master of Magic AAR's on the Internet. For anyone who's interested, I have one at Civfanatics here.
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Cool storytelling.
I saw the battle where you outran zombies with gnoll spearmen.
How did you do it? Whenever I try to stall 50 turns with a 1move unit against another 1move unit they always get me in the corner and kill me.
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Thanks!
I've just tested a similar situation, and witnessed the AI not being that great at cornering, choosing suboptimal pursuit patterns. Are you using the latest Insecticide patch?
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(December 23rd, 2014, 17:55)GreyWolf Wrote: Thanks!
I've just tested a similar situation, and witnessed the AI not being that great at cornering, choosing suboptimal pursuit patterns. Are you using the latest Insecticide patch?

Yes, I am using insecticide.
It seems like they cannot "checkmate" you unless they push you to the edge of the board. If you stay in the middle you can force a draw.
Is it possible to evade two units?
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In my experience, no. Two units pretty much always manage to corner you.
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Was just surprised that you do not have endurance, which is my n. 1 pick when I play life. Also it looks you do not explore enough, typically you need start by summoning two spirits and casting endurance on them.

You have death stack but did not send it to capture fortress yet probably because you do not know where it is.

Its nice to get shuri which is best hero until you get jaer when you play life as units in her stack get four moves.
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Yeah, without Shuri the conquest of Tlaloc's cities would be harder. I am only a mid-grade player in general, there will probably be many instances of somewhat suboptimal play in the story. When I am not obliterated early, my MoM games usually end in a win, but in a quite late one.

Using Endurance in this manner indeed sounds like a nice mini-tactic.

I am usually quite cautious with conquering the first victim-wizard, since in my previous games my capital often fell to his medium-size stacks just as my death stack was approaching his capital.
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The recent update is combat-heavy, but quite slow.
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One enemy wizard down, three to go.
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Two (well, actually three) enemy wizards down now in the AAR. Only one, the strong one, remaining.
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