There seems to be a bug. If you have Priesthood and Commune with Nature and do not have Knowledge of the Ether, by the list a Great Priest Should be able to bulb Divine Essence, but it will not let you. Can a lurker please confirm this? It's awkward for me to point out this bug.
Anyway, here's my current map:
So my goals are as following
1. Get Fellowship of Leaves first if Possible.
2. Use a Great Priest to Rush Hidden Paths
3. Build Kithra as soon as possible
3. Tech Warfare and build the Form of the Titan using Kithra as my high xp unit
4. Tech Military Strategy and build Military Epic using Kithra as my high xp unit
5. Manually tech Philosophy
6. Tech Priesthood using 1-2 Great Priests
Choice 1: Ignore Knowledge of the Ether for now and try to manually tech Commune with Nature along with Bulbing Great Priests
Choice 2: Get Knowledge of the Ether, tech towards Arcane Lore to get Govannon.
Basically my plan is to go a Divine Route for Dain and potentially combine Govannon with Divine units so that my Divine Units become really awesome! The nice thing about Divine units is that they can start with a decent Chunk of XP as you build the Altar of the Luonnotar.
Longterm, my plan is to be able to enact an Altar Victory if a Conquest Victory becomes unfeasible.
Current Issue: I welcome your feedback on Settling Locations. I want long term growth but I want to Try to avoid losing the Holy City
I don't think Khazad will go for FoL, but they very well could. And, I wouldn't put it past Thessalonica or the Clan to want Fellowship of Leaves Either. But truthfully, it's not the very highest priority, I don't want to devote sages, I want to devote priests and if I lose out on the Holy City, so be it. My biggest advantage at this point is that I build the Elder council first really quickly and it will take some time for even Khazad to eke away that turn advantage.
Long Term Likes:
Poisons: Undercouncil is much wanted. I'd rather buy slaves than build workers and Govannon can teach Slaves Spells!
. Deciding when to build this is tricky. Assassins can help ambush workers and help large stack battles
Bowyers: Firebows cost as much as Priests can with xp can cast Fireball. Longterm I don't have much use for Firebows, there's no copper nearby and I suspect there is no copper on the continent. I really don't want to get Iron. When Govannon starts his teaching, Priests of Leaves will start with more XP, be more versatile (they can still Summon Tiger and Cast Bloom), and pack more punch. Of course Midterm Firebows are nice, I don't have to wait until sorcery to get Mages to cast Fireball for me and Fireball is a strong factor in taking over cities that goes hand in hand with spammable tigers.
I welcome your thoughts and assistance.