I am once again asking for the quote of the month to be changed as it is now a new month - Mjmd

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Civs in RtR

Currency, CoL, Civil Service, Metal Casing...ton of good classical options.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Yeah, I'm sorry Krill but I agree with Commmodore, the +2 merchant Stele is just straight-up broken for RtR mod. It's fine in SMEGmod because Currency is a far less important tech there and that mod's economy works differently.

Even just 1 merchant specialist slot on a Monument seems like a really strong UB, possibly too strong... like, you could start the merchant at T50 and get alphabet by T83, to have a guaranteed Currency before anyone else despite rexing yourself down to 0gpt at 100% tax? A Phi civ could pop a merchant in what, 14 turns? So, start the merchant T54, bulb MC T68, Oracle Machinery T69, go stomp somebody with xbows or some such?
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Hey hey, it's fine, the Stele can be redesigned. I have no problem with that. No Merchant slots is fine by me.

Question Re: Currency trade route though, if it could be moved elsewhere on the tech tree where should it go to stop Currency being the key Classical era tech? Answers on a postcard here please.
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
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If you'd like something simple, why not just something like +10% gold? In-line with the Mint; it's earlier and cheaper and all but on a building you don't want everywhere.

I actually think the balance is pretty good right now for Currency. It's still the lynchpin tech of the era, but with the OB shift to Alphabet and the cheaper MC (plus workshops being worth more), you really do have other attractive economic competitors to be researched first.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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What about +1 artist slot? It's similar to the original stele, in a way, as you get more culture from your monument, but also actually useful now, acting like an ancient era pseudo-caste, to pop borders in 2 turns instead of 10. One issue would be that great artists can bulb Monarchy once you have Poly, so you could theoretically Oracle-slingshot Vassalage if you had a Phi civ try for this gambit. That's pretty damn good, but nowhere near as broken as the guaranteed currency from a GM, IMHO. Ancient era artist bombs would also be a thing, but I think this would only be an issue on a fairly tight map like PB25. (and if any of y'all ever choose to play a map like that ever again, you get what you deserve).
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Not artists, not ever. T75 artist bombs are fucking evil. Scientists are the only possible GP (as priests are taken) but that seems a bit boring.
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
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Spy?
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(May 27th, 2015, 02:18)Old Harry Wrote: Spy?
It was murdered by defenestration along with the bathwater.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Everyone thinks that but the removal of espionage has been on the cards for 5 years.
BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PBEM16, PBEM20, PB5, PB15, PB26, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Games ded lurked: PBEM17, PB16, PB18
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