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Insecticide O Alpha bug report

I'm putting the bug reports for alpha testing for Insecticide O here. smile

(March 12th, 2015, 00:42)Tiltowait Wrote: The new HELP.LBX file clobbered Psyringe's replacement help file. What changed in the help file?

The "Game" menu still says v1.4n.

I think the new world size is OK. I'd prefer a size between Small and Medium, though.

How was the world generation tinkered with, exactly? The new world size seems to have a LOT of neutral cities. There were 10 on Arcanus and 13 on Myrror. I tried again and got 11/11.

The new world size should be called 'intermediate' or something else. Renaming the taxonomy will just confuse people like me.

I hit alt-RVL and alt-PWR to see the world and power up. The computer wizards all started casting huge spells! Meteor Storm, Planar Seal, Herb Mastery, and one started casting the Spell of Mastery. Does this usually happen? I thought alt-PWR just gave YOU 10,000 mana and gold.

My capital was orcs and I was using the queue. It works! Amazing, the impossible dream realized at last. Queuing in Master of Magic. A great accomplishment. I was rush-building the city improvements just to go through the queue when the next one was Nightmares. I looked on the production screen and Foresters Guild was selected. I clicked OK to save the game and start experimenting with this phenomenon, only to be greeted with the red text box 'Fell Gorge no longer has the ability to produce Nightmares'. I started producing more city structures using the queue, and after a few turns my Library had been replaced with a unit I had never seen before, Draconian Engineers. After they moved to the front of the queue, I clicked OK and got the same "no longer has the ability" message. This seems to happen pretty reliably with a random military unit replacing the city improvement when you rush-build through a queue. Could this be the result of Meteor Storm destroying my previously built buildings? No, it happened in my second game as well, with no Meteor Storm and no rush-building.

The only bad thing about the queue is that you can't queue up city improvements you don't qualify for yet. For example, the standard new city sequence of Granary->Marketplace->Farmer's Market can't be done.

When I defeated an enemy wizard, I suddenly got several thousand mana from somewhere. What happened?

When the computer cast a spell, the theme song kept going even after I dismissed the message. I think this is related to the Roland MIDI sound that I use and wasn't introduced by the 1.4o patch.

I would have played longer but S'ssra cast the Spell of Mastery and my game was over. I had two Sky Drakes and was heading to attack the other cities to see if any of them had bowmen.

My second game I finally attacked a neutral city with halfling slingers. They moved to within 6 spaces before attacking. Fire Giants in a ruin just shot their two stones as normal from their starting positions and then started moving into melee range. Centaurs did not fire at all, just charged straight at me into melee.

Can we disable the computer from casting Disenchant Area as a means of dispelling every spell in an entire combat? I understand it's part of trying to win, but re-casting unit spells on a whole stack is just tedious. When this happens I just want to quit the game right then and there. frown

Since I could see all the computer moves, I noticed anyone who could produce Engineers did so, to the exclusion of all else. Just a lot of Engineers building roads behind each other, in a line stretching back to the capital.

[Image: 2WD1xbx.png]

[Image: CCEpWwd.png]


(March 12th, 2015, 19:02)Tiltowait Wrote: Also, Marcus the Ranger somehow took Torin's portrait. Right-clicking on Marcus showed he was a Gnoll Spearmen (with 9xp which is correct).

[Image: 4lmsnAc.png]

[Image: HR4tinN.png]

Marcus also didn't show up on the army screen, and he wasn't in my capital where I left him. When I tried to click on his portrait to make him active and find out where he was, the game stopped responding.

[Image: irBkxwj.png]


(March 13th, 2015, 23:55)Tiltowait Wrote: I also noticed that on the F2 map screen, the wizards are all still there after being defeated. Don't their flags disappear after they're eliminated from the game?

After being attacked, my High Men Bowmen had Holy Weapon cast on them, even though I had never done that (I was playing 11 book white). This enchantment did not show up on the overland map.

I was mistaken before, the bowmen close to within 5 squares before attacking, not 6. I was hampered by a lack of enemy bowmen to attack. I tried changing spearmen to bowmen with the real-time tweaker but they still acted like spearmen in combat, i.e. never fired their bows. At length, I finally found a neutral High Men city with some bowmen defending it. They advanced to 5 squares away and opened fire no matter where I moved on the battle board. The Swordsmen stayed put at their starting positions. After running out of arrows, the Bowmen stayed put and did not attack. Also, they had magic weapons despite garrisoning a 5-pop city that only contained a Barracks and a Smithy.

Attacking a neutral Halfling city, the Swordsmen stormed out of the city and charged. As did 5 of the 7 Slingers. Two moved to range 5 and started shooting, the rest charged into melee. The battle board graphic also had enchanted roads while this was on Arcanus.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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In the beginning of a new game the difficoult level can be:
ge
Normal
Hard
Extreme
Impossible

Problem: mispelled level

Solution: correct ge to Easy
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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Unusual.

Settings
Impossible/Tiny/4/2.5x

Started with 2 opponent on Myrror, RVL, Sss'ra (on Myrror) and Merlin (on Arcanus) are allied since turn 1.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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[Image: 35hekyg.jpg]

A lair popped up on a city. It was not there before, since I checked alle the cities on turn 1.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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[Image: mmy448.jpg]

The cave contained 2 Efreets, 4 Gargoyles and a booty of 1 Nature Spell book.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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[Image: kd4oq0.jpg]

During a combat in a ruin the game crashed.
My side: 1 Pegasai
Enemy: 8 unicorns, 1 Guardian Spirit

I cast Call Lightning

The music was disabled.

The game crashed when I moved my pegasai to attack an unicorn.

Happened again, mostly the same condition, when moving the pegasai with Call Lightning active.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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Queue test.

The Queue worked fine with Armory, Pegasai 1st q, Settler 2nd q.

After the actual production finished, Pegasai become actual, Settler become 1st q, Housing become 2nd q.

I changed 2nd q to Trade.

Pegasai finished, but Settler did not become actual production, another Pegasai did.

Settler and Trade stayed as 1st and 2nd q.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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Queue test.

I chose to build Granary in new conquered city, Buy at the first turn.

At the next turn, the granary is build, but it is still the actual production.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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Archery test.

One of my Pegasai was attacked by Abdul (hero with bow) and Hell Hounds.

1st turn I stay still. Enemy wizard summon Fire Elemental, Abdul (6 squares away) advance, Hounds advance.
2st turn I stay still. Adbul (4 squares away) fires, others advance.
So on, when I move away, Abdul follows, if I'm in range (5 squares) he fires.
After few turns, with my surprise, they fled.
I wounded the hounds, but killed no one.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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Hi guys,
thank you for reporting it.
I would really appreciate more help on finding the bug.

Here are two files, one is the Bowmen AI, second is the queue thing.
I need someone to test the files and tell me which one is the buggy source (and which one is clean). Evidence seems to point more to the queue, but it is not obvious, as it is data corruption and it can be a bit omnipresent.

Thanks!


Attached Files
.zip   Que_27_AfterBuilding_2.zip (Size: 362.37 KB / Downloads: 2)
.zip   AIbowmen6.zip (Size: 362.18 KB / Downloads: 4)
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