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Adventure 61- Comrade Whosit and the March of Death

The title should make more sense with my full report, which will probably be put up tomorrow. For now, I want to register my completion of the game based on the special victory conditions.

On Turn 141 I achieved the three listed conditions: Score is 50% greater than 2nd place, I know at least 5 more techs than each AI opponent minus any they have which I don't, and soldier count is within 75% of 1st place. Photographic evidence:

I've circled the techs that I know that the AIs don't. In the third screenshot is the tech tree, and I know all techs off the left side.









I'm 1st place in soldiers, so no problem there.



150% of Brennus' score is 2091, so I have him beat there.



So that's my technical victory! I figured someone would get it faster and I saw that was indeed true. Still working on the real report. I did not have any time this weekend at all. However, as a quick summary, I found this to be a fun and relaxing game. The AI never really gave me any trouble, and it looks like the large amount of land that the Celts had was an oversight based on what I read in another thread. All-in-all, glad to have a non-deity game I could compete in.
I'm just doing my best out here.
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I'm just doing my best out here.
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(May 18th, 2015, 22:15)Whosit Wrote: Turn 187: I complete the Taj Mahal in Aksum, and a new Golden Age begins for Mother Russia! 1 turn from completing Printing Press, so let's see if I can count up my Villages and Towns.

Villages: 42
Towns: 15

I stopped counting anything north of my "native" territory. The most surprising thing was that I had so few towns, and that Yakutsk had no towns within its sphere at all. Anyway, that's about 57 or so tiles that will benefit. A few hamlets are about to mature as well. All in all, once this extra commerce goes through city multipliers, should be a nice thing.

You founded Yaktusk (gold/gems/corn/horse/banana city) somewhat late (t 87) , actually I think you were lucky to get it, and erred on the side of nonpinkness with city #4 (the fishing village) and 5 being so close smile
In general, yeah it takes a loooong time for towns. I'm coming around to the idea of fewer cottage cities, maybe only the capital if its a good Bureau cap (well, not this game of coursesmile. In specifics, PP was 100 turns after Yaktusk, which probably wouldn't work any cottages until its 6th or 7th population with all those specials, so really not surprising there were no 70 turn towns.


(May 18th, 2015, 22:15)Whosit Wrote: So it costs 110 to upgrade Knight to a Cossack. I still have 26 Knights. So that's a lot. Fortunately, I have a lot of cash, and I can afford to just... set science to 0% forever and still win. Too bad Oxford is almost done.
Also in the looooong categorysmile Oxford just isn't a useful investment unless you're researching into the modern era for space, UN, or lategame warfare (either intercontinental, or because it's a hard enough map/difficulty that you really do need the whole tech tree to match the strongest AI). As you found, if you're winning with Renaissance military it's too close to the endgame techs and too expensive to help.
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I think I got pretty lucky with my cities in general. I wasn't able to settle as hard against Brennus as a lot of people were, but I also saw a lot of people had trouble with Ethiopia and even Mongolia! Overall, I can't complain about how things panned out. And yeah, I don't think I had thought that much about just how long it takes to get a Town in relation to when Yakutsk was founded. Aksum ended up so strong because I made sure that neighboring cities worked as many cottages in Aksum's cross as possible to keep them all growing. I understand how I didn't need Oxford, but I figured it would still be good practice to build the darn thing even if I didn't need to keep researching much.
I'm just doing my best out here.
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