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Adventure 62: Wherein Commodore Plays Single Player This Decade, Too

So, what's this? Apparently, Civilization 4 can be played single player you guys. I've lately become obsessed with this minigame called “roll a Totestra script and droll over the map porn”, so when Brick alerted me that this adventure was on the script, I said eh, why not? Thus, I am here.

The game starts us in a pretty cool location, this one absurd peninsula city with WAY TOO MUCH FOOD and jack diddly all else. Monarch difficulty was about my max back in the old days when I played Single Player, so I opted for a fairly mild varriant: Cottage Anti-Cheese...thou shalt never own a cottage. Second, although it's barely a variant given the first, Financial, and coast's existence...Only Allowed to Make One Off-Coast City Until Game is Defacto Won. The defacto bit is because we're all reasonably familiar with that “won this, playing it out” feeling, I didn't want to limit myself for amusing diversions during the silly season. All this made for a pretty passive early game, particularly once the scout died turn 16.

Good riddance. The silly bugger hadn't managed to find any horses and didn't pop any techs for us. Copper did show up of course and I next settled what is probably the Bog Standard second city for it. Sharing the capital’s excessive food is a must, and since I weirdly decided not to push hard for Stonehenge (probably stupid), I needed pre-hooked food to allow the monument whip.

This is where I begin to feel embarrassed. I’m freaking IMPERIALISTIC, with hills aplenty and woods too; why on Brick’s green earth am I this underexpanded? I thus commenced to buckle down a bit more and shot out to five cities by t75; not great but at least acceptable.

It was around this time that I noticed the scenario was definitely slanted to a bit of a “South America” vibe, with north being Mexican (Aztec), then Brazil (Portugal), other south of the border stuff (Maya), and finally Argentines (Deutch Dutch). Okay, it's a bit of a stretch. But this map's awesome north-south strip of land was clearly Chile, and so Chile we were renamed. Everything west of the Andies!

Given the second variant restriction, I was very glad that the mountain range was only one tile wide. Wheat, sheep, spices, and ivory were all claimed by my cites hugging the coast, which of course did leave me with massive vulnerable roads to protect from barbarians. That was fine. And here is where I made my first mistake along the “trivialize the adventure” lines; I built the Great Lighthouse.

At the time, I was struggling to make ends meet, being health, happy, and good tile starved. But my AI rivals were struggling a bit, Monarchs don't exactly impress with eptitude. Joao, to my wondering eyes, managed to lose himself a city to the jungly barbarians of the east...I stupidly lost this observer soon after, of course. Still, nobody is swimming in competence here.

I did consider what my religion should be for a while but dear Willie made the choice for me; I was invaded by Confucian missionaries. Willem is easily the most friendly of my neighbors, but everyone seems pretty happy at this point; the vast amounts of unappealing land really tones down AI aggression.

Although Willem was annoyingly crushing with his culture. This is my southern border city, where the Andies finally peter out. Naturally, I opted for “beakers toward Bureaucracy and maces”, thank you very much.

Monty was making me suspicious, of course, by this point. He'd carved a nice little empire over the northern area, using his Great Wall to make himself some nice Scotland Yards smoke I comenced to building a fort to portage over to Monty's sheltered little bay.

Whatever, dude. In Chile, priority is glorious coastal tourism and magnificent hilly mines. I popped another copper in my first golden age...

...and followed with a copper dude in Santiago. This city with Moai, Colossus, and Financial? Definitely a capital worthy of the name. Generally the first golden age was used to really solidify my lead in tech (CS) and points (wonders). I think the AIs started getting jealuous of Santiago.

...because finally, with zero indication before hand or warning, Montezuma declared war.

If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Alright, well then. AI vs. human, electrons vs. meat, big stupid stack vs. smart advanced units...it's fun. Can't say that Monty was all that fearsome, but he was annoying and I was pretty supid about my stacking. Strategic hint: Even if you have a tech advantage, say, maces vs. jaguars/axes...best to actually bring along some catapults too. I didn't, and thus suffered with a slow advance until I did (added war elephants too). Meanwhile, I did earn plenty of experience as Monty sent in raider stacks like this one...the world famous chariot/catapult cheese, guys!

Making fun of the AI is kind of petty though, in the end it's just ones and zeroes doing its job. Once I massed the needed megaton of elephant, it was simply a matter of marching. Monty never bothered to offer peace (I razed his inland city, variant rule 2), so sure bud, I'll take all your stuff and set fire to your villages (variant rule 1). Before long, Scotland Yard belonged to Chile, who took it from Mexico as played by the Aztecs.

Joao, bless his void-hole-where-a-non-ginger-would-have-a-heart, crammed a couple cities inland where the wild Aztecs once were...but as you can see, the world after the Aztecs was pretty much Chilean for the taking. Willie and Pacal were researching well and actually using cottages with their Financial, but I'd added the Pyramids to my mix of goodies, and, well, just look...

...world is looking pretty white, ain't it? This is where I think we could have benefitted from adventure 61's “won condition”; from the sound of it several others got themselves to this point and just didn't bother to finish. I wasn't quite done with fiddling around, though...I called the game won enough to allow for inland fillers if desired, why not go for domination? If you're spreading far and wide, State Property is your best option, so Libed that.

Yeah, kind of sad. Didn't have to cash in on Liberalism that soon either, just wanted the civic ASAP.

From then on out, it's just mass cavalry, and sweep away Joao:


Bump off Pacal:


...and finally, weeping, diminish our dear friend Willem:


I took losses,but I never had anything less thab “more than enough” cavalry:


The new world was a bit of a pain for the Dom Threshold, I would have been better served aiming for conquest, but some spare Great Artists fixed that:



And at long last, the world was indeed all covered in Chile....

...fun game! I'll have a few more thoughts on the adventure and single player in general to come, but overall? Thanks T-Hawk and Brick for a fun map and reminding me that, yes, Civilization 4 is actually a pretty engaging single player experience. I was one-more-turning all the way up to the end.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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---Postgame thoughts later---
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I really enjoy your reports of all kinds. Thanks for this one! It made me laugh.
Kalin
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(July 14th, 2015, 12:06)Commodore Wrote: I've lately become obsessed with this minigame called “roll a Totestra script and droll over the map porn”...

It is gorgeous, isn't it?

(July 14th, 2015, 12:06)Commodore Wrote: The silly bugger hadn't managed to find any horses and didn't pop any techs for us. Copper did show up of course and I next settled what is probably the Bog Standard second city for it.

It makes me feel slightly better about my game that someone who actually plays Civ 4 well picked the same copper site as I did (and a few other cities too, for that matter). Woo, I managed to spot something obvious for once! crazyeye

And: where were the horses??? The only place I ever saw a horse resource was over in the New World. I was half convinced the AI had been given a bunch of Horse Archers and was slowly upgrading them over the game...

(July 14th, 2015, 12:06)Commodore Wrote: Willem is easily the most friendly of my neighbors, but everyone seems pretty happy at this point; the vast amounts of unappealing land really tones down AI aggression.

For you, maybe! lol Though I suppose I rather brought it on myself... still, I'm surprised Monty didn't lash out at you Just Because.

Oh, wait.

(July 14th, 2015, 12:06)Commodore Wrote: ...because finally, with zero indication before hand or warning, Montezuma declared war.

He did.

(July 14th, 2015, 12:07)Commodore Wrote: Making fun of the AI is kind of petty though, in the end it's just ones and zeroes doing its job.

But why let that stop you?

(July 14th, 2015, 12:07)Commodore Wrote: This is where I think we could have benefitted from adventure 61's “won condition”; from the sound of it several others got themselves to this point and just didn't bother to finish.

So what would've been a good 'won condition'? Adventure 61 had a moderately rough start, so it was theoretically difficult to just blaze past the AI and achieve the victory condition (though not impossible, as someone - GermanJoey? - proved!). But this game had a gorgeous capital; it seems like any 'won condition' would just become an exercise in achieving those goals as fast as possible, throwing the rest of the game to the wolves. I suppose the fact that we didn't have an open plain like the AIs did might have worked against that, but...

(July 14th, 2015, 12:07)Commodore Wrote: And at long last, the world was indeed all covered in Chile....

Yum!

Well played (hey, you won, that's playing well in my books), and thanks for the report!
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(July 14th, 2015, 12:07)Commodore Wrote: Monty never bothered to offer peace (I razed his inland city, variant rule 2), so sure bud, I'll take all your stuff and set fire to your villages (variant rule 1).

I've heard that in Vanilla Civ the AI would make peace offers, but I've only ever played BtS and for whatever reason, they removed the ability for AI to make peace offers. Players have to negotiate with the AI at their own initiative.

Anyway, sounds like you had quite the romp.
I'm just doing my best out here.
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