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[LURKERS] PB27 Map & Lurking: Walking in a :weed: wonderland

BrickDeer

GJ, tell all the lurkers how bitchin this map is going to be.
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I get the feeling Tasunke will flake out in 3 months. Actually, I think I'll stay unspoiled in this one just in case.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 10th, 2015, 22:06)Qgqqqqq Wrote: I get the feeling Tasunke will flake out in 3 months. Actually, I think I'll stay unspoiled in this one just in case.

No worries, shouldn't Catwalk be sauntering back in here by then? smile

(If you are going to go unspoiled don't forget to unsubscribe from email alerts :P)

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I don't get email alerts, I'm just pedantic about checking "Today's Posts" every 2.5 minutes tongue

(And obviously, I'm about to stop.)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 10th, 2015, 21:50)BRickAstley Wrote: BrickDeer

GJ, tell all the lurkers how bitchin this map is going to be.

Lets just say this is gonna be the "coolest" map that RB has ever seen... smoke
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Well, you've a lot of time to make it, since the PB18 fallout has only just begun and the discussions about gifting, trading and diplo will take weeks to resolve, if ever.
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(August 11th, 2015, 07:18)ipecac Wrote: Well, you've a lot of time to make it, since the PB18 fallout has only just begun and the discussions about gifting, trading and diplo will take weeks to resolve, if ever.

I think an ideal solution would be more spelled out rules, and with a game this large have it decided by an admin instead of trying to vote on each option individually.
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I nominate BRick as Game Czar and Rule Supremo.

Also, we'll probably need a lurker thread for those not participating in the PB18 lurker thread. mischief
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Game Rules and Settings: [Draft]

Host: Caledorn
Admin: BRickAstley (and a sub-admin or two for if I'm not immediately available).
Map maker: German Joey & BRickAstley
Starting date: When the map and picks are done.
Mod: RBmod's latest version. Minor tweaks are cooked up in the RBmod thread so please check things from there.
Leaders/civs: 'PB13' Method - Random roll - Players have 2 chances to pass - Can't pass 3rd roll. All passed leaders/civs come back to rerolling rounds.
Difficulty: Monarch
Speed: Normal
Vassals: off
TT: off
Map Trading: off
Huts: on
Events: off
Barbs: off
Espionage: on

Diplomacy: "AI-diplo"
  • You can make any offers for any item the trade window allows you to make.
  • You my not communicate using: chat box in diplomacy window, unit names, city names, outside communication, in game chat, anything else in this vein.
  • You may not gift units to another player.

Double moves: "Don't be a jerk."
  • Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
  • During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
  • When going to settle a city, and you see that another player has sent out a settler in the general vicinity as well, you must attempt to alternate turns, to avoid double moving someone to claim a city site.
  • If there is a problem with play windows making it impossible to observe a turn split, or a tangled web of wars that need to be straightened out for turns to be practically played, please PM the game admin for assistance resolving the situation.

Other:
* This version of the mod disables city trades. Cities are still viewable in the diplomacy window, but are 'redded' out as in single player games, and are therefore unable to be selected into the active trade window.
* Turns, at least in the first 100+, will be played within a 26 hour period. Anything not played will be covered ideally by a roving sub, either set up beforehand or just taken over. If you and the lurker-helpers miss, you miss. If you think you might have time of possible missing turns, please leave plans in your game thread. This is necessary to keep the game moving, because with such a large roster, pausing for everyone will kill the game.
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Let me know if you see anything obviously missing or wrong there; I know the barb stuff you'll have to take at face value without seeing the map, but I think we're at roughly ~130 tiles per player not counting islands? so surely on the tight side.
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