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[SPOILERS] Serdoas and Nobles Thread with a little bit of Gaspar sprinkled in

Change Log for Mod

Info regarding Map:

Map wrap: Toroidal
Map Type: As natural looking as possible.

Boats: will have some use.
Amount of land per player: Not very tight(PB25), but not overly spacious (PB19), somewhere at the (hopefully) sweet spot in between.
Size: The map is 100x80


My password for the game: pb27
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Wang Kon of England

  1. Traits - Protective Financial
  2. Unique Unit - Redcoat
  3. Unique Building - Stock Exchange
  4. Starting Techs - Fishing, Mining

[Image: PB27combinations.jpg]
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Is that a yes or a still deciding?
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Oh sorry, that's a I'm writing some stuff up about that pick, have to research the mod and will decide then.

(But it seems like a keeper to me at first glance).
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Right on man, take your time.
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Here is the starting BFC sandbox for you to look at and start planning, if you choose to do so. This accurately represents what the starting BFC will look like when you load into the game. The file has any strategic resources stripped out (since you would not know those on turn 0).

We reserve the right to make any changes to the BFC, but this is at least very close to what it will look like in game, so should be dependable for planning purposes.

No screenshot for the thread too because that's just time consuming right now for me to go take a picture of each one too. neenerneener

Link to the starting sandbox: https://dl.dropboxusercontent.com/u/4491...wordWBSave
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Starting Screenie:

[Image: start.JPG]

First Row Techs: 38 beakers
Pottery: 107
AH: 140
BW: 174
Writing: 174
Medi: 90
Poly: 107
Masonry: 75

Palace = 2/2/10
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So, first thing, I assume something is wrong with the water tiles. I believe they should only be 2 commerce. Either I made the screenie before I loaded into RtR (and therefore had old FIN active) or FIN isn't working as described in RtR and only affects land tiles. If someone can tell me within the next 6 hours it would be appreciated, later on I can check by myself at home.

Anyhow, assuming this is wrong, the yields with improvements should be:

Fish: 5/0/2
Cow: 4/2/1
Ivory: 1/4/1 or 1/3/2 (w/o the forest)

Else we have 3 grassland hills and one plains hill. So this city should be a strong early producer. +7 food just via fish and cow would let us work all 4 of those hills + the ivory with still 1 excess food. Nothing sensible to do with this food though, giving happiness constraints. Already that would be 7 pop necessary. Happiness supports 6 (City 4, Palace 1, Ivory 1). I'm not seeing any way for another quick happiness yet, except for a detour to a religion + actually using it, which would cost quite a few turns and I'm pretty sure (but will check) that enough players start with Myst that I don't need to have any illusions of actually grabbing an early religion.

Anyhow, with 6 pop we would have +2 food and +18 hammers. 16 commerce. Needed is Agri, AH, BW and Hunting. Quite a few techs early on necessary here. And even slower with having to build a workboat as well. That start will be good when it finally is up and running (and it seems quite a bit better than my Mayan start) but I think it is slow. And it has to be seen if a faster start that is less strong in the end won't beat this one. I believe it will, just because you save 30 hammers on a workboat. That alone is immense for the starting turns.
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Quote:30 hammers on a workboat

Krill has changed WBs to food hammer units and 25h in the latest version of RBmod IIRC...
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Thanks smile Having to also keep track of those changes really makes it hard.

Also I can confirm that my screenie is from the base game, hence the 3 commerce. It's only 2 in the modded version. Also I forgot that cows are improved via Hunting while the Ivory needs AH.

Apart from those points I'm toying the idea of moving 1S and settling so that I can immediately work the 1/3/0 tile. That's 4 foodhammers right away, giving me certainly a very quick worker (6fh / turn = 10 turns). Though that would lose me the fish till I can settle another city on that sea to build a workboat. Maybe it makes never sense and maybe that idea depends on if it is a sea or a lake (adding +1 food to the tile yield). I've asked BRick and Joey, as the wb-save start is always surrounded by water, so the water tiles are always sea if they are not enclosed by your starting tiles. (And maybe they thought of that and that's why some have more than there BFC-tiles in the wb-save).
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