Posts: 6,630
Threads: 47
Joined: Apr 2010
So, first thing, I assume something is wrong with the water tiles. I believe they should only be 2 commerce. Either I made the screenie before I loaded into RtR (and therefore had old FIN active) or FIN isn't working as described in RtR and only affects land tiles. If someone can tell me within the next 6 hours it would be appreciated, later on I can check by myself at home.
Anyhow, assuming this is wrong, the yields with improvements should be:
Fish: 5/0/2
Cow: 4/2/1
Ivory: 1/4/1 or 1/3/2 (w/o the forest)
Else we have 3 grassland hills and one plains hill. So this city should be a strong early producer. +7 food just via fish and cow would let us work all 4 of those hills + the ivory with still 1 excess food. Nothing sensible to do with this food though, giving happiness constraints. Already that would be 7 pop necessary. Happiness supports 6 (City 4, Palace 1, Ivory 1). I'm not seeing any way for another quick happiness yet, except for a detour to a religion + actually using it, which would cost quite a few turns and I'm pretty sure (but will check) that enough players start with Myst that I don't need to have any illusions of actually grabbing an early religion.
Anyhow, with 6 pop we would have +2 food and +18 hammers. 16 commerce. Needed is Agri, AH, BW and Hunting. Quite a few techs early on necessary here. And even slower with having to build a workboat as well. That start will be good when it finally is up and running (and it seems quite a bit better than my Mayan start) but I think it is slow. And it has to be seen if a faster start that is less strong in the end won't beat this one. I believe it will, just because you save 30 hammers on a workboat. That alone is immense for the starting turns.