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Sirian's Report - Adventure Four

You know the drill. smile

http://sirian.warpcore.org/civ4/
Fortune favors the bold.
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Hi,

great report, as always. I see you're experimenting with different camera angles now. smile

What your game showed to me, and what in general I find quite amazing about CIV so far, is that dotmapping is by no means the no-brainer it used to be with Civ 3. Everyone has placed their cities differently, and not only marginally different but completely. I wonder if that's because there no longer is a "correct" dotmap (which would be a Good Thing), or if we just haven't discovered the formula yet.

I wonder why your launch date hadn't been earlier, even though you seemed to have managed to settle more lands that I did, for example. Maybe the religious push slowed you down? Or you traded less? Hard to tell, but interesting.

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Kylearan Wrote:I see you're experimenting with different camera angles now. smile

Got off my lazy duff and flicked the switch in the ini file to enable them.

I used them a lot, long ago, but made do without them for a while because I lost track of the controls. Too many moving targets = Sirian blows off some things and waits for them to settle back down.


Quote:What your game showed to me, and what in general I find quite amazing about CIV so far, is that dotmapping is by no means the no-brainer it used to be with Civ 3.

Absolutely! I see that, too. My dotmap in this game was subpar. I think long term, too long term as it turns out. Epic One, now here...

Sulla had the right answer. Animal Husbandry for Horses right away, then get a few early War Chariots going and suffer no more military adversity. By contrast, I went to Animal Husbandry late, pushing my early cottages TOO EARLY, and then I could not get a settler safely to the horses and still be sure to get the Oracle, while Sulla had his second city cranking Chariots WHILE building the Oracle. ... It's like night and day.

That was an experiment on my part, though. I'd never done Cottages First before, and it could be a while before I try it again. lol I let the barbs overrun me as a result, and that just piled on the damage. My second city was not put down on the coast by preference. That was the only secure place to go at the time, and I did not want to lose out on the Oracle so I settled for security over productivity. I TOTALLY missed out on the superior location of Memphis in Sulla's (and most other players') game, and that was all about barbarian pressures influencing my dotmap.

I just blew a fuse in not prioritizing the UU. That and Cottages First is a loser because it slows both military and civilian expansion. Sulla hooked up the Pigs and two mines first, and that was clearly just better than my Towns.

You can see that he's forty turns ahead of me at 1000AD, at 1300AD, and stayed that way all the way forward.


Shorter-term priorities on early dotmapping may be the ticket. I roared along in Adventure Three precisely because I moved directly to the most fertile sites and got them humming. I did go for the religion there, but only one. I let the close Marble influence me too much here, all the more so after moving closer to it and having it in range of the capital.


Quote:I wonder why your launch date hadn't been earlier, even though you seemed to have managed to settle more lands that I did, for example.

Tech trading. The "race" aspects of the game have always been subject to dramatic gamey moves. I'm sure you remember T-hawk's many instances from Civ3 of nursing the AIs along to get more tech trading out of them. My launch was slow, but my AIs were well and way behind me, in part because I denied them the commerce of religion. Yet the "fastest finish" is not measured by margin of victory over the AIs, but simply by raw date, subject to whatever levers can be pulled to speed you along, including bulldozing your Towns to replace with Watermills, or whatever else Sulla said he did to nab a few extra turns.

So yes, I traded less with the AIs. I kept them down, even. My Khan ate America, too, yet did not speed up significantly thereby, so there was less AI-to-AI trading in my game, too. One less AI from a fairly early point.

That and my subpar opening, with the barbarians piling on to my Cottages First and my delay of Animal Husbandry, and I seem to have finished rather late. smile

I knew I blew the opening when I was staring at the screen in 500BC with still only two cities, and one of them in a bad spot, but hey. I still had fun with the game. I beat the tar out of these AIs without fighting them. I just didn't beat many other humans in to space. 8) lol

The Cottages were the right thing at the capital, of course, but the biggest thing I learned is that there is such a thing as too soon for leaning on those.


- Sirian
Fortune favors the bold.
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Hi,

Relatively same game as mine (which will be reported much later tonight/tomorrow) with late second city, friendly neighbours, late war (mine less phony) with Izzy and more or less same launching date.

Slight differences, I manage to convert all my continent (but Khan when he founded one religion) to my unique religion (christianism) resulting in the end in massive Defensive Pact, so I had no problem with my neighbours (that as much as the 10+ units at borders, you never know with Qin...)

You did not write anything about Aluminium, did you discover (like me) quite too late that you had none. In my game that could have explain a little delay as Space elevator without Alu (and Great Enginner) is painfull even in Thebes (with factory+power). In my game I had to buy some from Khan WHEN he managed to discover it as my conquest in Spain was not able to get the next square before the end of the game (Culture slider and theater where deeply missing...)

Jabah
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Jabah Wrote:You did not write anything about Aluminium...

A friendly Khan traded me some Aluminum, though after I had already built Apollo and the Casings.

Aluminum can slow Apollo, but tech not production is still the definitive limiter on the space race, so long as you don't delay Apollo for toooo long. smile


- Sirian
Fortune favors the bold.
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Yes, my end game was probably very sub-optimal.
Most of my cities where on wealth (missing the 'research' as well with that variant).
I had both Apollo and Space Elevator finished more or less at the same time, but already had all the 'modern' Wonders built before.
Don't really know how to speed it anyway as I still was missing some tech at launch time (alphabet & co of course + medecin, composite, and at least another one I can't remember right now).

Jabah

PS - I also turn Thebes into cottage crazy lands early, but skip all religious techs, and did not regret it at all as I had a good lead on the AI all game most of the time. I did have had a few pillage from barb, but nothing serious.
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Your path out of the gate was for the early religion, thus ruling out the quick worker and Animal Husbandry research. Then, not content with just one religion, you had to go for Monotheism and found Judaism too. Typical Sirian start in one of these Adventures! crazyeye But I got the pigs hooked up much earlier, and (with Mining) was able to improve the output of those hill tiles while you were still in religion-land. And I got my own religion soon enough with the Oracle at virtually no cost. After that Adventure Two start, I'll never disparage Sirian's odd religion-heavy starts, but I'll be interesting to see how our expansions compare here. I'll have the early lead, but perhaps Sirian will be stronger down the road.

Please tell me this though - why did you research Hunting and Archery over Animal Husbandry? confused There were pigs at the start, and with horses for War Chariots, archers were irrelevant. Now you didn't know that you had horses - but you didn't know you DIDN'T have them either! (if that makes sense) I find those choices a bit odd. I know you wanted to get the cottages going, but... it still seems strange to me.

Quote:Unfortunately as you can see, the barbarians are encroaching. I hook up my Copper, and after the Oracle completes I have to spend some time training Archers and Axemen.

Hehe, not in my game. I had War Chariots out kicking their behinds. That shot of the barbs incoming in 950BC amuses me greatly. smile And once you HAD researched Animal Husbandry and could see the horses, why no settler beeline over there to grab them? Egyptian axemen? Bah, I feel like Fried in this game. War Chariots are just so awesome (and cheap!) not using them is silly.

You have no idea how amusing it is for me to read that you connected the SOUTHERN horses in the ice first! lol And your Helipolis narrowly manages to avoid the horses in the west too. What, were you deliberately trying to avoid them or something? Were they not GOOD enough for you? wink

The comparative shots of our territory from 100AD are interesting. You had six cities to my seven, but mine were much, much higher in population and tile improvements. You know, I think that you may have fallen into the trap of those floodplains; cottaging them was clearly the best move, but I think it was better to FIRST connect the pigs and mine the hills to allow for quick expansion, THEN go back and build the cottages later. For once, I can say the sentence: "I encourage you to think long-term." We both had lots of cottages going at Thebes, and while yours were slightly more built-up than mine (say, villages as opposed to hamlets), I had developed the entire rest of my civ better. I traded earlier commerce for faster expansion. And I think it worked out here. smile

*GASP*! Sirian NOT getting one of those two awesome whipping islands? eek I am disappointed! wink And still no War Chariots. That's the one puzzling thing about this game. You're going to have to tell me why you didn't build any once you had horses, because I just don't get that. Oh wait, you finally did use ONE of them in 1070AD. Yay!

The collapse of America was surprising to see. Nothing like that happened in my game, obviously. And of course you get rewarded with a silver pop at Thebes a little later. Fried would be beating his head on the table on reading that. Late AI research of Alphabet was a tough break though.

Oh - guess which one of us reached the other continent first? tongue Fred actually came and found YOU! So no more teasing about scouting, m'kay? smile

Your Liberalism grab was, uh, a lot later than mine. But I'm glad to see that someone else also went for the Astronomy push with it, which I think makes a lot of sense. I'd have done that in many other games, had I not had the Colossus to worry about.

Lots of wars in your game, even more than in mine. Of course, the fighting on the other continent was no doubt due to the fact that Fred had converted away from Buddhism. They all stayed Buddhist in my game and all remained peaceful over there. And poor FDR! It just was not his game.

I had just as many cottages as you, only I didn't go quite as crazy with the flying camera. lol Alaskan Salmon is hilarious, and a nice addition too.

Even with all these cottages, I still think that Representation was more useful to be running than Universal Suffrage. That specialist boost along with Statue of Liberty is just so strong... In any case, I didn't need production, I needed more beakers. Maybe it was different for you, since your cities generally got a later start than mine.

I agree with you on the city flips. I had some captured cities under major cultural pressure, and I was able to dump my whole military in them and stop any chance of a revolt. Soren should tweak this a bit to make it more likely for cities to flip (cut down what the garrison does to the chances). But one other thing on that regard - you did know that having your state religion in a city you're trying to flip makes it about twice as likely to flip, right? You might have had more luck if Hinduism had been in those cities.

So a good game, a lot to compare here. I think in this case, your early religion push was counter-productive, because the slower expansion left you vulnerable to barb attack in a way that more cities would have reduced. (Again, I ask myself - did you really NEED all those religions? wink) I agree that this map would have been definitely viable on Emperor, even with the variant restrictions. Immortal might have been a fun challenge. It was a good read, and I hope to hear your responses.

And no shocking twist ending? Was this even a Sirian report? lol


EDIT: I just see now that Sirian responded to a lot of this (and basically agreed with me) in his response to Kylearan. Whoops. Guess I wrote a lot more than I needed to! It was fun regardless.
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Sullla Wrote:Please tell me this though - why did you research Hunting and Archery over Animal Husbandry? confused

I was too bent on the early cottage work, and I allowed my research path to be too heavily influenced by the Marble and Ivory -- and perhaps by inertia, too.

Ignoring the UU was total smoke on my part. If I had registered the fact that the player had more open space around them than the AIs, I'd have known the barbs would be more of a problem, but I didn't know that up front.

Yes, I make bad choices sometimes! Although I learned something about the early cottages, as well as the War Chariot. A weak opening for me. That's about the sum of the matter, right there.


- Sirian
Fortune favors the bold.
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Nice read as always, Sirian!

I pushed earlier cottages and ended with the exact same launch date. I think my start was a stronger than yours, tho my later game definitely was not. I went Pottery --> Animal Husbandry with a worker at first. Cottage first, then hooked up the pigs and then the ivory to the south. Hard to neglect A.H. when you're egypt with pigs nearby!

But we also both pushed for major religions grab; I was reasoning more towards higher research capacity with the monestaries.

I think the similarities end somewhere around there. I did not expand nearly enough, I think, early on or even later, and even though I had a very good start, I let it slip in just playing through the game to the end. And city placement was completely different!

But where's the end-of-game turn of events? eek No close finish or last second pull-it-out-of-nowhere victory? I feel let down lol
Suffer Game Sicko
Dodo Tier Player
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Wow. War early. I'm beginning to see it in so many games that I'm starting to think that MINE was the abnormal one.

Alphabet in 1100 AD! That's even later than I heard about it!

As for the massive expansion at the same time, very impressive. -6 # of cities maintence in your capitol? I've never seen that much! But then again, I've not played Civ as much.

An excellent report, to an excellent game.

--Zalson
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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