I've noticed how there are no Poison type spells in the game whatsoever, and that Death has zero spells that do damage as an actual damage spell instead of relying on resistance rolls.
I'm considering to add something like
Poison Cloud / Virulent Flu / etc
Deals a strength X (possible armor piercing), poison type attack to a target unit (possible all enemy units).
"Poison type" here only means poison immunity blocks it, it has nothing to do with the poison ability, but works as a normal fire/lightning ball/bolt spell otherwise.
However, there is no room to add it without removing a spell.
I'm considering to remove Cruel Unminding, which has been moved to an uncommon slot already and is a pretty unfun spell. Neither losing casting skill nor making the enemy lose it is very fun, and on top of that the strength is impossible to balance.
Improving skill has a non-linear cost, which is further multiplied by the loss being percentage based, so ultimately, the spell makes the enemy lose resources spent on the skill proportional to X^2 where X is their actual skill. It's easy to see how broken this formula is, at 100 enemy skill they lose 600 mana worth of it, at 200, it's 2400 but at 50, it's only 150. All of these at the same cost.
I'd like to hear your opinion. Do you think removing this spell is a good idea, or not? (Note that I fixed it, the AI can cast it on the player, even repeatedly if they can afford, and the player will lose the skill. )
If not, is there another spell you would remove instead?
Do you think adding a poison based direct damage spell to the death realm is a good idea?
If yes, which parameters should it have? Single target? All enemies, Single or all figures? Pierce armor or not?
If Unminding will be replaced, the new spell will be Uncommon, otherwise it might be different rarity.
How about moving "Wall of Shadows" into Sorcery (it is an illusion based city buff, not very Death like) to replace Spell Lock or Stasis, and using that slot for this new spell? Spell Lock is somewhat overpowered considering how good some buffs are, and Stasis is...to be honest not that interesting, I never really liked it. I prefer to kill the enemy units instead of delaying their arrival...
Edit : I'm leaning towards making it a strength 35 single target poison "bolt" spell for something around 25 mana and no armor piercing.
Still can't decide what to remove, Unminding seems the best choice though. I really can't come up with anything against the removal of Unminding except that I worked hard to change the percentage and fix it for the AI. I mean a spell that reduces the amount the target can cast spells (= play the game) is anything but fun. It's somewhat redundant, too, if you deny their mana and power through the other spells, they can't cast anyway.
I'm considering to add something like
Poison Cloud / Virulent Flu / etc
Deals a strength X (possible armor piercing), poison type attack to a target unit (possible all enemy units).
"Poison type" here only means poison immunity blocks it, it has nothing to do with the poison ability, but works as a normal fire/lightning ball/bolt spell otherwise.
However, there is no room to add it without removing a spell.
I'm considering to remove Cruel Unminding, which has been moved to an uncommon slot already and is a pretty unfun spell. Neither losing casting skill nor making the enemy lose it is very fun, and on top of that the strength is impossible to balance.
Improving skill has a non-linear cost, which is further multiplied by the loss being percentage based, so ultimately, the spell makes the enemy lose resources spent on the skill proportional to X^2 where X is their actual skill. It's easy to see how broken this formula is, at 100 enemy skill they lose 600 mana worth of it, at 200, it's 2400 but at 50, it's only 150. All of these at the same cost.
I'd like to hear your opinion. Do you think removing this spell is a good idea, or not? (Note that I fixed it, the AI can cast it on the player, even repeatedly if they can afford, and the player will lose the skill. )
If not, is there another spell you would remove instead?
Do you think adding a poison based direct damage spell to the death realm is a good idea?
If yes, which parameters should it have? Single target? All enemies, Single or all figures? Pierce armor or not?
If Unminding will be replaced, the new spell will be Uncommon, otherwise it might be different rarity.
How about moving "Wall of Shadows" into Sorcery (it is an illusion based city buff, not very Death like) to replace Spell Lock or Stasis, and using that slot for this new spell? Spell Lock is somewhat overpowered considering how good some buffs are, and Stasis is...to be honest not that interesting, I never really liked it. I prefer to kill the enemy units instead of delaying their arrival...
Edit : I'm leaning towards making it a strength 35 single target poison "bolt" spell for something around 25 mana and no armor piercing.
Still can't decide what to remove, Unminding seems the best choice though. I really can't come up with anything against the removal of Unminding except that I worked hard to change the percentage and fix it for the AI. I mean a spell that reduces the amount the target can cast spells (= play the game) is anything but fun. It's somewhat redundant, too, if you deny their mana and power through the other spells, they can't cast anyway.