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Managing Cities

Copied from Question's post: http://realmsbeyond.net/forums/showthrea...#pid566819

I'm still unable to get the manage cities function to work correctly...it looks like its supposed to apply a queue to your cities, and then the cities build them automatically without the "xxx has finished building yyy" popup. I'm still sporadically getting the popup though. Some of the info in the window also appears to be wrong (gold/hammers/food, see screenshot).

And for the second last city in the list, i tried changing it to trade goods, and then wanted to set it back to growth, but everytime i do so, the tweaker forces it back to Player for some reason. I'm also confused as to how the "city completion queue" under "game data" relates to the manage cities window...does anyone have any idea how to use this, and whether it will let you auto-buy buildings without the annoying popup each turn?

[Image: attachment.php?aid=2006]
--I like ILSe
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It's a work in progress.

The city completion queue in the main tree view shows what the game has in store for city-build-completion screens..
The Manage Cities feature tries to change it before the game pops up a build-completion screen.
Every now and then it's not in time (yet).

If the information displayed is not correct, that's something I need to look into... when I get around to it.
Same thing if trying to switch away from 'Player' doesn't work.

Thanks for showing an interest in this feature!
--I like ILSe
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(November 1st, 2015, 08:49)I like Serena Wrote: Thanks for showing an interest in this feature!

Thank you for your time. bow
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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What's up with the building queue? In queue definitions, any changes you make if you exit out of momtweaker(or it crashes) get erased and set back to default. Is this working as intended? Surely this should be customizable in a text file somewhere?

This game is one of a kind but i dread taking over large swathes of land because of the city micro.
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