This thread is outdated. The project is now in the release candidate phase. You can download the 1.50 patch in the new thread : http://realmsbeyond.net/forums/showthread.php?tid=7954
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The time has finally come to split all the changes I made for Caster of Magic from those that are suitable as an update of the "Insecticide" project, and create Master of Magic 1.5.
While the project is being assembled, I'll refer to it under the name "Raid" but at the time of the completed release, it'll simply be "Master of Magic 1.5", nothing more. Anyone who wants can add whatever suffix they like to show it's unofficial.
I don't have the patience, time, and testing capacity to play the game for another 3 months non-stop like I did for Caster of Magic, and I don't have a reason to either, as this release is for the community, not myself, I'm happy with playing CoM instead.
I request everyone who cares about getting an update to the original MoM game to help by testing the patch files. They are copy-paste from CoM and are tested in theory, but there is no guarantee they'll work as intended in a new environment, there might be dependencies I overlooked, or I might have simply missed copying a byte or two.
I also need feedback on which of the patches should be included in the main project and which should be kept as a separate, optional patch files.
The philosophy is pretty much the same as Insecticide, except that I also want to provide "mod" type optional patches that are not included in the exe by default, but can be added in by the user if desired. I also aim to fix flaws or bugs insecticide added by accident, there aren't too many of these but they certainly exist.
You can download the files here :
http://seravy.x10.mx/Raid
To apply a patch, type in FILESET Magic.exe patchfile.txt in any command prompt (total commander, cmd, or dosbox).
All patches need to be applied over insecticide 1.40n. If you are getting any warning message, you are probably using the wrong magic.exe file, or have already applied the patch to it. In either case, the patch will get applied anyway so as long as you did use the correct file, you don't have to worry about them.
Patches follow the naming scheme Mxxxyyyy.txt where
M means it is for Magic.exe, W is for wizards.exe
xxx is the number the patch should be referred as in posts.
yyyy is the type of the patch which can be
FIX - for patches that fix a bug or very serious design flaw that doesn't alter core gameplay rules
AI - for patches that improve AI and have no effect on anything else
DIPL - for patches that improve diplomacy only
FEAT - For everything else, that adds new features, mods, or changes rules.
The first 3 categories will doubtlessly be included in the final release unless they prove incompatible, or inefficient in the original game rule environment. Files marked "FEAT" will be included if they are convenience feature and not if they are mods, but these are up to the community decisions as they are a grey area.
I request test results in the following format :
123 : Safe, Include
if you tested patch 123, had no problems, it does what is described in the file (please read the text in the patch files!!!) and think it needs to be included in Master of Magic 1.5
123 : Safe, Optional
if you found no problems and consider it not suitable for Master of Magic 1.5 as default inclusion.
123 : Safe
If you found no problems and are fine with both including and not including the change.
123 : Bug, it does not ...
If it didn't work, or did something different from described, with proper description of what is wrong
All 252 patch files are now available for download and testing!
-------------------------------------------------------------------------------------------------------------------------------------------------
The time has finally come to split all the changes I made for Caster of Magic from those that are suitable as an update of the "Insecticide" project, and create Master of Magic 1.5.
While the project is being assembled, I'll refer to it under the name "Raid" but at the time of the completed release, it'll simply be "Master of Magic 1.5", nothing more. Anyone who wants can add whatever suffix they like to show it's unofficial.
I don't have the patience, time, and testing capacity to play the game for another 3 months non-stop like I did for Caster of Magic, and I don't have a reason to either, as this release is for the community, not myself, I'm happy with playing CoM instead.
I request everyone who cares about getting an update to the original MoM game to help by testing the patch files. They are copy-paste from CoM and are tested in theory, but there is no guarantee they'll work as intended in a new environment, there might be dependencies I overlooked, or I might have simply missed copying a byte or two.
I also need feedback on which of the patches should be included in the main project and which should be kept as a separate, optional patch files.
The philosophy is pretty much the same as Insecticide, except that I also want to provide "mod" type optional patches that are not included in the exe by default, but can be added in by the user if desired. I also aim to fix flaws or bugs insecticide added by accident, there aren't too many of these but they certainly exist.
You can download the files here :
http://seravy.x10.mx/Raid
To apply a patch, type in FILESET Magic.exe patchfile.txt in any command prompt (total commander, cmd, or dosbox).
All patches need to be applied over insecticide 1.40n. If you are getting any warning message, you are probably using the wrong magic.exe file, or have already applied the patch to it. In either case, the patch will get applied anyway so as long as you did use the correct file, you don't have to worry about them.
Patches follow the naming scheme Mxxxyyyy.txt where
M means it is for Magic.exe, W is for wizards.exe
xxx is the number the patch should be referred as in posts.
yyyy is the type of the patch which can be
FIX - for patches that fix a bug or very serious design flaw that doesn't alter core gameplay rules
AI - for patches that improve AI and have no effect on anything else
DIPL - for patches that improve diplomacy only
FEAT - For everything else, that adds new features, mods, or changes rules.
The first 3 categories will doubtlessly be included in the final release unless they prove incompatible, or inefficient in the original game rule environment. Files marked "FEAT" will be included if they are convenience feature and not if they are mods, but these are up to the community decisions as they are a grey area.
I request test results in the following format :
123 : Safe, Include
if you tested patch 123, had no problems, it does what is described in the file (please read the text in the patch files!!!) and think it needs to be included in Master of Magic 1.5
123 : Safe, Optional
if you found no problems and consider it not suitable for Master of Magic 1.5 as default inclusion.
123 : Safe
If you found no problems and are fine with both including and not including the change.
123 : Bug, it does not ...
If it didn't work, or did something different from described, with proper description of what is wrong
All 252 patch files are now available for download and testing!