Challenge : The Best Wizard Ever
Story
After conquering countless parallel worlds and universes, most of which quite similar to each other,
you detect something unusual in the AEther. A greater power source. Peeking into your crystal ball,
you realize it is yet another similar parallel world. Two planes of existence. The usual races you have
seen so many times. But something is differenct. Weird vibrations of magic fill the air. They are
still the same five realms you know...but they feel different. Stronger, even.
You have to conquer this new world, because you are, afterall, the Master of Magic.
You prepare for your interdimensional journey, and turn on your reincarnation device. Unfortunately,
physical matter, such as your body, cannot be used in an entirely different world. Only your soul can be
reborn there. Losing most of your magic power is sad, but you have done it countless times.
You'll still have enough to take control of the city you'll be reborn at...and use them to grow your power,
and take over the entire worlds, both of them. You want this new universe to pay attention to you,
to worship you, to realize you are the true ruler of all existence. Which of the powers you own should you
keep this time? It's too bad only a limited amount can be kept, but a newborn wouldn't
be able to withstand more. Will it be chaos again? Destruction and violence are always excellent tools for a
conquest. Death is awesome too, people will fear your name all over the world. Sorcery, of course, is always the best,
total control of the powers of magic, nothing beats that...but the masses won't understand the greatness of it.
Nature on the other hand, yes! Huge, unstoppable monsters, that can trample down entire capitals into nothingness, that
is a power that makes the world realize who you are. This is a hard decision...you only know one thing. You'll avoid
the magics of Life. They rely too much on the people. You want the world to fear YOU, not your armies, not your citizens.
And you especially do not want those pesky heroes to take the spotlight away like once when you previously relied on them.
No, this time you'll rely on your superior magic alone. And so the journey begins...
Rules
-You must play the latest version of the Caster of Magic mod! (you are allowed to use the normal, or the replaced wizard portraits)
-You must pick Archmage!
-You are not allowed to pick Warlord, Artificier or Myrran!
-You are not allowed to pick more than 3 Life books. Any other realms are allowed in any quantity.
-You can't pick fewer than 8 spellbooks total (they don't need to be in the same realm)
-Heroes aren't allowed to attack cities, nor can they be used as a garrison in a mostly enemy controlled continent. (Your home continent is always allowed, even if you don't control most of it)
-Heroes can attack Lairs, nodes, or towers, and they are allowed to defend your cities on continents you mostly or entirely control.
-Random Events, Revolting Raiders and Monsters Gone Wild must be enabled.
-Land size must be Huge, Power has to be Max, four opponents. Minerals need to be Rich, Climate is Dry.
-Impossible difficulty. Lower only if you have never managed to beat the mod on Impossible. The lowest you should play is the highest level you have already beaten in a non-challenge game.
-You must record the game and upload it so we can all see your progress.
-You aren't allowed to pick a portrait just to eliminate a potential strong enemy. Recommended portait is Merlin or Yukari.
-You should focus on using casting power and spells/summons to win. Normal armies are allowed but try to make sure your magic counts more!
-Barbarians and Gnolls are not allowed, they cannot support your magic well enough. All other races are allowed.
-No reloads unless the game crashes or any other bug is encountered that changes the outcome of a battle.
Note : This is, despite the obviously superior starting conditions, most likely harder to beat than the worst wizard challenge because the AI in the mod is a lot harder.
I haven't had the time to beat it yet myself (in fact I only tried once and failed, and that was my only Impossible level game in the past 3 months. Modding takes far too much time.)
Story
After conquering countless parallel worlds and universes, most of which quite similar to each other,
you detect something unusual in the AEther. A greater power source. Peeking into your crystal ball,
you realize it is yet another similar parallel world. Two planes of existence. The usual races you have
seen so many times. But something is differenct. Weird vibrations of magic fill the air. They are
still the same five realms you know...but they feel different. Stronger, even.
You have to conquer this new world, because you are, afterall, the Master of Magic.
You prepare for your interdimensional journey, and turn on your reincarnation device. Unfortunately,
physical matter, such as your body, cannot be used in an entirely different world. Only your soul can be
reborn there. Losing most of your magic power is sad, but you have done it countless times.
You'll still have enough to take control of the city you'll be reborn at...and use them to grow your power,
and take over the entire worlds, both of them. You want this new universe to pay attention to you,
to worship you, to realize you are the true ruler of all existence. Which of the powers you own should you
keep this time? It's too bad only a limited amount can be kept, but a newborn wouldn't
be able to withstand more. Will it be chaos again? Destruction and violence are always excellent tools for a
conquest. Death is awesome too, people will fear your name all over the world. Sorcery, of course, is always the best,
total control of the powers of magic, nothing beats that...but the masses won't understand the greatness of it.
Nature on the other hand, yes! Huge, unstoppable monsters, that can trample down entire capitals into nothingness, that
is a power that makes the world realize who you are. This is a hard decision...you only know one thing. You'll avoid
the magics of Life. They rely too much on the people. You want the world to fear YOU, not your armies, not your citizens.
And you especially do not want those pesky heroes to take the spotlight away like once when you previously relied on them.
No, this time you'll rely on your superior magic alone. And so the journey begins...
Rules
-You must play the latest version of the Caster of Magic mod! (you are allowed to use the normal, or the replaced wizard portraits)
-You must pick Archmage!
-You are not allowed to pick Warlord, Artificier or Myrran!
-You are not allowed to pick more than 3 Life books. Any other realms are allowed in any quantity.
-You can't pick fewer than 8 spellbooks total (they don't need to be in the same realm)
-Heroes aren't allowed to attack cities, nor can they be used as a garrison in a mostly enemy controlled continent. (Your home continent is always allowed, even if you don't control most of it)
-Heroes can attack Lairs, nodes, or towers, and they are allowed to defend your cities on continents you mostly or entirely control.
-Random Events, Revolting Raiders and Monsters Gone Wild must be enabled.
-Land size must be Huge, Power has to be Max, four opponents. Minerals need to be Rich, Climate is Dry.
-Impossible difficulty. Lower only if you have never managed to beat the mod on Impossible. The lowest you should play is the highest level you have already beaten in a non-challenge game.
-You must record the game and upload it so we can all see your progress.
-You aren't allowed to pick a portrait just to eliminate a potential strong enemy. Recommended portait is Merlin or Yukari.
-You should focus on using casting power and spells/summons to win. Normal armies are allowed but try to make sure your magic counts more!
-Barbarians and Gnolls are not allowed, they cannot support your magic well enough. All other races are allowed.
-No reloads unless the game crashes or any other bug is encountered that changes the outcome of a battle.
Note : This is, despite the obviously superior starting conditions, most likely harder to beat than the worst wizard challenge because the AI in the mod is a lot harder.
I haven't had the time to beat it yet myself (in fact I only tried once and failed, and that was my only Impossible level game in the past 3 months. Modding takes far too much time.)