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INTRODUCTION
The mornin' is already hotter than tarnation as you step into the saloon. You come up short, because there's already a whole passel of hombres crowdin' around the bar. In the corner, a lonesome piano man plays the tinkling strains of "Never Going To Give You Up". Standing on the bar, lookin' grim, there's a heavyset feller with a white beard and a sheriff's star just set to speechify. He waves you over to the rest.
"Now listen up here, folks. I hear tell that Bad Hoss has been lookin' to expand his operation here in Bangtown. I aim to see that he don't make no headway here. Trouble is..." he pauses, and careful pulls aside his duster to show off his well-used six-shooter. "I think some of you fellers have already taken that bad dude's coin."
You all stir, lookin' nervous-like at one another. It's a rough pack of gunslingers here, ten in all countin' yerself.
The sheriff smiles. "I have it on decent authority that some of you are secret bandits, but danged it if I know who. So here's the deal, padres. You are all hereby authorized as my deputies. Talk amongst yerselves, put in some votes all nice and legal-like...an lynch one son of a lick-eared sow each night. Help yourselves to the booze around here, but don't skip town."
With that, the sheriff stumps out of the saloon, lettin' the door swing wide as he left. You all stare at one another all quiet-like for a moment.
You have an item or two that might help, but using it here in the daytime ain't exactly good fer yer health. During the drunken and dark nights, though, gunshots and hollerin' means you can use 'em just about however you like.
Standard RB Werewolf Rules:
-Days are 48 hours long. Nights are 24 hours long.
-Days and nights end at 1300 CST / 1800 GMT. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
-Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
-In the event of extended forum downtime or downtime that occurs in close proximity of the deadline or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
-During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a plurality there won't be a lynch.
-Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
-The player with most lynch votes at the end of the day is lynched and eliminated from the game. Normally, in the event that two or more players are tied for the most votes, the tied player that reached their current vote total first is lynched. (A gets to 4 votes first, B gets to 4 votes later in the day, A is lynched).
-Night actions have been preassigned a priority order.
-Anyone failing to vote for 2 consecutive game days or 3 days total will be mod killed and removed from the game with a loss.
-Dead players may make one posthumous post that doesn't contribute to discussion.
-Forum profile camping is not allowed.
-To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
-Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
-Players must check their PMs and make sure they're alive each game day before posting.
-If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
-The main scum faction (Bandits in this game) will win in a tie situation (like 3 scum 3 villager).
-Directly quoting role PMs or other communication from the GM isn't allowed unless otherwise specified.
-Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed, depending on the severity of the infraction and the GM's discretion.
Werewolf 42 Notes:
This is a werewolf game with known player powers and randomly assigned items, largely used at night. Use of your item(s) is outlined in the item's text.
-All alignments are random; Novice might not be the Survivor.
-Your player character and powers is shown in the linked card; please place your card in your signature line as you see in mine.
-ALL ITEMS ARE ONE-TIME USE. You cannot use two items of the same type at night (so only one bullet, one beer, etc)
Alignment PMs:
Deputy- You are a fine, upstanding citizen of Bangtown, best city the territory has. You weapon is your vote, lynchin' by day...of course, during the drunken nights, your weapon is also your weapon...assumin' you can find some bullets.
Bandit-You are BANDIT, workin' for the horrible hombre of hate, Bad Hoss. You aim to take over this here town, might's well begin with these here deputies...
You speak with your fellow bandits all-quiet like day and night in the following QT:
[redacted link]
You can slip one of your compadres at most a single item from your hand during the night.
Player : Character
Novice Chuck Wingam http://i.imgur.com/i9o2sbW.jpg
Winston Kit Carlson http://i.imgur.com/ho6kudl.png
Lewwyn Pedro Raimirez http://i.imgur.com/ribzeGg.jpg
Psillycyber Vulture Sam http://i.imgur.com/LHT6ong.png
Zakalwe Paul Regret http://i.imgur.com/h4cKf8j.jpg
Rowain Slab the Killer http://i.imgur.com/Cli4E4t.png
Gazglum El Gringo http://i.imgur.com/ZFwBiFM.jpg
AdrienIer Belle Star http://i.imgur.com/DFPLpyn.png
Jabbz Lucky Duke http://i.imgur.com/KCgoxzN.png
Qgqqqq Calamity Janet http://i.imgur.com/RbWc1pP.jpg
Ryan Bill No-Face http://i.imgur.com/CmQTvVS.jpg
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.