October 20th, 2016, 08:03
(This post was last modified: October 24th, 2016, 08:12 by BRickAstley.)
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This thread is meant to be our community built single reference resource for all helpful info playing through Civ 6. You are welcome to post any compilations of mechanics, features, strategies, or other helpful pieces for anyone playing. Please try and keep this thread to mostly content, less discussion, so it's easier to see what we've put together.
While we build this out with our own data, the best resource I've found gathering the pre-release information is this Well of Souls page, and I would recommend that as a place to reference while learning the game if the game doesn't explain it well enough on its own.
Link to the official game manual.
October 20th, 2016, 08:10
(This post was last modified: October 20th, 2016, 10:00 by BRickAstley.)
Posts: 7,916
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Civilizations:
America
Unique Ability: Founding Fathers: Earn all government legacy bonuses in half the usual time.
Unique Unit: P-51 Mustang: Replaces the Fighter. Gains +5 attack against fighter aircraft, has +2 flight range, and gains +50% experience.
Unique Building: Film Studio: Replaces the Broadcast Tower. Built in the Theater Square. +100% Tourism pressure from this city towards other civilizations in the Modern Era.
Theodore Roosevelt
Leader Bonus: Roosevelt Corollary: Units receive a +5 Combat Strength bonus on their home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider unique unit when they research the Rifling technology.
Leader Unit: Rough Rider: Culture is earned from kills on their Capital's continent. Gains +10 Combat Strength when fighting on Hills. Lower maintenance cost.
Leader Agenda: Big Stick: Likes peaceful civilizations that have a city on his home continent. Hates civilizations starting wars against a city-state or civilization based on his continent.
Arabia
Unique Ability: The Last Prophet: Guaranteed Great Prophet if the second-to-last Great Prophet is chosen.
Unique Unit: Mamluk: Replaces the Knight. Mamluks heal at the end of every turn, even if they move or attack an enemy unit.
Unique Building: Madrassa: Replaces the University and built in the Campus. Provides more Science than a University, as well as additional faith based on the Campus's adjacency bonuses.
Saladin
Leader Bonus: Righteousness of the Faith: Worship buildings cost less faith to build and provide bonus science, faith, and culture.
Leader Agenda: (Unknown)
China
Unique Ability: Dynastic Cycle: Eurekas and Inspirations provide 60% of civics and technologies instead of 50%.
Unique Unit: Crouching Tiger: Unique Ranged Unit. Has a short range but high power, and does not require resources. (Replaces...?)
Unique Tile Improvement: Great Wall: Provides defense and Gold. Provides bonuses to Culture and Tourism in the later eras.
Qin Shi Huang
Leader Bonus: The First Emperor. Can spend a builder charge to complete 15 % of the wonder cost for Ancient/and Classical wonders. Builders receive an additional charge than those of other civilizations.
Leader Agenda: Wall of 10,000 Li. He dislikes Civilizations who have built more wonders than him.
Egypt
Unique Ability: Iteru: Districts and Wonders are built 15% faster if placed adjacent to a river. Floodplains do not block placement of districts and wonders.
Unique Unit: Maryannu Chariot Archer: Gains bonus movement when starting their turn on open terrain.
Unique Tile Improvement: Sphinx Provides Culture and Faith, with additional bonuses if placed next to a Wonder.
Cleopatra
Leader Bonus: Mediterranean's Bride: Gives +4 gold to trade routes she starts. Other civilizations' trade routes to her provide +2 food to them and +2 gold for Cleopatra.
Leader Agenda: Queen of the Nile: She favors civilizations with a strong military, and dislike civilizations with a weaker military.
England
Unique Ability: British Museum: Each Archaeological Museum holds 6 Artifacts instead of 3 and can support 2 Archaeologists at once. Archaeological Museums are automatically themed when they have 6 Artifacts.
Unique Unit: Sea Dog: Replaces the Privateer. It can capture enemy ships. It cannot be seen except by units adjacent to it.
Unique District: Royal Navy Dockyard: Replaces the Harbor. On top of the standard effects of a Harbor, the Royal Navy Dockyard provides +1 Movement for all units built in Dockyard, and +2 Gold when built on a foreign continent.
Victoria
Leader Bonus: Pax Britannica: All found or conquered cities on a continent other than your home continent receive a free melee unit. Gain the Redcoat unique unit when the Military Science technology is researched.
Leader Unit: Redcoat: Gains +10 Combat Strength when fighting on a continent other than your capital's. Expends no disembark cost.
Leader Agenda: Sun Never Sets: She desires expansion to all the continents on the map, likes Civilizations on her home continent, and dislikes Civilizations on continents where she doesn't have cities.
Japan
Unique Ability: Meiji Restoration All districts receive an additional standard adjacency bonus for being adjacent to another district.
Unique Unit: Samurai: Does not suffer combat penalties when damaged.
Unique Building: Electronics Factory:Replaces the Factory. Provides bonus culture and production to nearby cities.
Hojo Tokimune
Leader Bonus: Divine Wind: Land units receive +5 Combat Strength in land tiles adjacent to Coast; naval units receive +5 Combat Strength in shallow water tiles. Builds Encampment, Holy Site, and Theater Square districts in half the time.
Leader Agenda: Bushido: He prefers civilizations with both a strong military and faith or culture. He dislikes civilizations with a strong military with weak faith and culture.
Kongo
Unique Ability: Nkisi: Bonus food, production and gold from each relic, artifact, and great work of sculpture. Bonus great artist and great merchant points each turn.
Unique Unit: Ngao Mbeba: Replaces the Swordsman. Does not require Iron to build and does not suffer movement or sight penalties in Forests or Jungles. It also gains a defensive bonus against ranged attacks.
Unique District: M'banza: Replaces the Neighborhood. The Mbanza can be constructed earlier, and provides food and gold in addition to housing.
Mvemba a Nzinga
Leader Bonus: Religious Convert: May not build Holy Site districts, gain Great Prophets, or found Religions. Gains all Beliefs of any Religion that has established itself in a majority of his cities. Receives an Apostle each time he finishes a M'banza or Theater Square district (of that city's majority Religion).
Leader Agenda: Enthusiastic Disciple: is that he likes civilizations which spread their religion to his cities. However, he dislikes civilizations who have founded a religion and have not brought it to his cities.
Rome
Unique Ability: All Roads lead to Rome: All cities start with a trading post, and new cities in trade route range of your capital will automatically have a road going to them. Trade routes going through your cities earn extra gold.
Unique Unit: Legion: Replaces the Swordsman. Has higher combat strength and does not require Iron to build, but is more costly. Can construct roads and forts as though it were a Military Engineer.
Unique District: Baths: Replaces the Aqueduct district. Provides an additional bonus of +2 Housing and +1 Amenity.
Trajan
Leader Bonus: Trajan's Column: All cities start with an additional City Center building. (Starts with a Monument building in the Ancient era)
Leader Agenda: Optimus Princeps: He tries to include as much territory as possible into his empire, and he dislikes civilizations who control little territory.
more to come...
October 24th, 2016, 08:09
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Cheat sheet on District adjacency bonii:
Put a link to the game manual in the first post.
October 26th, 2016, 08:30
(This post was last modified: October 26th, 2016, 08:30 by Yazilliclick.)
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AI bonuses by difficulty level
October 27th, 2016, 15:51
(This post was last modified: October 27th, 2016, 16:02 by Sareln.)
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Reddit thread on district scaling.
https://www.reddit.com/r/civ/comments/59...tion_cost/
Summary: Districts cost more based how many techs and civics you've researched as a percentage of their overall tree (eg. if you've researched 24 out of 67 technologies and 22 out of 50 civics, civics will control with 0.44 [total numbers for techs and civics pulled out of thin air for this hypothetical]), up to a 10x cost increase for a fully-researched tech tree. You get a discount if you have fewer districts of that type than the average player, unknown if it counts eliminated players here.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
October 27th, 2016, 23:20
(This post was last modified: October 29th, 2016, 12:29 by fluffyflyingpig.
Edit Reason: Fixed
)
Posts: 886
Threads: 4
Joined: Feb 2006
A new size 1 city can build 1 district and requires 1 housing and 0 amenities and has 0 rebellion points.
Every 3 additional pop allows 1 more district to be built.
Every 2 additional pop requires 1 more amenity.
Every 1 additional pop requires 1 more housing
At +3 or more amenities, 20% growth increase and 10% yield increase and -1 rebellion points
At +1 or more amenities, 10% growth increase and a 5% yield increase and -1 rebellion points
At 0 amenities, no growth modifiers, no yield modifier, and -1 rebellion points
At -1 or fewer amenities, 15% growth penalty and a 5% yield penalty and -1 rebellion points
At -3 or fewer amenities, 30% growth penalty and 10% yield penalty and 0 rebellion points
At -5 or fewer amenities, 100% growth penalty and 30% yield penalty and 1 rebellion point
At -7 or fewer amenities, 100% growth penalty and 60% yield penalty and 4 rebellion points
Each rebellion point adds a 2% chance of rebellion per turn and has a 20 turn cooldown
When a city has 2 or more housing than required no modifiers are applied.
At +1 housing, a 50% growth penalty
At 0 to -4 housing, a 75% growth penalty
At -5 hosing, a 100% growth penalty
I must be super slow, but this doesn't seem to be documented anywhere.... Thanks for the correction Ranamar!
Updated with xml findings. Unrelated, best comment in the xml:
<Row NodeType="Will use nukes" NodeId="58" ShapeId="2">
<Description>Checks if the AI is willing to use nukes against his opponent (Gandhi always will)</Description>
October 28th, 2016, 02:24
(This post was last modified: October 28th, 2016, 02:25 by Ranamar.)
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(October 27th, 2016, 23:20)fluffyflyingpig Wrote: A size 1 city can build 1 district and requires 1 amenity.
Every 3 additional pop allows 1 more district to be built.
Every 2 additional pop require 1 more amenity.
I must be super slow, but this doesn't seem to be documented anywhere....
Actually, a size 1 or 2 city requires 0 amenities. You start with 1 from your palace, so you get the 10%/5% bonus when you found your first city until you grow to size 3. I don't know if it's documented anywhere either, because I learned it from the civ spoiler megathread. It's not like the civilopedia is a very good manual for the game, though.
Relatedly: Being 1 under your housing reduces the food going into the growth foodbox by 50%. Being at your housing limit cuts that in half again. I don't know how it goes beyond that, but I heard you could (if stubborn) get all the way to 5 over, so it probably drops by 5 percentage points for each point over that.
Also, for some new information I haven't seen documented anywhere...
When you found a city, you get all the tiles in the immediate ring around you. If any of those are already claimed, you get other "close" tiles. Those first-ring tiles can never be swapped away to another city. If a different city was already using them when you found the new one, it keeps those tiles, but, if you swap them to the new city, they cannot be flipped back.
October 29th, 2016, 07:23
Posts: 6,630
Threads: 47
Joined: Apr 2010
As I've seen others asking how to disable city-states: Currently there seems to be only one way that reliably works. Taken from poster Quevik in the steam-forums:
Quote:For those that want less, or absolutely no city states.
go to your steam folder (Usually found under C: program files(x86)) followed by - steam apps - common - sid meier's civilization vi - base - assets - maps - utility - and find the file named
" AssignStartingPlots"
First: Back up the file. If you break it, it's not my fault. Always back up files before you change them.
After the file is backed up, right click on the original and hit edit: Find the line that says:
" self.iNumMinorCivs = PlayerManager.GetAliveMinorsCount(); " and change it to
" self.iNumMinorCivs = 0; "
October 29th, 2016, 23:00
Posts: 886
Threads: 4
Joined: Feb 2006
Great people, in order of appearance
Great Generals
(Provides movement and combat bonuses to units of their era & following era)
Hannibal Barca (Classical General): Grants 1 promotion level to a military land unit.
Boudica (Classical General): Converts adjacent Barbarians.
Sun Tzu (Classical General): The Art of War (Great Work of Writing)
Æthelflæd (Medieval General): Instantly creates a Knight unit.
El Cid (Medieval General): Forms a Corps out of a military land unit
Genghis Khan (Medieval General): Grants 1 promotional level and a 25% combat experience.
Gustavus Adolphus (Renaissance General): Instantly create a Bombard unit.
Jeanne D'arc (Renaissance General): Create a Relic.
Ana Nzinga (Renaissance General): Gain 1 Envoy.
Simon Bolivar (Industrial General) Gain 2 Envoys.
Rani Lakshmibai (Industrial General): Instantly creates a Cavalry unit with 1 promotion.
Napoleon Bonaparte (Industrial General) Creates an army out of a land unit.
Samori Toure (Modern General): Instantly creates an infantry unit with 1 promotion level.
Marina Raskova (Modern General): Gain +2 air unit slots in this district.
John Monash (Modern General): Grants 1 promotion level and +75% combat experience to a military unit.
Douglas MacArthur (Atomic General): Creates a tank unit with 1 free promotion.
Dwight Eisenhower (Atomic General) +5% Production towards military units.
Georgy Zhukov (Atomic General): +50% Flanking bonus for all land military units.
Sudirman (Atomic General): Grants 1 promotion level and +100% combat experience to a military land unit.
Ahmad Shah Massoud (Information General): Creates an Anti Tank Crew unit.
Vijaya Wimalaratne (Information General) Grants 1 promotion level and +200% combat experience to a military land unit.
Great Admirals
(Provides movement and combat bonuses to units of their era & following era)
Themistocles (Classical Admiral): Instantly creates a Quadrireme unit.
Gaius Duilius (Classical Admiral): Forms a Corps out of a military naval unit.
Artemisia (Classical Admiral): Grants 1 promotion level to a military naval unit.
Rajendra Chola (Medieval Admiral): Gain 50 Gold. Military units get +40% rewards to plundering naval Trade Routes.
Leif Erikson (Medieval Admiral): Allows all naval units to move over ocean tiles without the required technology.
Zheng He (Medieval Admiral): Gain an envoy.
Santa Cruz (Renaissance Admiral): Forms an Armada out of a military naval unit.
Francis Drake (Renaissance Admiral): Gain 75 Gold (on Standard speed). Military units get +50% rewards to plundering naval Trade Routes.
Yi Sun-Sin (Renaissance Admiral): Instantly creates an Ironclad unit with 1 promotion level.
Ching Shih (Industrial Admiral): Gain 100 Gold. Military units get +60% rewards for plundering sea Trade Routes.
Laskarina Bouboulina (Industrial Admiral): Grants 1 promotion level and +50% combat experience to a military naval unit.
Horatio Nelson (Industrial Admiral) - +50 flanking bonus for all naval units
Franz von Hipper (Modern Admiral): Instantly creates a battleship with 1 promotion level.
Joaquim Marques Lisboa (Modern Admiral): Accumulate 25% less war weariness than usual
Togo Heihachiro (Modern Admiral) Grants 1 promotion level and +75% combat experience to a military naval unit
Chester Nimitz (Atomic Admiral) +20% Production towards units of the Naval Raider promotion class.
Grace Hopper (Atomic Admiral): Trigger the Eureka moment of a random Atomic or Information era tech.
Sergei Gorshkov (Atomic Admiral): Grants 1 promotion level and +100% combat experience to a military naval unit
Clancy Fernando (Information Admiral): Grants 1 promotion level and +200% combat experience to a military naval unit
Great Scientists
Hypatia (Classical Scientist): Libraries provide +1 Science. Instantly builds a Library in this district.
Euclid (Classical Scientist): Provides the Eureka bonus for Mathematics along with another random Classical or Medieval tech.
Aryabhata (Classical Scientist): Triggers the Eureka moment for 3 random technologies from the Classical or Medieval era.
Omar Khayyam (Medieval Scientist): Triggers the Eureka moment for 2 random technologies and the Inspiration moment for 1 random civic from the Medieval or Renaissance era.
Hildegard of Bingen (Medieval Scientist) Gain 100 Faith. The Holy Site districts Faith adjacency bonus provides Science as well.
Abu Al-Qasim Al-Zahrawi (Medieval Scientist): +20 HP healing for units within 1 tile. Triggers the Eureka moment for 1 random technology from the Medieval or Renaissance era. Wounded units can heal +5 HP each turn.
Isaac Newton (Renaissance Scientist): Instantly builds a University and Library in this district. Universities provide +2 Science.
Galileo Galilei (Renaissance Scientist): Gain 250 Science for each adjacent Mountain tile.
Emile du Chatelet (Renaissance Scientist): Triggers the Eureka moment for 3 random technologies from the Renaissance or Industrial eras.
Charles Darwin (Industrial Scientist): Gain 500 Science for each adjacent natural wonder.
Dmitri Mendeleev (Industrial Scientist): Triggers the Eureka moment for Chemistry and 1 random technology from the Industrial era
James Young (Industrial Scientist): Triggers the Eureka moment for 2 random techs from the Industrial or Modern Era. Reveals Oil without the normal tech requirement.
Alfred Nobel (Modern Scientist): Triggers one random eureka for a technology from the Modern or Atomic era, applies 20 free Great People Points towards recruiting all current and future Great People.
Alan Turing (Modern Scientist): Triggers the eureka moment for Computers and another random technology from the Modern Era.
Albert Einstein (Modern Scientist): Triggers a random Modern Eureka moment & provides +4 science to Universities.
Mary Leakey (Atomic Scientist) Gain 350 Science for every Artifact in this city. Artifacts in all your cities generate 300% of their normal Tourism.
Erwin Schrodinger (Atomic Scientist): Triggers 3 random Eurekas for Atomic/Information techs.
Janaki Ammal (Atomic Scientist): Gain 400 Science for each Rainforest tile here or adjacent.
Abdus Salam (Information Scientist): Trigger the Eureka bonuses of all Information era technologies [note: Translation unclear]
Carl Sagan (Information Scientist): Provides 3000 production towards the Space Race construction project.
Stephanie Kwolek (Information Scientist) +100% Production towards space race projects (or Immediately complete production of The Space Race Project)
Great Engineers
James of St. George (Medieval Engineer): Instantly builds Ancient and Medieval Walls in this city, and provides enough Gold per turn to pay for their maintenance. (2 Charges)
Isidore of Miletus (Medieval Engineer): Grants 215 Wonder production. (2 Charges)
Bi Sheng (Medieval Engineer): Lets this city build an additional District regardless of population, and triggers the Eureka for Printing.
Filippo Brunelleschi (Renaissance Engineer): Grants 315 Production towards wonder construction. (2 charges)
Leonardo da Vinci (Renaissance Engineer): Triggers the Eureka for one random technology of the Modern era. Workshops provide +1 culture.
Mimar Sinan (Renaissance Engineer): +1 Housing for this city, +1 Amenity for this City. (2 Charges)
Gustave Eiffel (Industrial Engineer): Grants 480 production towards wonder construction. (2 Charges)
James Watt (Industrial Engineer): Instantly builds a Factory and Workshop in this district. Factories provide +2 Production.
Joseph Paxton (Industrial Engineer) This entertainment district's regional buildings provide +1 Amenity. This district's regional buildings reach 3 tiles farther.
Ada Lovelace (Industrial Engineer): Triggers the Eureka moment for the Computers technology. Lets the city build one more district than the population limit allows.
Nikola Tesla (Modern Engineer): This industrial district's regional buildings provide +2 production and reach 3 tiles farther.
Alvar Aalto (Modern Engineer): This city provides +1 Appeal to any tile it owns.
Robert Goddard (Modern Engineer): Triggers the eureka moment for Rocketry, and +20% production towards Space Race projects.
Jane Drew (Atomic Engineer): Gain +3 Housing & +4 Amenities in this city.
John Roebling (Atomic Engineer): Gain +1 housing and +2 amenities in a city. (2 Charges)
Sergei Korolev (Atomic Engineer): Gain 1500 production towards Space Race projects.
Charles Correa (Information Engineer): This city provides +2 Appeal to any tile it owns.
Wernher Von Braun (Information Engineer): Rush production of a space race project
Great Merchants
Colaeus (Classical Merchant): Gain 100 Faith. Grants 1 free copy of the Luxury resource on this tile to your Capital city.
Zhang Qian (Classical Merchant): Gain an additional trade route, and foreign trade routes to this city provide +2 gold for both civs.
Marcus Lacinius Crassus (Classical Merchant): Gain 60 Gold. Your nearest city annexes this tile in the territory
Irene of Athens (Medieval Merchant): Increases Trade Route capacity by 1. Grants 1 free copy of the Luxury resource on this tile to your capital city.
Marco Polo (Medieval Merchant) Grants a free Trader unit in this city, and increases trade Route capacity by 1. Foreign Trade Routes to this city provide +2 Gold to both cities.
Piero de' Bardi (Medieval Merchant): Gain 200 Gold. Gain 1 Envoy.
Giovanni de Medici (Renaissance Era) -Instantly build a Bank and Market in this district. The Bank gets 2 Great Work slots, which can hold anything except Relics.
Jakob Fugger (Renaissance Era): Gain 350 Gold. Gain 2 Envoy.
John Jacob Astor (Industrial Era): Gain 500 Gold. Gain 2 Envoys.
Raja Todar Mal (Renaissance Merchant): Your Trade Routes to your own cities gain +0.5 Gold for each specialty district at the destination. Gain 1 Envoy.
Adam Smith (Industrial Merchant): Adds +1 Economic Policy slot to your government.
John Spilsbury (Industrial Merchant): Creates one Toys, which provides +4 amenties.
John Rockefeller (Modern Merchant): Grants +1 Oil, a strategic resource. Your trade routes gain +2 gold for each strategic resource improved by the destination city.
Sarah Breedlove (Modern Merchant): +25% tourism rate towards other civilizations you have a trade route to.
Mary Katherine Goddard (Modern Merchant): Gain +1 Diplomatic visibility with other civs.
Melitta Bentz (Atomic Merchant): Increases trade route capacity by 1. +25% tourism to other civilizations you have a trade route to.
Helena Rubenstein (Atomic Merchant): Provides 2 copies of Cosmetics, which provide 4 Amenities each
Levi Strauss (Atomic Merchant): Provides 2 copies of Jeans, which provide 4 Amenities each
Estée Lauder (Information Merchant): Provides 2 copies of Perfume, which provide 4 Amenities each
Jamseth Tata (Information Merchant): Campuses provide +10 tourism.
Masaru Ibuka (Information Merchant): Industrial Zone districts provide +10 Tourism.
Great Writers (Note: Great Works of Writing provide +4 Culture & +4 Tourism)
Homer (Classical Writer): Odyssey, Iliad.
Bhasa (Classical Writer): The Madhyama Vyayoga, Pratima-nataka
Qu Yuan (Classical Writer) Chu Ci, Lament for Ying
Ovid (Classical Writer): Metamorphoses, Heroides
Geoffrey Chaucer (Medieval Writer) The Canterbury Tales, Troilu, Criseyde
Christine de Pizan (Medieval Writer) The Book of the City of Ladies, The Treasure of the City of Ladies
Li Bai (Medieval Writer): Drinking Alone by Moonlight, In the Mountains on a Summer Day
Murasaki Shikibu (Medieval Writer): The Diary of Lady Murasaki, The Tale of Genji
Miguel de Cervantes (Renaissance Writer): Don Quixote, Novelas Ejemplares (Exemplary Novels)
William Shakespeare (Renaissance Writer): Romeo and Juliet, Hamlet
Niccolo Machiaveli (Renaissance Writer): Discourses on Livy, The Prince
Margaret Cavendish (Renaissance Writer): The Blazing World, Observations upon Experimental Philosophy
Marie-Catherine D'Aulnoy (Renaissance Writer): Fair Goldilocks, The Dolphin
Jane Austen (Industrial Writer): Pride and Prejudice, Sense and Sensibility
Edgar Allen Poe (Industrial Writer): The Tell-Tale Heart, The Raven
James Joyce (Industrial Writer): Ulysses, Dubliners
Alexander Pushkin (Industrial Writer): Eugene Onegin, Boris Godunov
Johann Wolfgang Von Goethe (Industrial Writer): Faust, The Sorrows of Young Werther
Mary Shelley (Industrial Writer): Frankenstein, The Last
F. Scott Fitzgerald (Modern Writer): This Side of Paradise, The Beautiful and the Damned
Leo Tolstoy (Modern Writer): War and Peace, Anna Karenina
Emily Dickinson (Modern Writer): A Bird Came Down the Walk , Success is Counted Sweetest
Mark Twain (Modern Writer): Adventures of Huckleberry Finn, The Adventures of Tom Sawyer
Rabindranath Tagore (Atomic Writer): The Home and The World, The Gardener
H.G. Wells (Atomic Writer): The War of the Worlds, The Time Machine
Karel Capek (Information Writer): Rossum's Universal Robots (R.U.R), War with the Newts
Great Artists (Note: Great Works of Art provide +3 Culture & +3 Tourism)
Andrei Rublev (Renaissance Artist): Annunciation (Religious), Saviour in Glory (Religious), Ascension (Religious)
Michelangelo (Renaissance Artist): Sistine Chapel Ceiling (Religious Art), Pieta (Sculpture), David (Sculpture)
Donatello (Renaissance Artist): Saint Mark (Sculpture), Gattamelata (Sculpture), Judith Slaying Holofernes (Sculpture)
Hieronymus Bosch (Renaissance Artist): The Garden of Earthly Delights (Religious), The Last Judgement (Religious), The Haywain Triptych (Religious)
Rembrandt Van Rijn (Industrial Artist): Andries de Graeff (Portrait), Agatha Bas (Portrait), Abraham and Isaac (Religious).
El Greco (Industrial Artist) - Adoration of the Magi (Religious), The Assumption of the Virgin (Religious), View of Toledo (Landscape)
Qiu Ying (Industrial Artist) Spring Morning in the Han Palace (Landscape), Fisherman in Reclusion Among the Lotus Stream (Landscape), Red Cliff (Landscape)
Titian (Industrial Artist) Assunta (Religious), Salome with the Head of John the Baptist (Religious), Equestrian Portrait of Charles V (Portrait)
Jang Seung-Eop (Modern Artist): "Saminmunnyeondo" (Landscape), "Rooster" (Landscape), "Ssangma Immuldo"(Landscape)
Sofonisba Anguissola (Modern Artist): Three Sisters Playing Chess (Portrait), Phillip II of Spain (Portrait), A Monk (Portrait)
Angelica Kauffman (Modern Artist): Ana Maria Jenkins and Thomas Jefferson (Portrait), Portrait of Johann Joachim Winckelmann (Portrait), Sarah Harrop as a Muse (Portrait)
Katsushika Hokusai (Modern Artist): "The Great Wave Off Kanagawa" (Landscape), "Lake Suwa in Shinano" (Landscape), "Fuji Mountains in Clear Weather" (Landscape).
Edmonia Lewis (Atomic Artist): The Death of Cleopatra (Sculpture), Marriage of Hiawatha (Sculpture), Pompeiian Girl (Sculpture)
Claude Monet (Atomic Artist): Water Lillies (Landscape), Sunrise Impression (Landscape), Haystack at Giverny (Landscape)
Gustav Klimt (Atomic Artist): The Kiss (Protrait), Avenue of Schloss Kammer Park (Landscape), Sunflower (Landscape)
Marie-Anne Collot (Atomic Artist) Portrait of Pierre Etienne Falconet (Sculpture), Portrait of Catherine II (Sculpture), Portrait of Marie Cathcart (Sculpture)
Vincent Van Gogh (Atomic Artist): Starry Night (Landscape), Café Terrace at Night (Landscape), The Night Cafe (Landscape)
Amrita Sher-Gil (Information Artist) Three Girls (Portrait), Bride's Toliet (Portrait), Self Portrait (Portrait)
Boris Orlovsky (Information Artist): Mikhail Kutuzov (Sulpture), Alexander Victory Column (Sulpture), Bust of Tsar Alexander (Sulpture)
Mary Cassatt (Information Artist): Lydia Leaning on Her Arms (Portrait), The Child's Bath (Portrait), The Cup of Tea (Portrait)
Great Musicians (Note: Great Works of Music provide +4 Culture & +4 Tourism)
Ludwig van Beethoven (Industrial Musician): Ode to Joy (Symphony #9), Symphony #3 (Eroica Symphony) Mvt. 1
Johann Sebastian Bach (Industrial Musician): "Little" Fugue in G minor, Cello Suite No. 1
Yatsuhashi Kengyo (Industrial Musician): Rokudan no Shirabe, Hachidan no Shirabe
Antonio Vivaldi (Industrial Musician): Four Seasons: Winter, La Notte Concerto
Wolfgang Amadeus Mozart (Industrial Musician): Eine kleine Nachtmusik, Symphony 40 Mvt. 1
Franz Liszt (Modern Musician): Hungarian Rhapsody No. 1, The Dance in the Village Inn
Peter Ilyich Tchaikovsky (Modern Musician): "1812 Overture" (Music), "Romeo and Juliet Fantasy Overture" (Music).
Antonio Carlos Gomes (Modern Musician): Fosca - Mvt. 1 (Abertura), Alvorada
Liu Tianhua (Modern Musician) Liang Xiao, Kong Shan Niao Yu
Frédéric Chopin (Modern Musician): Nocturne in E Flat Major, Grande Valse Brillante, Op. 18
Juventino Rosas (Atomic Musician) Sobre las Olas, Vals Carmen
Antonin Dvorak (Atomic Musician): New World Symphony, Serenade No. 22
Lili'uokalani (Atomic Musician): Lili'uokalani's Prayer, Sanoe
Clara Schumann (Atomic Musician): Prelude and Fugue Op 16 No. 3, Toccatina in A minor
Mykola Leontovich (Information Musician): Carol of the Bells, Prelude for Choir
Gauhar Jaan (Information Musician) Raga Kharnaj Jogiya, Raga Bhairavi
Great Prophets
Confucius (Classical Prophet)
Laozi (Classical Prophet)
Zoroaster (Classical Prophet)
John the Baptist (Classical Prophet)
Simon Peter (Classical Prophet)
Siddhartha Gautama (Classical Prophet)
Irenaeus (Medieval Prophet)
O no Yasumaro (Medieval Prophet)
Adi Shankara (Medieval Prophet)
Songtsen Gampo (Medieval Prophet)
Bodhidharma (Medieval Prophet)
Haji Huud (Renaissance Prophet)
Madhva Acharya (Renaissance Prophet)
Thomas Aquinas (Renaissance Prophet)
Martin Luther (Renaissance Prophet)
Francis of Assisi(Renaissance Prophet)
November 26th, 2016, 14:56
Posts: 17,437
Threads: 78
Joined: Nov 2005
Here's a reddit thread with a good assortment of game mechanic information:
https://www.reddit.com/r/civ/comments/5e...h=002fed49
Suffer Game Sicko
Dodo Tier Player
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