As per the start-up plan I outlined in the announcement thread I planned to DoW. That is until I realized that Sullla would dump us on our own private island (‘Island Plates’ usually doesn’t do this) due to his response to me in that thread and the fact that he doesn’t like you warring. DoW is still worth it if just two AIs get whales though… Turn 250 is too long to consider so I’ll play normally to start expect:
--I will try to get as many whales as possible at Turn 150.
--I will try to grow Delhi as much as possible to get 5 points and drop everything else. With so many cities, as per the usual, I won’t be able to go ‘tall’ that much.
--When a builder can improve a whale it must.
--I must run a trade policy when possible.
Turn 1:
Moved to avoid settling on a hill and away from the whale to avoid having to waste a builder charge on it just yet.
Turn 2: Move one more hex in so I could settle on that one-tile island. (Fake Edit: After writing this I found out that you can settle in illegal locations IF they are on different landmasses. You can get away with one less tile.) Found hut. Builder first. Because I want to go with a horse rush instead of an archer rush to use battering rams and the UU I research Animal Husbandry first. I don’t know if I’m on island for sure and seeing horses would be useful for the shields if nothing else.
Turn 4: Get useless exp from hut.
Turn 7: More useless exp. I really now really suspect we are on an island…
Turn 15: First to meet cultural city-state. With military units and the monument (because I have the city-state) less important I go with settler next.
Turn 19: Well the bad UI said I would grow onto the stone but I didn’t so I waste a bunch of builder turns. LOL
Turn 23: I got lucky and took out a camp before it “got me”.
Turn 41: More barbs. Took Lady of the Reeds because when else would you take it? (good map for it)
Turn 56: Typical opening aside from beelineing shipbuilding in order to embark.
Turn 79: Found a civ that is rushable if you had map spoiler info—Egypt! Too late here though. I have half the military score of them.
Turn 90: I get DoWed by Egypt and Scythian. Yay. This is a hidden reason why Civ games domination tends to be best because you have to build a military anyway. (Fake Edit: After writing this report I found out that adding a single battering-ram transforms not dying to taking over the civ that DoWed you which makes it even better.) I could get away without it here because of the map. Let’s see what happens.
Turn 98: Well warrior-rushing Cleo is probably the best move (no way to know that without spoilers):
One warrior is winning against Egypt! Too bad he cannot take out cities…
Turn 111: No other sources of whales found yet! That’s very impressive with abundant!
Turn 150: Didn’t find any more whales. I suspect that Sullla did that on purpose to prevent you from having to DoW an AI to get the whales. Harbor and Commercial district spamming for turn 200.
Turn 200:
I got 21 unique trade routes. The UI doesn’t display how many turns the route last so I had to resort to using some CFC guide to make sure that the routes got back in time for the points. TI-83+ for the win!
There also were not that many islands so I know how many will be under my control at game end.
Calculating the points I already will get from Sullla’s list top to bottom...
25+5*5*3 (I don’t know why Sullla listed the same thing three times)+10*3(6 true islands, 1 big starting-island, 3 ice ball islands) +21+25=176
All that remains to be seen is how many cities I can get to size 25 by turn 250 (5 points each). I’m only hopeful about the capital.
Turn 201:
It’s now pretty obvious, after a little math, that I will only be able to do it in my capital so my final score is 181. The location I settled in has more than enough to harvest to get to size 25. Nothing else is even close. You need that and many trade routes (21) to fill up the foodbox so fast (less than 50 turns for 8 population!). I just have to dump everything in the capital now and prepare for the harvest.
Turn 209: Found another crappy island so my score will be 184 unless something strange happens. Sent a pre-built settler to it.
Turn 250:
Nothing strange happened so now I just have to win the game without being at war with anyone and I get 184 points.
I looked at the map one last time and there were no other sources of whales, which ruined my plan of stealing one and giving it back to the AI for 10 points. If there were more whales, it would be possible to dig yourself out of the 25 point hole after DoWing. But on this map it would be very hard to do at three points apiece for each new landmass you control.
I wasted a lot of effort trying to find whales that were not there. I would have to spend lots of energy finding those tiny islands but not as much (I would have till turn 250 not turn 150). I probably would have only about gotten my second city to size 25 and an extra trade route for 190 points if I had suspected that there were no other whales on the map.
Germany is still technically ahead in the space race but only because I haven’t been researching useless techs to keep my ‘game progress score’ lower to lower my district costs. No-one else is even close to winning any kind of victory. This should be an easy space win with only one AI to focus on.
The only thing I have left to say is that Nan Madol’s bonus for this map is silly. See the spikes below (the city-state itself is used as a proper ‘x-axis’):
Turn 339:
I finally win the spaceship victory. Germany just didn’t have the teching power to be a serious threat. Scythia proved to be an unexpected threat to win a culture victory. My normal solution of DoWing wouldn’t work out but I managed to stop them from winning before I launched the ship by stacking as many “culture-get!’ policies as possible, stealing great works and the fact that it was only Emperor difficulty. I also had to make their leader sign peace with me by attacking their harbors and fishing-nets with my navy.
Finally, I did guess correctly that Firaxis would nerf the trade routes so I got to turn 200 ASAP.
Fake Edit: After I’ve written this report I realized something. While playing I didn’t consider the Galapagos Islands to be an island because it is “coast” which is a water tile so it isn’t land. It’s just a special water-tile—not a land-tile as the rule description said. I should have PMed Sullla about this earlier instead of going with what I thought.
--I will try to get as many whales as possible at Turn 150.
--I will try to grow Delhi as much as possible to get 5 points and drop everything else. With so many cities, as per the usual, I won’t be able to go ‘tall’ that much.
--When a builder can improve a whale it must.
--I must run a trade policy when possible.
Turn 1:
Moved to avoid settling on a hill and away from the whale to avoid having to waste a builder charge on it just yet.
Turn 2: Move one more hex in so I could settle on that one-tile island. (Fake Edit: After writing this I found out that you can settle in illegal locations IF they are on different landmasses. You can get away with one less tile.) Found hut. Builder first. Because I want to go with a horse rush instead of an archer rush to use battering rams and the UU I research Animal Husbandry first. I don’t know if I’m on island for sure and seeing horses would be useful for the shields if nothing else.
Turn 4: Get useless exp from hut.
Turn 7: More useless exp. I really now really suspect we are on an island…
Turn 15: First to meet cultural city-state. With military units and the monument (because I have the city-state) less important I go with settler next.
Turn 19: Well the bad UI said I would grow onto the stone but I didn’t so I waste a bunch of builder turns. LOL
Turn 23: I got lucky and took out a camp before it “got me”.
Turn 41: More barbs. Took Lady of the Reeds because when else would you take it? (good map for it)
Turn 56: Typical opening aside from beelineing shipbuilding in order to embark.
Turn 79: Found a civ that is rushable if you had map spoiler info—Egypt! Too late here though. I have half the military score of them.
Turn 90: I get DoWed by Egypt and Scythian. Yay. This is a hidden reason why Civ games domination tends to be best because you have to build a military anyway. (Fake Edit: After writing this report I found out that adding a single battering-ram transforms not dying to taking over the civ that DoWed you which makes it even better.) I could get away without it here because of the map. Let’s see what happens.
Turn 98: Well warrior-rushing Cleo is probably the best move (no way to know that without spoilers):
One warrior is winning against Egypt! Too bad he cannot take out cities…
Turn 111: No other sources of whales found yet! That’s very impressive with abundant!
Turn 150: Didn’t find any more whales. I suspect that Sullla did that on purpose to prevent you from having to DoW an AI to get the whales. Harbor and Commercial district spamming for turn 200.
Turn 200:
I got 21 unique trade routes. The UI doesn’t display how many turns the route last so I had to resort to using some CFC guide to make sure that the routes got back in time for the points. TI-83+ for the win!
There also were not that many islands so I know how many will be under my control at game end.
Calculating the points I already will get from Sullla’s list top to bottom...
25+5*5*3 (I don’t know why Sullla listed the same thing three times)+10*3(6 true islands, 1 big starting-island, 3 ice ball islands) +21+25=176
All that remains to be seen is how many cities I can get to size 25 by turn 250 (5 points each). I’m only hopeful about the capital.
Turn 201:
It’s now pretty obvious, after a little math, that I will only be able to do it in my capital so my final score is 181. The location I settled in has more than enough to harvest to get to size 25. Nothing else is even close. You need that and many trade routes (21) to fill up the foodbox so fast (less than 50 turns for 8 population!). I just have to dump everything in the capital now and prepare for the harvest.
Turn 209: Found another crappy island so my score will be 184 unless something strange happens. Sent a pre-built settler to it.
Turn 250:
Nothing strange happened so now I just have to win the game without being at war with anyone and I get 184 points.
I looked at the map one last time and there were no other sources of whales, which ruined my plan of stealing one and giving it back to the AI for 10 points. If there were more whales, it would be possible to dig yourself out of the 25 point hole after DoWing. But on this map it would be very hard to do at three points apiece for each new landmass you control.
I wasted a lot of effort trying to find whales that were not there. I would have to spend lots of energy finding those tiny islands but not as much (I would have till turn 250 not turn 150). I probably would have only about gotten my second city to size 25 and an extra trade route for 190 points if I had suspected that there were no other whales on the map.
Germany is still technically ahead in the space race but only because I haven’t been researching useless techs to keep my ‘game progress score’ lower to lower my district costs. No-one else is even close to winning any kind of victory. This should be an easy space win with only one AI to focus on.
The only thing I have left to say is that Nan Madol’s bonus for this map is silly. See the spikes below (the city-state itself is used as a proper ‘x-axis’):
Turn 339:
I finally win the spaceship victory. Germany just didn’t have the teching power to be a serious threat. Scythia proved to be an unexpected threat to win a culture victory. My normal solution of DoWing wouldn’t work out but I managed to stop them from winning before I launched the ship by stacking as many “culture-get!’ policies as possible, stealing great works and the fact that it was only Emperor difficulty. I also had to make their leader sign peace with me by attacking their harbors and fishing-nets with my navy.
Finally, I did guess correctly that Firaxis would nerf the trade routes so I got to turn 200 ASAP.
Fake Edit: After I’ve written this report I realized something. While playing I didn’t consider the Galapagos Islands to be an island because it is “coast” which is a water tile so it isn’t land. It’s just a special water-tile—not a land-tile as the rule description said. I should have PMed Sullla about this earlier instead of going with what I thought.