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Famous - with no hero offers until turn 30, this retort is most likely too weak now.
Inquisitor - powerful early game retort that is also terrible in the late game - if the design goal is to get rid of strong early game influences, one that specifically promotes early game at the expense of later potential should not exist.
Post your suggestions for improving or replacing these here.
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For the human, inquisitor isn't that amazing. Getting 2 silver mines on your capital, even just playing dwarf, has just as much impact. For the AI inquisitor is a huge influence due to resource bonuses.
Off hand, before seeing the results of the impossible testing, I wouldn't have been concerned with it being overpowered early game. But given the existence of amp towers, its defeinitely a huge problem late game.
That being said I would much rather auto destroy amp towers when you conquer a city than get rid if inquisitor, assuming we can deal with the early game problems it causes. I know on hard or extreme, inquisitor AI have generally been weaker than other AI in every fashion. It feels like an impossible AI issue.
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Famous I would consider rolling into charismatic, and leave it as 1 pick. But I dislike hero strategies so I have no idea how balanced that would actually be.
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Quote:assuming we can deal with the early game problems it causes.
But if we do that and it's just an unplayable retort. No early benefit for a MASSIVE drawback later. I mean, sure, you aren't missing out on Amplifying Towers (if we change that, I don't see a point, it's easy to buy it back for gold) if everyone else loses it but you're still missing out on all the population and the other 52 buildings!
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(March 27th, 2017, 12:46)Nelphine Wrote: Famous I would consider rolling into charismatic, and leave it as 1 pick. But I dislike hero strategies so I have no idea how balanced that would actually be.
Not at all - Charismatic is a powerful retort on its own, by providing a massive diplomacy advantage. It's not a hero retort and unrelated to Famous, aside from the combo potential. It's effectively a retort that says you don't get into more wars than you can handle.
Being able to buy items at a double chance for half the price on top of that, and getting twice as many hero offers of a 10 fame higher quality...is a lot for a single retort.
I believe this idea was already suggested before and was rejected.
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Famous = increased chance of hires/items/heroes, +10 fame, and 25% cost reduction of hires/items/heroes
Charismatic = the 50% cost reduction was already shifted as a weaker 25% to famous. So what now?
*increase diplomatic bonuses from retort by an additional 50%
*something to do with wizards being more likely to give you offers (gold or spells)
March 27th, 2017, 16:49
(This post was last modified: March 27th, 2017, 17:34 by Seravy.)
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Some ideas as a possible replacements for Inquisitor (just putting them here so I won't forget) :
Trademaster 1
The trade bonus cap in each of the wizard's cities is doubled.
Trademaster 2
The trade bonus cap in each of the wizard's cities is increased by X%.
Trademaster 3
The trade bonus cap in each of the wizard's cities is increased by X% and each city produces Y% more gold.
Inquisitor Alternative
Cities not of the wizard's starting race cannot produce units (and maybe do not count towards trade bonuses in connected cities). Cities of the wizard's starting race have an additional X% trade bonus per unit of population that does not count towards the cap.
Inquisitor Alternative 2
Cities not of the wizard's starting race cannot produce units. This retort costs "-1" picks.
Enslaver - Inquisitor Alternative 3
Cities not of the wizard's starting race cannot produce units but produce an additional x% gold (or an additional x% gold per population as trade bonus)
The idea is to transform the gold bonus into something that scales with city size and has no or minimal effect at the beginning, and/or to transform not conquering cities into just having no access to their units. I'm too tired to think about the details right now.
...funny how ideas come flowing when I try to relax and not thing about this. Anyway...
Famous 2
Current effect, plus all heroes earn 3 exp per turn instead of 1.
Famous 3
Current effect, plus all heroes gain an additional level (not cumulative with heroism)
...idea here is to make the heroes gained through the retort more useful, especially for the AI who is bad at leveling them up.
And we have the old idea too
Annihilator
All direct damage spells used by the wizard are X% stronger, and all other spells have an additional -1 save modifier.
Famous 4
Current effect, plus all heroes require X% less experience to level up (33%?) - probably not very different in effectfrom granting +1 level.
Famous 5
Current effect plus all heroes offering to join gain levels more often. - Pretty much an extension of the system of refused heroes coming back with an extra level gained - except the extra levels can get randomly added to heroes who haven't yet appeared as well.
March 27th, 2017, 16:58
(This post was last modified: March 27th, 2017, 16:59 by zitro1987.)
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I like Inquisitor Alternative 2, something to allow 1 more pick
Another idea is 'Repulsive' with 1 added pick, reminding of Master of Orion.
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I'm not a fan of repulsive. It ends up removing an aspect of the game that is interactive. Its also something that certain wizard builds simply don't care much for anyway.
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inquisitor alternative:
bonuses - gains double fame from battle and razing, gains double gold from razing, +50% prodution towards units, unrest -1 towards your race.
maluses - conquering cities of other races destroys all buildings and half population. unrest +X(2?) versus all other races,. +x% (200?) cost to "move fortress" spell
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