So, Nagas are stronger now thanks to the change in Poison - on top of the recent Sorcery update buffing them to 5 melee and 3 moves. I do believe the 3 movement should stay but the rest, we can to think about.
Which gives us plenty of options :
-Keep as is (stronger nagas than ever before)
-Reduce poison strength by 1 (stronger vs high resistance, weaker vs low resistance than before, however lowering poison damage will make them perform worse at the job that required raising the save modifier in the first place so this is questionable, 1 reduction cuts poison damage by 25%.)
-Reduce the 5 melee back to 4
-Drop the +1 To Hit
-Some other nerf (health, armor, etc)
Which gives us plenty of options :
-Keep as is (stronger nagas than ever before)
-Reduce poison strength by 1 (stronger vs high resistance, weaker vs low resistance than before, however lowering poison damage will make them perform worse at the job that required raising the save modifier in the first place so this is questionable, 1 reduction cuts poison damage by 25%.)
-Reduce the 5 melee back to 4
-Drop the +1 To Hit
-Some other nerf (health, armor, etc)