Anyone else playing this? Seems like it would be a good fit for the RB audience especially those into variant play.
What is it: A roguelike deckbuilding game (think Dominion, Puzzle Strike) where you try to make it to the top of the spire (dungeon) beating enemies and a bosses at the end of each act. There are 3 acts in each game and a possible 3 bosses on each act so each playthrough has 9 different boss combos. You start with an initial deck of 10~11 cards depending on your class and you can choose to add a new card(s) to your deck at the end of a fight or through events. In addition, you can remove cards from your deck at shops or events, which is important since you want to replace the generic cards in your starting deck with higher quality cards. You can also upgrade your cards to better versions at camp sites or events. There are items you can get through your play which can definitely have an impact on what kind of deck you want to play.
You fight by playing cards that attack, defend, buff, debuff using the available energy (think mana in HS or gold in Codex), and you definitely should play your turn based on what the enemies will do since you can foretell what their moves will be like into the breach. At the end of your turn, you discard you hand and draw 5 new cards (just like Dominion and Puzzle Strike).
Why you might like it: The ultimate "play the hand you are dealt" game since you cannot stick with the same strategy everytime because of the cards and relics you are dealt. You have to know all the possible interactions and payoffs to really master the game. Right now, I am kind of stuck on Ascension 4 difficulty (sort of equivalent to Emperor+ difficulties in Civ1), but there are players who can winsteak in Ascension 15, the current highest difficulty, so there is a real skill test.
Why I like it: See above. Native OSX version. Really shows that graphics in games are overrated compared to gameplay and music.
What I don't like: hacked leaderboards, but this is a universal problem. Kind of repetitive once you know what you are doing. Uneven payoffs since Elite fights are seriously not worth it after Act I, and campfires in general are very high priority. Could definitely use more QOL improvements such as not needing to end turn manually when you have no legal moves left.
Overall very impressed with it.
What is it: A roguelike deckbuilding game (think Dominion, Puzzle Strike) where you try to make it to the top of the spire (dungeon) beating enemies and a bosses at the end of each act. There are 3 acts in each game and a possible 3 bosses on each act so each playthrough has 9 different boss combos. You start with an initial deck of 10~11 cards depending on your class and you can choose to add a new card(s) to your deck at the end of a fight or through events. In addition, you can remove cards from your deck at shops or events, which is important since you want to replace the generic cards in your starting deck with higher quality cards. You can also upgrade your cards to better versions at camp sites or events. There are items you can get through your play which can definitely have an impact on what kind of deck you want to play.
You fight by playing cards that attack, defend, buff, debuff using the available energy (think mana in HS or gold in Codex), and you definitely should play your turn based on what the enemies will do since you can foretell what their moves will be like into the breach. At the end of your turn, you discard you hand and draw 5 new cards (just like Dominion and Puzzle Strike).
Why you might like it: The ultimate "play the hand you are dealt" game since you cannot stick with the same strategy everytime because of the cards and relics you are dealt. You have to know all the possible interactions and payoffs to really master the game. Right now, I am kind of stuck on Ascension 4 difficulty (sort of equivalent to Emperor+ difficulties in Civ1), but there are players who can winsteak in Ascension 15, the current highest difficulty, so there is a real skill test.
Why I like it: See above. Native OSX version. Really shows that graphics in games are overrated compared to gameplay and music.
What I don't like: hacked leaderboards, but this is a universal problem. Kind of repetitive once you know what you are doing. Uneven payoffs since Elite fights are seriously not worth it after Act I, and campfires in general are very high priority. Could definitely use more QOL improvements such as not needing to end turn manually when you have no legal moves left.
Overall very impressed with it.
Youtube Channel Twitch aka Mistoltin