November 5th, 2018, 09:20
Posts: 2,036
Threads: 9
Joined: Nov 2013
So it is Tokugawa, and here are some words to explain.
I think in most cases leader makes more impact on gameplay than nation.
People keep picking zulu despite of it getting downgraded with every patch. Cheap archery, bonus against impis and just -10% is not worth spoiling 1st pick imho. Also map promises be severely watered, so it is hardly possible for wide land borders to emerge.
Inca doesnt make enough sense imho because of bad starting techs for this start and just +1 culture from terrace and cheap +1 culture from barracks onn the other hand. Original terrace works like cre making decent pressure with +2 converting to +4 after some time.
Other nations have some tools but I dont think they are decisive. I think I will find one with good starting techs at least.
Why AGG/PRO then? Well AGG suits my gameplay best of all. Maintance discount and bonus for stables are good to have compared common BTS where I often finished picking AGG after all. The situation around PRO is ambigous. From one side it lost its annoying CG part but I think that it got buffed in general. Archery units now start with Drill 1 and Drill 3, thats 0-3 first strikes and 20% less collatherial from box. But it easily turns into 2-5 FS and, 40% less collatherial and +10% against mounted. This is significant. I really fear 3-7 FS skirmishers having 4 strenght just for 25 hammers.
Well I am not hoping to get Mali here but I really think PRO has potential and I want to try it out combined with AGG.