If you are a player, Please get out
Well, i got suckered into buying this game and playing a demogame of it. I was a HUGE fan of the Advanced wars series and owned advanced wars 2 on the gameboy. I beat my friends most of the time, even when it was 2v1 so im feeling pretty good. Only thing that is going to fuck with me, is the commanders part of this. So, not only do i have to watch out for some very...interesting abilities, but also make sure my commander doesnt die or i LOSE. Also, the "command tower/HQ " ( i will always call it HQ ) is in a really exposed position in this game, i feel like rush strategies might work against newer players on this.
I played thru to act2 mission 1 of the campaign ( got my ass handed to me by the bug/plant people my first run, havent gone back to campaign yet )
Now, a little bit more details: I am running some undead leader that can summon skeletons, he has the fastest "groove" ( henceforth called Power ) in this game currently. It summons a weak little skeleton that can move/attack the turn its made. Its also free, unlike my enemy across the border..
Vincent- Is rolling with what could be one of the most op commanders in the game that i can see. Vincent's commander allows for instant, ANY unit onto the battlefield next to the commander. Only downside is it cannot move, just like a normal barracks-made unit, and he has to pay the unit cost. Why is it op? Because being able to slam down say, a pikeman right next to my knight on the otherside of the world.. is pretty op imo. My commander just makes shitty skeletons..
In the bottom left is Scooter, who is playing the main character ( that i have seen so far ) of the game. A healing princess/queen. Basically like playing a cleric commander. Pretty nice ability with this game not having "apc's" to heal other units.. using his commanders power he will be able to rush in, get hit, heal, and counter attack more often than others imo.
And in the bottom right is Brick, using the defensive commander of the game. Although his commander has alot of offensive uses, i believe he will use archers/commander power to slowly creep up, rather than rushing in and dropping a crystal.
I see me and Vincent getting into a kind of.. stalemate of sorts, i think he will attack first, and ill punish with skeletons/archers. From what i can see, my commanders power goes up by 20% each turn and everyone else's power goes up by 10% each turn, so besides any potential combat.. i will be able to unleash a new skeleton every 5 turns.. What does that mean? I will EVENTUALLY outnumber everyone, providing i dont take really bad fights. So what is my strat? Turtle up, pump out skeletons, put archers in defensive positions.. and make a couple knights that can rush infantry that might begin an assault.
I think Brick will be employing kind of the same strategy of turtle. Im very curious when people will try and sneak units to grab the vertical enemies stuff.. is it even smart to do that, considering it puts you down that 1 unit vs your horizontal neighbor? Ill have to see.. i might make a random skeleton from the commander to go and poke Brick.
Figuring that i will have the numbers, i might save gold for some big units to push for his HQ. So long as i setup a nice defensive archer line, with something to hit units that come within that area.. i should be fine. Obviously, those that were in the beta have..... alot of advantages in this demogame. Probably know all the random bugs/exploits too. Ill still give it my all anyway.
Overview-
Well, i got suckered into buying this game and playing a demogame of it. I was a HUGE fan of the Advanced wars series and owned advanced wars 2 on the gameboy. I beat my friends most of the time, even when it was 2v1 so im feeling pretty good. Only thing that is going to fuck with me, is the commanders part of this. So, not only do i have to watch out for some very...interesting abilities, but also make sure my commander doesnt die or i LOSE. Also, the "command tower/HQ " ( i will always call it HQ ) is in a really exposed position in this game, i feel like rush strategies might work against newer players on this.
I played thru to act2 mission 1 of the campaign ( got my ass handed to me by the bug/plant people my first run, havent gone back to campaign yet )
Now, a little bit more details: I am running some undead leader that can summon skeletons, he has the fastest "groove" ( henceforth called Power ) in this game currently.
Vincent- Is rolling with what could be one of the most op commanders in the game that i can see.
In the bottom left is Scooter, who is playing the main character ( that i have seen so far ) of the game.
And in the bottom right is Brick, using the defensive commander of the game.
I see me and Vincent getting into a kind of.. stalemate of sorts, i think he will attack first, and ill punish with skeletons/archers. From what i can see, my commanders power goes up by 20% each turn and everyone else's power goes up by 10% each turn, so besides any potential combat.. i will be able to unleash a new skeleton every 5 turns.. What does that mean? I will EVENTUALLY outnumber everyone, providing i dont take really bad fights. So what is my strat? Turtle up, pump out skeletons, put archers in defensive positions.. and make a couple knights that can rush infantry that might begin an assault.
I think Brick will be employing kind of the same strategy of turtle. Im very curious when people will try and sneak units to grab the vertical enemies stuff.. is it even smart to do that, considering it puts you down that 1 unit vs your horizontal neighbor? Ill have to see.. i might make a random skeleton from the commander to go and poke Brick.
Figuring that i will have the numbers, i might save gold for some big units to push for his HQ. So long as i setup a nice defensive archer line, with something to hit units that come within that area.. i should be fine. Obviously, those that were in the beta have..... alot of advantages in this demogame. Probably know all the random bugs/exploits too. Ill still give it my all anyway.
Overview-
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
-Old Harry. PB48.