Maybe I'll actually post some updates in this one......
[SPOILERS] That's Donovan Zoi of the Zulu, With a Capital Z
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Your start
Leaders:
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Thanks Charriu! I’m flying back home today, so will lock in my decision within the next 10 hours. I am pretty sure I’ll be gong with Catherine of Zulu as that’s a hella good roll.
Willem is good too, but I have this personal problem re: city count that needs to be addressed. So IMP is exactly what the doctor ordered. And CRE opens up my prospects for city planning. The Zulu, well. I did squander their early game advantage in PB27 by not expanding, but I don’t have that excuse anymore with these traits. I’ll post more a bit later.
FYI the second round just started.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Seeing that some players had problems setting up their sims, I decided to provide everybody with an accurate sim.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Thanks, Charriu! This was super helpful to confirm my opening moves were the way to go.
The one thing I did notice is that there was no Workboat available from T0, which was added for this mod. I got around it but putting hammers into an Ikhanda and placing the boat via the Worldbuilder once it was due. No worries on my side because I won't be going that route anyway, so it won't affect my sims. I'd much rather get BW at T22 and have two cities with garrison at T28 going Worker first! I'll post more details later.
Turn 4
Here is what I have scouted so far. I already love the prospects of this view, with 4 viable city sites already visible (6 if I want to crowd the capital). Also plenty of Luxuries to go around, including the elusive Whale (he thinks we don't see him, but oh yes, we do). I am eager to avoid the mistakes of the past and so won't be growing tall for awhile, but these will eventually be waiting for me when I do. And here are demos FWIW (not much right now). Someone is at 4 hammers, so they are either missing Flood Plains while building their Worker or planning a Warrior rush. I'll need to be vigilant, but a second Scout was not yet part of my 30-turn plan. Here are my planned opening moves T0 - start Mining, build Worker, use Flood Plains T8 - Mining discovered, start on BW (est. T22) T12 - Worker complete (farm Corn), start Warrior (2hpt), keep Flood Plains for now T16 - Wet corm farmed - work it (no change to BW estimate!) T17 - Move to hill for Mine T18 - Size 2, begin Mining hill T19 - Warrior Built, start 2nd Warrior T21 - Mine complete T22 - Size 3, BW complete on time, start Fishing, worker to forest T23 - Warrior complete, start Settler, start choppin' T25 - Chop complete T26 - Whip Settler (s3 to s2), worker to new forest to whipe Workboat T28 - Settle second city T29 - Discover Fishing That's it for now. Racing a forced update to my laptop...... (May 16th, 2019, 09:44)Hollybombay Wrote: Any updates for the lurkers? Even pictures only would be nice.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee |