By popular (???) demand, here's my thread for the Wargroove FoW game.
This map is terrible, and while I've already given SD some grief in the Wargroove general thread for picking it, I share a fair amount of responsibility as well for having simply jumped into the game without actually reviewing the map at all. I even voluntarily picked the fourth player slot!
Not only does my corner of the map have fewer production facilities, despite bee-lining the two "contested" barracks to my north & east I couldn't reach either before SD and CH had already captured them, due to player order. I also had the misfortune of both SD and CH sending their CO's my way, ensuring I couldn't simply power through their units with my own leader.
Realizing I was screwed like four turns into the game, I've had two objectives- A: get a cheap CO kill using a Dragon I saved up for, or failing that B: make my inevitable elimination as painful as possible.
I almost achieved Objective A after CH got too aggressive trying to capture my exposed barracks, but he used his CO power to heal back up. I think I've done a decent job at securing Objective B already, as CH came back with a large force shortly afterwards, minus his CO- I was waiting for him however with a charged CO, and over the past couple turns I've heavily damaged or wiped most of his expeditionary force, with few loses.
Here's my troops disposition:
Most of those Spears had been hiding just outside my "fortress" until a couple turns ago; having sprung my trap, I'm advancing to secure the area.
Also note the 2 health Wagon- I almost lost my CO to SD after I failed to capture the northern barracks, but thankfully had produced a Wagon I used to run to safety. Wagons are possibly my favorite unit in Wargroove... you don't want to excessively produce them, since each Wagon you deploy is a combat unit you could have had in the field, but their utility is undeniable.
This map is terrible, and while I've already given SD some grief in the Wargroove general thread for picking it, I share a fair amount of responsibility as well for having simply jumped into the game without actually reviewing the map at all. I even voluntarily picked the fourth player slot!
Not only does my corner of the map have fewer production facilities, despite bee-lining the two "contested" barracks to my north & east I couldn't reach either before SD and CH had already captured them, due to player order. I also had the misfortune of both SD and CH sending their CO's my way, ensuring I couldn't simply power through their units with my own leader.
Realizing I was screwed like four turns into the game, I've had two objectives- A: get a cheap CO kill using a Dragon I saved up for, or failing that B: make my inevitable elimination as painful as possible.
I almost achieved Objective A after CH got too aggressive trying to capture my exposed barracks, but he used his CO power to heal back up. I think I've done a decent job at securing Objective B already, as CH came back with a large force shortly afterwards, minus his CO- I was waiting for him however with a charged CO, and over the past couple turns I've heavily damaged or wiped most of his expeditionary force, with few loses.
Here's my troops disposition:
Most of those Spears had been hiding just outside my "fortress" until a couple turns ago; having sprung my trap, I'm advancing to secure the area.
Also note the 2 health Wagon- I almost lost my CO to SD after I failed to capture the northern barracks, but thankfully had produced a Wagon I used to run to safety. Wagons are possibly my favorite unit in Wargroove... you don't want to excessively produce them, since each Wagon you deploy is a combat unit you could have had in the field, but their utility is undeniable.