With the current version of BUG I included all the features I wanted to include and when the next test game (PB48) is more or less concluded I will merge everything back to normal RtR, so that there is only one mod version again.
But there is one thing I would like to address before the merge. That is that some advisor screens look ugly on very wide screens. Namely the following:
Foreign Advisor - Active:
On a 16:9 screen
On a 4:3 screen
Foreign Advisor - Info:
On a 16:9 screen
On a 4:3 screen
Military Advisor - Deployment:
On a 16:9 screen
On a 4:3 screen
The main problem with all of these screens can be seen in the 16:9. There's a lot of unused space to the right, which gets even bigger on wider screen resolutions.
The question that remains is how to solve those issues, because there are some constrains:
Here are some of my suggestions to solve or at least improve on those issues:
Foreign Advisor - Active:
I would like to redo this screen completely and make it somewhat similar to the Info screen. I would get read of the purely text based display and would replace it with a column based approach, like this:
This would also get rid of the scroll bar that apears if you have to many deals to display.
Foreign Advisor - Info:
Unfortunately because of 4:3 we don't have a lot of space here. I only added a gold and gold per turn column (the same values as from the trade screen). After that the only thing to do is to stretch the display across the whole screen like BUG did with other screens:
Military Advisor - Deployment:
This is the hardest screen for me right now. You can't add any more info without a complete redo and I don't know how I should stretch this screen across the whole width.
Most importantly for all these implementations is that I didn't have a look at the code so far. So I don't know if those changes are doable.
I'm very open for any ideas or suggestions you come up with.
But there is one thing I would like to address before the merge. That is that some advisor screens look ugly on very wide screens. Namely the following:
Foreign Advisor - Active:
On a 16:9 screen
On a 4:3 screen
Foreign Advisor - Info:
On a 16:9 screen
On a 4:3 screen
Military Advisor - Deployment:
On a 16:9 screen
On a 4:3 screen
The main problem with all of these screens can be seen in the 16:9. There's a lot of unused space to the right, which gets even bigger on wider screen resolutions.
The question that remains is how to solve those issues, because there are some constrains:
- The screen still needs to work on a 4:3 screen.
- The reason why these screens are wider is because of adjustements to other sub menus in the same advisor. And my guess is that the size needs to be the same for all sub menus of one advisor.
Here are some of my suggestions to solve or at least improve on those issues:
Foreign Advisor - Active:
I would like to redo this screen completely and make it somewhat similar to the Info screen. I would get read of the purely text based display and would replace it with a column based approach, like this:
This would also get rid of the scroll bar that apears if you have to many deals to display.
Foreign Advisor - Info:
Unfortunately because of 4:3 we don't have a lot of space here. I only added a gold and gold per turn column (the same values as from the trade screen). After that the only thing to do is to stretch the display across the whole screen like BUG did with other screens:
Military Advisor - Deployment:
This is the hardest screen for me right now. You can't add any more info without a complete redo and I don't know how I should stretch this screen across the whole width.
Most importantly for all these implementations is that I didn't have a look at the code so far. So I don't know if those changes are doable.
I'm very open for any ideas or suggestions you come up with.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee