April 3rd, 2020, 19:11
(This post was last modified: July 13th, 2020, 15:41 by Ruff_Hi.)
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I have no idea who I want to play this time round. Any suggestions?
password notme
Future city names ...
Internment Camp 371 asteroid
Karemma
Kurill Prime
T-Rogoran Prime
Vandros IV Prime
Yadera Prime
Betazed
Benzar
Breen Prime
Callinon VII
Dosi Prime
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Starting Screen:
The fog and corner (i.e. non-BFC) tiles might possibly still change, but should actually be at least roughly accurate at this point.
Let me know in the tech thread if the image isn't visible or something. I won't be reading players' threads until I'm finished with the rest of the map: I actually asked a non-civ playing, non-forum member friend randomize the starting images and am posting them without looking at them to be sure knowledge of different players won't influence the way I try to balance things. That's probably more extreme than necessary, but I'll also enjoy the surprise when the map is fully finished and I finally find out which screens are whose!
April 4th, 2020, 22:21
(This post was last modified: April 6th, 2020, 07:28 by Ruff_Hi.)
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Not sure how to play this game ... apart from wanting to survive longer than I did in the last game. I like the civics and want to jump around in them ... so SPIRITUAL. Other trait should be military so that I have a better chance of weathering the early game ... so AGGRESSIVE.
Leader = Monty.
Now, unique unit and building? I read through all of the civilizations ... and some of those UUs are crap. What is with the German UU? It is exactly the same as what it replaces ... oops, STR 14 instead of 12.
Maybe something navel? This looks to be a pretty wet map.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I got Monty. I might just channel the whole Monty personality ... except actually bring some units ... and all at the same time.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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And there we have it ... Montezuma of Native American
- Spiritual
- no anarchy
- +100% hammers for temple
- Aggressive
- -25% City Upkeep
- Combat 1 promo for melee and gunpowder
- +100% hammers for barracks, stables, drydocks
- Tracker
- Replaces scout (+200% v animals)
- Starts with Woodie III
- Can build totum poles
- Totum Pole
- Replaces monument (+1 Culture)
- +3XP for archers
- +1XP for gunpowder
- Agriculture (farms)
- Hunting (pastures)
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
April 8th, 2020, 18:05
(This post was last modified: April 9th, 2020, 07:01 by Ruff_Hi.)
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BUGs galore ...
- scout instead of tracker
- fishing and farming techs instead of hunting and farming
And ... a real BUG bug ... the zoom bar doesn't work for me.
BUG first ... here is a combined screenshot. Note the zoom slider in each.
I moved my tracker NW, SW onto a hill ... revealing ...
2 x clams. I come down off the hill NW and can settle a very food rich capital. Longer term. I can stay where I am, get the +25% hill bonus, +1h bonus and use those claim those clams later. I won't be around that long so I am not playing the long game. I settled in place.
I know that those claims can't be used by a city on the land I can see ... have to wait and see what happens.
Started a worker. There is some confusion about my starting techs. The mod gives farming / hunting. The game gives me fishing / hunting. The current consensus is fishing / hunting ... but I thought we were playing this mod so I will hold out for farming / hunting.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(April 8th, 2020, 20:40)RefSteel Wrote: Okay, yeah. I just reread the relevant portion of the PB46 signup thread, and it looks the changelog and mod have disagreed about Native America since before that game started. I also checked the (current) mod being used for this game, and in spite of the changelog, it does give Native America Agriculture/Hunting, not Agriculture/Fishing (as Ruff_Hi also just confirmed). So either the changelog is incorrect or the mod is, which is annoying to say the least. Note also that the changelog makes no mention of the fact that the prereq tech for Totem Poles is Archery, not Myst, but this change has also been made in the mod!
Point being: There's definitely a bug here! Well spotted, Ruff! In that thread, Krill states, "given consideration this is a test game, can we just give Elkad the choice of what he has now, or what the change log says he should have."
So, we may as well go with that. Ruff, if you want your techs changed, please just PM Ramkhamhaeng and let him know.
I cracked open this mod in a local test game and started two games, one as NA and one as not ... here is the tech tree ...
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
April 8th, 2020, 21:07
(This post was last modified: April 9th, 2020, 07:01 by Ruff_Hi.)
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And everyone else finished their turn while we were squabbling about techs ... so I finished my turn and moved my tracker. Tech is on mining, building a worker. Still got the fishing tech.
Also ... is this a BUG ... I thought serfdom only gave unlimited scientists.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
April 8th, 2020, 21:08
(This post was last modified: April 8th, 2020, 21:10 by Ruff_Hi.)
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Also ... I own 1.23% of the land tiles. So ... there are 650 land tiles all up.
And I forgot to finish turn again. Logging back in now ![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif) .
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I see you are already taking the lead on "bugs found" again.
- The field of view slider: That looks like a bug and I will have a look at it in a few hours. I think somebody in PB50 or PB48 were using it successfully, so this must have been done recently.
- Native America: Sorry about that, I will write something in the general thread
- Serfdom: This works as intend according to the 4.1.1.6 changelog
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