Settings:
Mod: EitB, v12.1
* Normal Speed
* Large map with medium or high seas. Pangaea. Note- looking for a lurker volunteer to generate!
* Regular Barbarians
* No Tech Trading
* Deity Difficulty Level
* OCC
* Always War
* Ancient Age Start
* Restricted Leaders; The Sinister Six will be Cardith of the Kuriotates, for Adaptive trait shenanigans, while the allied hapless AI tech mule "Peaceful Villagers" are led by Einon of the Elohim.
* Huts are ON
* Events are ON
* Lairs are ON
* Orthus is OFF
* Acheron is ON
* Permanent Alliances are OFF
* Vassals are OFF
* All Unique Features enabled
* Blessings of Amathan enabled
* Setting whose name I forget which doubles events enabled
Scoring System:
+1 point for every exp on a player's own Heroic Avatar
+2 points for every lair an Avatar clears (as in, removed from the map, not just explored. These points are in addition to those from exp applied for lair exploration)
+5 points for every non-Barbarian hero an Avatar kills (consult the Civilopedia if unsure if a unit counts as a "hero" or not)
+10 points for each named Barbarian (Four Horsemen, Acheron, etc.) an Avatar kills. "Barbarian" named units under the influence of Hidden Nationality (such as the Stooges) don't count
+20 points to any Avatar who gets killed by another player ("Honorable Death Consolation Prize")
+30 points to every Avatar who eliminates a civilization
+50 points for any Avatar still alive at victory
-20% of points for every Avatar a player kills off which is not their own. Fractional scores at the end of the game round down.
-50% of points for whichever player is in control of the civ if we or the Peaceful Villagers are eliminated.
Available Avatars:
- Hunter with free Capture Animal promo
- Axeman (no bonuses)
- Archer with free Dexterous promo
- Adept with an additional mana of player's choice
- Horseman (no bonuses)
- Lightbringer with free Strong, Sinister, and Mobility II promos
> All Avatars come with the "Hero" promotion
> Multiples of the various Avatar types between players are allowed, i.e. a team of three Axe Avatars, two Horsemen, and a Hunter is acceptable
> Players pick their own Avatar type
Additional Rules:
* Any player whose Avatar dies is removed from the roster rotation (i.e. booted from the game)
* Elimination of the Peaceful Villagers results in a loss
* If a player has two or more player Avatars in a stack which is about engage in battle, and one of the Avatars is that player's own representative unit, they must always make the first, lowest-odds attack with their personal Avatar (sending in other fodder units before any of the six fight is fine)
* Avatars cannot be deleted
* Avatars can be promoted by the capricious whims of whoever happens to be playing the turn at the time
* Experience earned by summons does not count for scoring purposes, but points from player eliminations and killing special units via summons do
* The owner of an arcane-line Avatar may determine what "free" promotion it receives upon being upgraded to a Mage and Archmage, even if another participant is playing the set
* Players may use spoilers to reveal their plans to lurkers while obscuring them from their fellow SG participants; please mark such spoilers clearly
Players:
* Bob (Archer with Dexterous)
* Miguelito (Horseman)
* Dave V (Lightbringer with Strong, Sinister, and Mobility II)
* Brian Shanahan (Hunter) KIA
* Shallow Thought (Adept with Death sphere and Death 1 promo)
* Auro (Hunter)
All Avatars will include the bonuses listed above, as applicable.
Score Tracker
Initial game proposal post: