Nice
simple rules but quite a hefty change to gameplay? Should work I've
not tried this out yet - will probably do so next time I start a
new character post-patch as I want to complete a normal run-through
first. Given my death rate, hardcore's a scary prospect
More
info on the mini-game is linked in this thread.
The
Gambler is a person who likes to let Lady Luck decide his (or
her) fate. The demonic invasion having thrown everything into chaos,
The Gambler has embraced uncertainty and chance and taken to letting
the winds of destiny control his life.
Class:
Any.
Difficulty: Any.
Variant
Rules:
1. Most importantly, the only items you are allowed to equip,
and the only mods you are allowed to use are those won by completing
the mini-game. No regular or boss drops, purchased or crafted items
or items traded from other players. The exceptions to this rule
are:
a) Items you need to equip to complete a quest. Can only be used
when necessary and must be removed ASAP. For example, the field
gun needed to clear the boils in Act 3 and the illuminating goggles
in Act 2. Doing the latter without using the item (technically possible
I suppose) is, however, a particularly Gambler-ish thing to do and
earns you extra kudos in the gambling fraternity
b) Basic unenchanted/unenhanced - white- items. Preferably not for
long and as basic as possible. Items with no armour value, just
sartorial effect, are favourite. Higher quality white items dropped
by the mini-game are fine, though I don't know that that's even
possible.
c) Dye kits.
d) For consideration - items and mods which enhance luck but have
no other enhancements.
2.
Anything which boosts Luck is, of course, highly desirable. (This
should improve mini-game drops too, but that's not confirmed). Unless
you think you can't live without your existing item's bonuses, the
one the mini-game dropped with a Luck modifier should be the one
you use.
3.
You can, of course, complete as many quests as you like - it can
be a requirement to complete the mini-game, after all. However,
remember that you can't use item rewards, just the experience and
palladium.
4.
You may upgrade your equipment as long as it was a mini-game drop.
5.
Risky behaviour, particularly that which carries a big potential
reward, is the Gambler's second favourite activity. Chuck yourself
at tough quests, go into areas you think are dangerous, party with
people taking on tough challenges (difficult with HG:L's current
party system, though that's probably a good thing in many ways),
hold off on pressing the health injector button and see if you can
kill off that last monster, and so on.
6.
Naturally, any time you can complete the min-game, you should -
PRD back to town to complete that quest it requires, loot things
ASAP, etc.
7.
Some care may be needed to try to ensure you're only using mini-game
items. Destroy other things straight away and keep usable stuff
in another part of your inventory/stash. If you can't be sure an
item came from the mini-game, don't use it!
Original
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