HG:L
- Slacker Variant v0.02
A Slacker
is a character who doesn't take all this nonsense about demonic
invasions too seriously. He just can't be bothered to do his utmost
to push back the demonic horde. Truthfully, he'd rather be at the
beach. As a result, he's generally disinclined to practice new skills,
or to discipline his mind and body to new levels of performance,
or even so much as to bother trying to figure out complex equipment.
Unfortunately for him, fate has decreed that he shall have a role
to play in stopping the incursion, and so he finds himself chivvied
along the path of destiny, regardless of how half-hearted his efforts
might be.
The
Slacker bumbles along as best he can, adopting a relaxed pace and
attitude, even if the role fate has cast him in requires a certain
dogged persistence. While he takes note of his surroundings, and
is quite content to smell the roses along the way, he devotes little
of his energy to actually learning anything from his experience.
It's only when he confronts and overcomes a truly notable challenge
that he stops to reflect and perhaps come to some new understanding
of a manner in which he might do things more easily in the future.
At
birth, Slackers by default may use no equipment, may use no skills,
and may allocate no characteristic points. Anything more complicated
than punching something in their civvies is beyond their understanding,
at first. Luckily, they can learn (if slowly) to unlock their potential
in four categories; in each category, a Slacker must learn the first
ability before moving on to later ones, as follows:
Equippables*
1) Ability to use white items
2) Ability to use enhanced (green) items or items with enhanced
properties
3) Ability to use rare (blue) items or items with rare properties
4) Ability to use legendary items or items with legendary properties
5) Ability to use any item type
*Note: Quest items are always equippable, regardless of quality
level.
Equipment
Sources
1) Ability to use Mods
2) Ability to use Vendors/Crafters*
3) Ability to use Delux De-modificator
4) Ability to use Augmentrex/Nanoforge
5) Ability to Trade or Twink
*Note: Includes buying consumables from vendors. Prior to this a
Slacker is effectively living off the land.
Attributes
1) Able to assign up to 1 attribute point per Clvl (incl. retroactively)
2) Able to assign up to 2 attribute points per Clvl (incl. retroactively)
3) Able to assign up to 3 attribute points per Clvl (incl. retroactively)
4) Able to assign up to 4 attribute points per Clvl (incl. retroactively)
5) Able to assign attribute points freely
Skills*
1) Able to use skills up to slvl 1 and not totalling more than 5
points
2) Able to use skills up to slvl 2 and not totalling more than 10
points
3) Able to use skills up to slvl 3 and not totalling more than 18
points
4) Able to use skills up to slvl 5 and not totalling more than 30
points
5) Able to assign skill points freely
*Note: This restriction includes starting skills such as sprint
and skills gained from equipment. If a piece of equipment would
put a Slacker's assigned skills over the skill point or slvl cap,
he may not use it.
Even
though a Slacker at birth knows none of these abilities, he is not
completely bereft of a sense of the appropriate. When fate casts
him in the role of saviour, he does elect to undergo some basic
training and acquires two (2) "ability points" to be used
to select abilities from the above lists. Thereafter, any time a
Slacker completes an act in the play fate has in store for him (acts
1-6), he earns one additional ability point. In keeping with his
Slacker nature, he may choose to save unused ability points and
assign them later at his convenience -- in fact, doing so could
be considered a point of additional pride for a Slacker. Once assigned,
an ability point may not be changed. A Slacker with an equippable
pet (e.g. an Engineer's Drone) obeys the same rules for the pet
that the Slacker does regarding attributes and allowed equipment.
The
Slacker must complete all quests for any given act before moving
on to the next act, but full-clearing is optional. Slackers must
journey solo or with similarly-challenged variants only, ideally
other Slackers. They prefer not to associate with anyone that can
show them up by blazing through the minions of Hell faster than
they can.
Slackers
see no reason to suffer undue pain and suffering for a cause as
unimportant (in their view of things) as ending the demonic invasion.
A slacker who finds him or herself at death's door too frequently
in pursuit of a quest will tend to abandon it for the moment, and
return later better prepared, rather than bull blindly forward,
making progress in small increments by sheer persistence. That said,
a slacker who is adventuring with others, and finds himself taking
a dirt nap, is perfectly within his rights to rejoin his companions
with all due speed so as not to inconvenience them. (Translation:
progress by graveyard zerg-swarming is discouraged, but this is
a judgement call area. An occasional death is ok; repeated deaths
in a short interval mean you're in over your head and should consider
quitting, rethinking your approach, and starting again from the
nearest station -- especially in a party wipe situation. Exception:
the 5 tests of the truths. These are FPS-styled mini-games, and
as such, a quick respawn after death and an immediate return to
the fray is to be expected and encouraged.)
Version
0.02 Notes
------------------
- Updated after having had a test character complete Normal difficulty.
Future fine-tuning of the variant to adjust the challenge to desired
levels for Nightmare/Hell is probably a given. At this point it
is also designed to be played in 'normal' mode, and may need adjustments
for subscriber-only modes such as Elite and Hardcore.
- Hell difficulty is as yet unavailable, and the specifics of when
and under what form it will be released are as yet unclear. For
the moment, the variant is targetted to having the variant restrictions
removed by the time the character completes Hell difficulty, but
this could change.
- Completion of acts 1-6 refers to discovering each of the 5 truths,
plus defeating Sydonai and completing the game, once per each difficulty
level (Normal / Nightmare / Hell.)
Original
Thread
|