Skills
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Evoker
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Summoner
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Afterlife
(clvl 25)
Draining the remnants of life energy from nearby corpses reinvigorates
the Cabalist. |
Afterlife
(clvl 1)
Draining the remnants of life energy from nearby corpses reinvigorates
the Cabalist. |
Drain
Life (clvl 15)
The Cabalist heals by draining away the life of healthy foes.
While focused on an enemy |
Drain
Life (clvl 10)
The Cabalist heals by draining away the life of healthy foes.
While focused on an enemy |
Brom's
Curse (clvl 5)
An ancient curse is called upon the Cabalist's enemies that
restores a small amount of life to all who attack the marked
foes. |
Brom's
Curse (clvl 20)
An ancient curse is called upon the Cabalist's enemies that
restores a small amount of life to all who attack the marked
foes. |
Elemental
Drain (clvl 20)
The Cabalist taps the core essence of the enemy, adopting its
ability to withstand elemental attacks. |
Elemental
Drain (clvl 30)
The Cabalist taps the core essence of the enemy, adopting its
ability to withstand elemental attacks. |
Spectral
Curse (clvl 25)
This devastating curse unleashes its power only upon the death
of the Evoker's marks, tearing through nearby enemies with
unholy devastation. Affects up to 6 targets.
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Blood
Surge (clvl 10)
By channeling the dark powers through the Summoner's veins,
health is exchanged for arcane power. |
Drain
Power (clvl 5)
The Evoker reaches into the dark core of the enemy's being and
draws upon the energies found there. |
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Blink
(clvl 20)
The Cabalist momentarily passes through the nether realm, instantly
traveling several meters in our world. |
Blink
(clvl 25)
The Cabalist momentarily passes through the nether realm, instantly
traveling several meters in our world. |
Word
of Fear (clvl 1)
Uttering this command causes demons surrounding the Cabalist
to flee in terror. |
Word
of Fear (clvl 5)
Uttering this command causes demons surrounding the Cabalist
to flee in terror. |
Arcane
Shield (clvl 10)
The surrounding energy that permeates the Burn is warped to
bolster the Evoker's shields. The Evoker must remain stationary
to maintain this spell.
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Concentrate
Damage (clvl 20)
The Evoker attunes mind and spirit to channel spell energies
for maximum effect. The Evoker must remain stationary to maintain
this spell. |
Blood
Link (clvl 5)
The summoner sacrifices up to 40% of current health to a demonic
minion. |
Dual
Focus (clvl 5)
Specialized training allows the Evoker to harness the power
of two focus items at once. |
Summoning
Circle (clvl 15)
The Summoner focuses the dark energies of the netherworld through
an arcane symbol of power, granting minions increased fortitude.
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Summon
Witch Doctor (clvl 10)
The Summoner binds a Witch Doctor, commanding it to augument
and heal summoned elementals and allies.
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Spectral
Bolt (clvl 1)
The Evoker fires a bolt of spectral energy that splits several
times, reaching its true potential at a distance. |
Hand
of Nostrum (clvl 15)
The Summoner enchants the Witch Doctor minion with a great mystic
regenerative spell. |
Spectral
Lash (clvl 10)
The Evoker channels the powers of the netherworld into a devastating
tendril of spectral energy. While focused on an enemy, costs
16 power per second. |
Dominate
(clvl 15)
The Summoner orders the Witch Doctor minion to try to take over
the mind of an enemy demon. |
Spectral
Lash Mastery (clvl 25)
Enemies killed by Spectral Lash explode with spectral enery,
which can damage and phase nearby enemies. |
Summon
Warper (clvl 20)
The Summoner enslaves a Warper, binding it to fight against
its vile bretheren. |
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Spectral
Strike (clvl 25)
The Summoner commands the Warper minion to use its dark powers
to assail a single enemy. |
Demonspine
(clvl 5)
The Evoker gathers the bones from fallen fiends and forms a
vicious spear that can pierce the hides of multiple demons.
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Summon
Spectral Elemental (clvl 10)
Conjures an elemental creature from the spectral plane to fight
for the Summoner. Reduces the summoner's Power pool by 35. |
Bone
Shards (clvl 10)
The Evoker casts jagged shards of demonic bone in all directions,
stunning and knocking back nearby enemies. |
Elemental
Nova (clvl 20)
The Summoner taps into the core energy binding the Elemental
to this world and unleashes it in an explosive torrent. Each
Elemental deals 100% of its normal elemental attack damage to
all enemies within 6 m.
Special Effect Attack Strength increased by 100%. |
Skullsplitter
(clvl 20)
The Evoker throws an imbued skull culled from the corpses of
defeated demons that explodes into several diabolical pieces.
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Master
of the Elements (clvl 30)
Tapping into the Well of Darkness has given the Summoner a better
understanding of the powers of the elements, facilitating their
conjuring. |
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Venomous
Spirit (clvl 5)
The Evoker unleashes a terrifying apparition created from the
noxious atmosphere of the Burn. Note:The spirit does toxic damage
and has a chance to fear the target. It is able to turn 180
degrees to home in on the target it locked on to. However it
moves rather slowly and dissipates when it runs into an obstacle.
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Venom
Armor (clvl 15)
The Evoker draws upon the essence of the underworld, creating
an armored covering of deadly poison.
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Swarm
(clvl 25)
The Evoker throws a glass sphere containing a hive of genetically
altered wasps. When the sphere bursts, the poisonous swarm
is released. Note: Damage and elemental attack dependent on
equipped Focus items.
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