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Imperium Nineteen - Pac Crystallica          

Imperia

Sponsor: Sullla
Opening Date: Wednesday, April 8, 2009
Duration: Six Weeks
Map Generation: Random (unedited)

Race: Silicoids
Difficulty: Hard
Galaxy Size: Huge
Opponents: Five
Color: Blue
Events: On

Scenario: The Imperia borrow a concept from our Civilization series: the Huge Map MegaScenario! Can you build an empire that truly stands the test of time?

This game invites players to explore the extreme late-game gadgets and toys by playing out a full 500 turn match on a Huge playing surface. You must Abstain from voting for yourself in all elections before 2800, although you are free to vote for an opponent, provided doing so does not result in their winning the game! The scoring rewards players for balancing expansion with diplomacy, acquiring the maximum amount of territory while penalizing aggressive actions.

Variant: You may not ask races to declare war upon each other in this game at any point in time.

SCORING:

Base Score: 50 points for each planet controlled in 2800AD

+25 points for each of your planets with a population of 220 or greater in 2800AD
+25 points for each of your rivals at "Relaxed" relations or better in 2800AD
+5 points for each "Advanced" tech discovered in EACH field

SCORING MULTIPLIER: The following bonuses and penalties are totaled, then applied.

Aggression Penalty:
0% penalty - For invading your Blood Enemy
-20% Penalty - One time penalty for invading any race besides your Blood Enemy.
-20% Penalty - For each race not your Blood Enemy whose territory you invade.

Survival Penalty:
10% Scoring Bonus - If no rivals ever qualify to become your Blood Enemy.
0% Penalty - If at least four of your original five rivals survive to game's end.
-5% Penalty - For EACH race eliminated after the second. (Less than four rivals left.)
-25% Penalty - Failure to eliminate your Blood Enemy by game's end.
-40% Penalty - Failure to achieve a Victory (of any sort) in 2800. Incomplete games and Council losses are eligible for scoring but will incur this penalty. (You may intentionally retire if things go badly and you anticipate losing more score than this.)

BLOOD FEUD:
* You may only have one Blood Enemy.
* Only races who commit war crimes can become your Blood Enemy. War crimes:
1) Declaring war on you for any reason.
2) Any civ who eliminates another civ from the game (the one who delivers the death blow). If you do not have a proper message, guesswork with reasonable evidence is OK. Example: Suppose the Mrrshans are eliminated before you ever contact them, but you discover Fierias to be owned by the Sakkra. That's good evidence that the lizards did it.
* You may choose your Blood Enemy at any point prior to completing the tech tree.
* You do not have to have a Blood Enemy if you do not want one. You must decide before your race completes the tech tree.
* If no war crimes are committed by anybody before you complete the tech tree, you will not have a Blood Enemy. (This is exceedingly unlikely in MOO!)
* The first race to capture any of your planets automatically becomes your Blood Enemy. If you let a planet be captured or razed, you lose the ability to choose who will be your Blood Enemy.
* If you have already chosen an eligible Blood Enemy, further provocations by other rivals will not matter. You only get one Blood Enemy.

DEFENSIVE WAR:
You cannot control who will decide to declare war on you. There are no penalties associated with defending yourself. You may freely attack the ships of any race who has declared war on you, so long as you are within friendly or neutral territory. (Planets of races with whom you have an alliance are neutral territory, as well as unclaimed planets.) If you attack any enemy unit at one of their worlds, that is considered an invasion. If you bombard population or improvements at an enemy planet, or capture an empty undefended planet, that is considered an invasion.
Aggression Penalties apply only once per race, so once you have invaded a particular civilization, you have suffered the maximum penalty and are free to invade and attack that race as often as you like with no additional penalty other than that incurred if the target race is eliminated from the game (by anybody).
Exempt from the "invasion" rule is recapturing any planet that you previously owned but lost by force, as those are rightfully YOUR worlds, to take back what belonged to you.
Note: Master of Orion does not contain the neat distinction between war and peace present in the Civilization games. AI races are considered to be "at war" with the player if they 1) recall their ambassador and/or relations plunge to Feud status OR 2) bombard one of the player's planets OR 3) launch an invasion of one of the player's worlds with ground troops, succeed or fail. Brush wars where both the player and the AI race continue trading as normal do not constitute an invasion.

Use your best judgment. It should be mostly obvious if you are at war with an AI race or not.

REMINDER: Copy and paste these rules to a file on your system so you can refer to them without having to log on, and in case the RB site is down at any point, you won't be stuck. Also be sure to keep a copy of your final save from 2799AD, in case any questions arise.

Closing Day: Monday, May 18. Reports due by the end of May 19, your local time.

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