Sponsor:
Sullla
Opening Date: Wednesday, April 8, 2009
Duration: Six Weeks
Map Generation: Random (unedited)
Race:
Silicoids
Difficulty: Hard
Galaxy Size: Huge
Opponents: Five
Color: Blue
Events: On
Scenario:
The Imperia borrow a concept from our Civilization series: the Huge Map
MegaScenario! Can you build an empire that truly stands the test of time?
This game
invites players to explore the extreme late-game gadgets and toys by playing
out a full 500 turn match on a Huge playing surface. You must Abstain
from voting for yourself in all elections before 2800, although you are
free to vote for an opponent, provided doing so does not result in their
winning the game! The scoring rewards players for balancing expansion
with diplomacy, acquiring the maximum amount of territory while penalizing
aggressive actions.
Variant:
You may not ask races to declare war upon each other in this game at any
point in time.
SCORING:
Base Score:
50 points for each planet controlled in 2800AD
+25 points
for each of your planets with a population of 220 or greater in 2800AD
+25 points for each of your rivals at "Relaxed" relations or
better in 2800AD
+5 points for each "Advanced" tech discovered in EACH field
SCORING
MULTIPLIER: The following bonuses and penalties are totaled, then
applied.
Aggression
Penalty:
0% penalty - For invading your Blood Enemy
-20% Penalty - One time penalty for invading any race besides your Blood
Enemy.
-20% Penalty - For each race not your Blood Enemy whose territory you
invade.
Survival
Penalty:
10% Scoring Bonus - If no rivals ever qualify to become your Blood Enemy.
0% Penalty - If at least four of your original five rivals survive to
game's end.
-5% Penalty - For EACH race eliminated after the second. (Less than four
rivals left.)
-25% Penalty - Failure to eliminate your Blood Enemy by game's end.
-40% Penalty - Failure to achieve a Victory (of any sort) in 2800. Incomplete
games and Council losses are eligible for scoring but will incur this
penalty. (You may intentionally retire if things go badly and you anticipate
losing more score than this.)
BLOOD
FEUD:
* You may only have one Blood Enemy.
* Only races who commit war crimes can become your Blood Enemy. War crimes:
1) Declaring war on you for any reason.
2) Any civ who eliminates another civ from the game (the one who delivers
the death blow). If you do not have a proper message, guesswork with reasonable
evidence is OK. Example: Suppose the Mrrshans are eliminated before you
ever contact them, but you discover Fierias to be owned by the Sakkra.
That's good evidence that the lizards did it.
* You may choose your Blood Enemy at any point prior to completing the
tech tree.
* You do not have to have a Blood Enemy if you do not want one. You must
decide before your race completes the tech tree.
* If no war crimes are committed by anybody before you complete the tech
tree, you will not have a Blood Enemy. (This is exceedingly unlikely in
MOO!)
* The first race to capture any of your planets automatically becomes
your Blood Enemy. If you let a planet be captured or razed, you lose the
ability to choose who will be your Blood Enemy.
* If you have already chosen an eligible Blood Enemy, further provocations
by other rivals will not matter. You only get one Blood Enemy.
DEFENSIVE
WAR:
You cannot control who will decide to declare war on you. There are no
penalties associated with defending yourself. You may freely attack the
ships of any race who has declared war on you, so long as you are within
friendly or neutral territory. (Planets of races with whom you have an
alliance are neutral territory, as well as unclaimed planets.) If you
attack any enemy unit at one of their worlds, that is considered an invasion.
If you bombard population or improvements at an enemy planet, or capture
an empty undefended planet, that is considered an invasion.
Aggression Penalties apply only once per race, so once you have invaded
a particular civilization, you have suffered the maximum penalty and are
free to invade and attack that race as often as you like with no additional
penalty other than that incurred if the target race is eliminated from
the game (by anybody).
Exempt from the "invasion" rule is recapturing any planet that
you previously owned but lost by force, as those are rightfully YOUR worlds,
to take back what belonged to you.
Note: Master of Orion does not contain the neat distinction between war
and peace present in the Civilization games. AI races are considered to
be "at war" with the player if they 1) recall their ambassador
and/or relations plunge to Feud status OR 2) bombard one of the player's
planets OR 3) launch an invasion of one of the player's worlds with ground
troops, succeed or fail. Brush wars where both the player and the AI race
continue trading as normal do not constitute an invasion.
Use your
best judgment. It should be mostly obvious if you are at war with an AI
race or not.
REMINDER:
Copy and paste these rules to a file on your system so you can refer to
them without having to log on, and in case the RB site is down at any
point, you won't be stuck. Also be sure to keep a copy of your final save
from 2799AD, in case any questions arise.
Closing
Day: Monday, May 18. Reports due by the end of May 19, your local
time.
Download
Imperium Nineteen!
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