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Imperium Two - Hydrophobia          

Imperia

Sponsor: Sirian
Opening Date: Saturday, May 1
Duration: Three and a half weeks
Map Generation: Edited slightly

Civilization: Mrrshan
Difficulty: Average
Galaxy Size: Large
Opponents: Five
Color: Green
Victory: Extermination is not permitted! (See the variant rules).

      

Scenario Concept: Growl-hiss. We hate water! Or at least, too much of it. Water's great to drink or hose down the shuttlecraft, but we don't want it on our fur! No cold, damp, overly rainy climates. Snow is worse! Find us some decent places to live, will you?

Variant Rules: Player is to have no interest in Ocean or Tundra planets!

* Player may not settle any Ocean planet, ever.
* Player may not settle any Tundra planet, unless another civ has transformed it to a Minimal environment planet first.
* Player must leave orbit upon scouting any Ocean or Tundra planet, not to return.
* No warfare may be conducted against Tundra or Ocean planets. We don't care who lives there. Let them be. Don't even go there.
* Must win via the high council, so don't reduce the galaxy to one AI civ or you lose! Don't lose in the high council, as Final War is not an option for this event. We'd rather live under somebody else's rule than have to go to some watery hellhole to fight for independence.


Scoring:

1 pts - each year before 2600AD that you win the election. (eg: 2475AD = 125 pts).
1 pts - each planet you possess when the game ends.

5 pts - glassing Altair, counts only once. (That'll teach those filthy Alkaris!)
5 pts - unanimous support - all 5 AI's survive, all but the opponent vote for you to win.

10 pts - mastering Orion
10 pts - researching any future tech (Advanced ??? Tech I, etc), counts only once.

25 pts - conquering the galaxy (you possess all except the ocean and tundra planets).

Results listed by scenario points, as totaled from the above options.


Reporting:

Your game summary must include the victory or loss date, your final number of systems owned, and other relevant scoring info as shown above. If the game ends suddenly and you haven't saved, reload from autosave and then save. You may need the final saved game.

Losing players can still score something. Please record your results if you play.


Comments: I wanted to try one edited map and see how that plays. The potential to tailor scenarios for down the line is strong, but the editing tasks are... involved. The map editing tools are less than perfect, but functional. Savvy vets will be able to spot about half of my map edits this time around. Hey, it may not look polished, but it should play OK. I can do better to "hide" the edits with more work, but I wanted to get this one going quickly, so there you go. Good luck with this event!


Closing Day: Monday, May 24. Reports due by May 25.

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