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[V] YAWP - High Elf Mage - Hocus


Well, this is my first L50 character and my first ***WINNER***. Even though I stopped playing it for a few months, it was a real blast to play. :) Big
thanks to the folks in #angband who were a great help.

[Angband 2.9.3 Character Dump]

Name Hocus Self RB CB EB Best
Sex Male Age 103 STR! 18/100 +1 -5 +7 18/130
Race High-Elf Height 64 INT! 18/100 +3 +3 +0 18/160
Class Mage Weight 160 WIS! 18/100 -1 +0 +3 18/120
Title ***WINNER*** Status 34 DEX! 18/100 +3 +1 +8 18/220
HP 663/663 Maximize Y CON! 18/100 +1 -2 +7 18/160
SP 329/329 Preserve Y CHR! 18/100 +5 +1 +3 18/190

Level 50 Armor [57,+236] Saving Throw Heroic
Cur Exp 10668161 Fight (+31,+19) Stealth Excellent
Max Exp 10668161 Melee (+40,+27) Fighting Legendary
Adv Exp ******** Shoot (+40,+9) Shooting Legendary
Blows 6/turn Disarming Superb
Gold 13370600 Shots 2/turn Magic Device Legendary
Perception Good
Burden 303.7 lbs Infra 70 ft Searching Fair

You are one of several children of a Teleri Ranger. You
have light grey eyes, wavy black hair, and a fair
complexion.

[Last Messages]

> Examining The Arkenstone of Thrain...
> Illegal object choice (equip)!
> Examining Chaos Dragon Scale Mail (-2) [30,+18]...
> Examining The Iron Helm of Dor-Lomin [5,+20] (+4)...
> Examining The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)...
> Examining The Pair of Metal Shod Boots of Thror [6,+15] (+3)...
> You drop a Bolt of Wounding (1d5) (+16,+14) (w).
> You have 14 Bolts of Wounding (1d5) (+16,+14) (w).
> You drop 14 Bolts of Wounding (1d5) (+16,+14) (w).
> You have no more Bolts of Wounding (1d5) (+16,+14) (w).
> There is a wall in the way!
> You have 4 Scrolls titled "riso conwerg" of Identify {10% off} (p).
> In your pack: The Ring of Power (Nenya) (+2) (u).
> You have 3 Scrolls titled "riso conwerg" of Identify {10% off} (p).
> Illegal command for macros!

This was just me making sure I had *ID*'ed all of my equipment. :)


[Character Equipment]

a) an Executioner's Sword of Extra Attacks (4d5) (+9,+8) (+2 attacks)

I found this baby about halfway through my character's life and used it ever
since.

b) a Heavy Crossbow of Extra Shots (x4) (+9,+9) (+1)

Didn't see a lot of use, apart from finishing off fleeing Uniques.

c) an Adamantite Ring of Speed (+12)
d) an Adamantite Ring of Speed (+12)

Finding these two was really nice. I must have found at least 20 - 30
RoS's this game alone - it was incredible.

e) The Amulet of Ingwe (+3)
It can be activated for...
dispel evil (x5)
...if it is being worn.
It affects your wisdom.
It affects your charisma.
It affects your infravision.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to cold.
It allows you to see invisible monsters.
It provides immunity to paralysis.
f) The Arkenstone of Thrain
It can be activated for...
clairvoyance
...if it is being worn.
It provides light (radius 3) forever.
It allows you to see invisible monsters.
It provides resistance to life draining.
g) Chaos Dragon Scale Mail (-2) [30,+18]

Worn purely for the disenchantment resistance. :)

h) a Shadow Cloak of Aman [6,+28] (+1 to stealth)
It provides resistance to nether.
i) The Large Metal Shield of Anarion [5,+20]
It sustains your strength.
It sustains your intelligence.
It sustains your wisdom.
It sustains your dexterity.
It sustains your constitution.
It sustains your charisma.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.

Was using Thorin up until the battle with Morgy.

j) The Iron Helm of Dor-Lomin [5,+20] (+4)
It affects your strength.
It affects your dexterity.
It affects your constitution.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to light.
It provides resistance to blindness.
It provides permanent light.
It gives telepathic powers.
It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for...
a magical arrow (150)
...if it is being worn.
It affects your dexterity.
It provides resistance to acid.
It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Thror [6,+15] (+3)
It affects your strength.
It affects your constitution.

These are pretty terrible considering the other boots available, but it was
the best I could find. =\


[Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {40% off}
b) 3 Books of Magic Spells [Conjurings and Tricks] {40% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {40% off}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistance of Scarabtarices] {!k!k!v!v!d!d}
f) a Book of Magic Spells [Mordenkainen's Escapes] {!k!k!v!v!d!d}
g) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!k!v!v!d!d}
h) a Book of Magic Spells [Tenser's Transformations] {!k!k!v!v!d!d}
i) a Book of Magic Spells [Raal's Tome of Destruction]

Morgoth dropped this. Yup, I meleed him to death, having not found a single
copy all game.

j) 9 Azure Potions of Cure Critical Wounds {40% off}
k) 43 Dark Red Potions of Healing
l) 10 Orange Speckled Potions of Healing {40% off}
m) 4 Purple Potions of Life

Didn't end up using any of these. Oh well.

n) 8 Red Speckled Potions of Restore Mana
o) 14 Scrolls titled "blaanep val" of Teleportation {50% off}
p) 3 Scrolls titled "riso conwerg" of Identify {10% off}
q) a Magnesium Rod of Recall
r) a Silver-Plated Rod of Healing
s) 2 Cottonwood Staffs of Teleportation (0 charges)

Drained by a certain nasty person. :P

t) The Ring of Power (Narya) (+1)
It can be activated for...
large fire ball (120)
...if it is being worn.
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It affects your speed.
It sustains your strength.
It sustains your dexterity.
It provides immunity to fire.
It slows your metabolism.
It speeds your regenerative powers.
It allows you to see invisible monsters.
It provides immunity to paralysis.

Kept in my inventory to swap in against certain foes, such as Cerberus and
Gothmog.

u) The Ring of Power (Nenya) (+2)
It can be activated for...
large frost ball (200)
...if it is being worn.
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It affects your speed.
It sustains your intelligence.
It sustains your wisdom.
It provides immunity to cold.
It induces feather falling.
It speeds your regenerative powers.
It allows you to see invisible monsters.
It provides immunity to paralysis.
It provides resistance to life draining.

Morgoth dropped it. Too bad I didn't find it earlier. :)

v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It affects your infravision.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to poison.
It provides resistance to light.
It provides resistance to dark.
It provides resistance to confusion.
It provides resistance to nexus.
It provides permanent light.
It gives telepathic powers.
It allows you to see invisible monsters.
It is permanently cursed.

Even this nice Crown couldn't save ol' Morgy. :)

w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It is especially deadly against natural creatures.
It fights against evil with holy fury.
It strikes at undead with holy wrath.
It strikes at demons with holy wrath.
It is especially deadly against orcs.
It is especially deadly against trolls.
It is a great bane of dragons.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It gives telepathic powers.
It allows you to see invisible monsters.
It induces earthquakes.
It aggravates nearby creatures.

Ouch. I can see I was in for a world of hurt if not for GoI. :)

[Home Inventory]

a) 2 Silver Staffs of Power (3 charges)
b) 2 Redwood Staffs of Holiness (4 charges)
c) 5 Redwood Staffs of Holiness (3 charges)

Saved these 3 lots of staves for the final battle, having read somewhere
that they are useful. And whaddya know? I forgot to take them. :)

d) an Obsidian Ring of Damage (+19)
e) The Ring of Barahir (+1)
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It affects your stealth.
It provides resistance to poison.
f) The Necklace of the Dwarves (+3)
It affects your strength.
It affects your constitution.
It affects your infravision.
It provides permanent light.
It speeds your regenerative powers.
It allows you to see invisible monsters.
It provides immunity to paralysis.
g) The Chain Mail of Arvedui (-2) [14,+13] (+2)
It affects your strength.
It affects your charisma.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to shards.
It provides resistance to nexus.
h) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
It can be activated for...
door and trap destruction
...if it is being worn.
It affects your intelligence.
It affects your wisdom.
It affects your constitution.
It provides resistance to acid.
It provides resistance to poison.
It provides resistance to confusion.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It affects your strength.
It affects your dexterity.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to confusion.
It provides resistance to sound.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It affects your constitution.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to confusion.
It provides resistance to sound.
It provides resistance to nexus.
k) The Small Metal Shield of Thorin [3,+25] (+4)
It affects your strength.
It affects your constitution.
It provides immunity to acid.
It provides resistance to confusion.
It provides resistance to sound.
It provides resistance to chaos.
It provides immunity to paralysis.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to light.
It provides resistance to dark.
m) The Steel Helm of Hammerhand [6,+20] (+3)
It affects your strength.
It affects your dexterity.
It affects your constitution.
It provides resistance to acid.
It provides resistance to nexus.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
It affects your searching.
It fights against evil with holy fury.
It is especially deadly against orcs.
It does extra damage from fire.
It provides resistance to fire.
It provides resistance to light.
It slows your metabolism.
It provides permanent light.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It affects your dexterity.
It affects your attack speed.
It is especially deadly against natural creatures.
It fights against evil with holy fury.
It strikes at undead with holy wrath.
It allows you to see invisible monsters.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It affects your strength.
It is especially deadly against trolls.
It is a great bane of dragons.
It slows your metabolism.
It speeds your regenerative powers.
It provides immunity to paralysis.
q) The Executioner's Sword 'Crisdurian' (4d5) (+17,+18)
It fights against evil with holy fury.
It strikes at undead with holy wrath.
It is especially deadly against orcs.
It is especially deadly against trolls.
It is especially deadly against giants.
It is especially deadly against dragons.
It allows you to see invisible monsters.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for...
drain life (120)
...if it is being worn.
It affects your wisdom.
It affects your constitution.
It is especially deadly against dragons.
It slows your metabolism.
It gives telepathic powers.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It affects your strength.
It affects your constitution.
It affects your stealth.
It strikes at demons with holy wrath.
It is especially deadly against orcs.
It is especially deadly against trolls.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to blindness.
It induces feather falling.
It speeds your regenerative powers.
It allows you to see invisible monsters.
It provides immunity to paralysis.
t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for...
mass genocide
...if it is being worn.
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It fights against evil with holy fury.
It strikes at undead with holy wrath.
It is especially deadly against orcs.
It does extra damage from frost.
It provides immunity to cold.
It allows you to see invisible monsters.
It provides immunity to paralysis.
It has been blessed by the gods.

I love to collect artifacts... no real reason for keeping them. :)


[Options]

Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

-Hocus

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