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[V] [YAWP] Dwarf Priest - Hocus


Well, I did it again - I won. :)Just thought some of you old Angbanders might appreciate it, or at the very least some of the awesome gear I found. :)

Morgoth was defeated with the Sea of Runes + Orb of Draining tactic.

Enjoy. :)

[Angband 2.9.6 alpha Character Dump]

Name Dwadin Self RB CB EB Best
Sex Male Age 48 STR! 18/100 +2 -1 +10 18/210
Race Dwarf Height 48 INT! 18/100 -3 -3 +4 18/80
Class Priest Weight 160 WIS! 18/100 +2 +3 +6 18/210
Title ***WINNER*** Status 86 DEX! 18/100 -2 -1 +10 18/170
HP 973/973 Maximize Y CON! 18/100 +2 +0 +8 18/200
SP 399/399 Preserve Y CHR! 18/100 -3 +2 +2 18/110

Level 50 Armor [54,+104] Saving Throw Legendary
Cur Exp 11021967 Fight (+39,+33) Stealth Superb
Max Exp 11021967 Melee (+48,+44) Fighting Legendary
Adv Exp ******** Shoot (+49,+14) Shooting Legendary
Blows 6/turn Disarming Superb
Gold 11737123 Shots 1/turn Magic Device Heroic
Perception Fair
Burden 248.2 lbs Infra 50 ft Searching Fair

You are the only child of a Dwarven Priest. You are a well
liked child. You have dark brown eyes, straight black
hair, a one foot beard, and a dark complexion.

[Last Messages]

> You have finished the tunnel.
> There is a searing blast of light!
> There is a searing blast of light!
> There is a searing blast of light!
> You combine some items in your pack.
> There is a searing blast of light!
> There is a searing blast of light!
> The Scruffy little dog wakes up.
> There is a searing blast of light!
> There is a searing blast of light!
> There is a searing blast of light!
> There is a searing blast of light!


[Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
It affects your dexterity.
It affects your attack speed.
It is especially deadly against natural creatures.
It fights against evil with holy fury.
It strikes at undead with holy wrath.
It allows you to see invisible monsters.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Sauron @ 4950'}
It can be activated for fire branding of bolts every 999 turns if it is
being worn.
It affects your speed.
It provides resistance to fire.
c) a Platinum Ring of Speed (+11)
d) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns if
it is being worn.
It affects your strength.
It affects your dexterity.
It affects your constitution.
It provides resistance to fear.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It can be activated for heal (500) every 200 turns if it is being worn.
It affects your strength.
It affects your wisdom.
It affects your charisma.
It affects your speed.
It provides resistance to fire.
It provides resistance to poison.
It provides resistance to fear.
f) The Arkenstone of Thrain
It can be activated for detection every 30+d30 turns if it is being worn.
It provides resistance to light.
It provides resistance to dark.
It allows you to see invisible monsters.
It provides resistance to life draining.
g) Power Dragon Scale Mail (-3) [40,+15]
h) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep II every 55 turns if it is being worn.
It affects your intelligence.
It affects your wisdom.
It affects your stealth.
It affects your speed.
It provides resistance to acid.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It affects your strength.
It affects your constitution.
It provides immunity to acid.
It provides resistance to fear.
It provides resistance to sound.
It provides resistance to chaos.
It provides immunity to paralysis.
It aggravates nearby creatures.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It affects your intelligence.
It affects your wisdom.
It provides resistance to blindness.
It gives telepathic powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for a magical arrow (150) every 30+d30 turns if it is
being worn.
It affects your dexterity.
It provides resistance to acid.
It provides immunity to paralysis.
l) a Pair of Hard Leather Boots of Elvenkind [3,+8] (+5)


[Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4, 10% off}
e) a Holy Book of Prayers [Ethereal Openings] {@p5!k!k!d!d!v!v}
f) a Holy Book of Prayers [Godly Insights]
g) a Holy Book of Prayers [Purifications and Healing] {@p6!k!k!d!d!v!v}
h) a Holy Book of Prayers [Holy Infusions]
i) a Holy Book of Prayers [Wrath of God]
j) 8 Gold Speckled Potions of Speed {10% off}
k) 38 Misty Potions of Healing
l) 9 Purple Potions of Healing
m) 6 Metallic Blue Potions of Life
n) 14 Dark Blue Potions of Restore Mana
o) 2 Titanium Rods of Recall
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It affects your infravision.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to poison.
It provides resistance to fear.
It provides resistance to light.
It provides resistance to dark.
It provides resistance to confusion.
It provides resistance to nexus.
It provides resistance to nether.
It provides permanent light.
It gives telepathic powers.
It allows you to see invisible monsters.
It is permanently cursed.
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It is especially deadly against natural creatures.
It fights against evil with holy fury.
It is especially deadly against orcs.
It is especially deadly against trolls.
It is a great bane of dragons.
It is a great bane of demons.
It is a great bane of undeads.
It gives telepathic powers.
It allows you to see invisible monsters.
It induces earthquakes.
It aggravates nearby creatures.


[Home Inventory]

a) 9 Scrolls titled "aksbyt lecheng" of Identify
b) 2 Aluminum Rods of Healing
c) a Calcite Ring of Constitution (+6)
d) a Ruby Ring of Damage (+13)
e) a Platinum Ring of Speed (+7)
f) a Tortoise Shell Amulet of Wisdom (+5)
g) The Amulet of Ingwe (+3)
It can be activated for dispel evil (x5) every 50+d50 turns if it is being
worn.
It affects your intelligence.
It affects your wisdom.
It affects your charisma.
It affects your infravision.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to cold.
It allows you to see invisible monsters.
It provides immunity to paralysis.
h) The Jewel 'Evenstar'
It can be activated for restore life levels every 150 turns if it is being
worn.
It sustains your intelligence.
It sustains your wisdom.
It sustains your constitution.
It provides resistance to cold.
It provides resistance to dark.
It provides resistance to life draining.
i) an Amber Amulet of Devotion (+3)
j) The Palantir of Westernesse (+2)
It can be activated for clairvoyance every 50+d50 turns if it is being
worn.
It affects your intelligence.
It affects your wisdom.
It affects your searching.
It affects your infravision.
It provides resistance to blindness.
It provides resistance to chaos.
It gives telepathic powers.
It allows you to see invisible monsters.
It aggravates nearby creatures.
It drains experience.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
It can be activated for genocide every 500 turns if it is being worn.
It affects your strength.
It affects your charisma.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to dark.
It provides resistance to disenchantment.
l) The Cloak 'Colannon' [1,+15] (+3)
It can be activated for teleport every 45 turns if it is being worn.
It affects your stealth.
It affects your speed.
It provides resistance to nexus.
m) The Cloak 'Colluin' [1,+15]
It can be activated for resistance (20+d20 turns) every 111 turns if it is
being worn.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to poison.
n) a Small Leather Shield of Elvenkind [2,+13] (+2 to stealth)
It provides resistance to poison.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk rage (50+d50 turns) every 50 turns if it is
being worn.
It affects your strength.
It affects your constitution.
It sustains your strength.
It sustains your constitution.
It provides resistance to poison.
It provides resistance to fear.
It provides resistance to blindness.
It aggravates nearby creatures.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your strength.
It sustains your intelligence.
It sustains your wisdom.
It sustains your dexterity.
It sustains your constitution.
It sustains your charisma.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
q) The Steel Helm of Hammerhand [6,+20] (+3)
It affects your strength.
It affects your dexterity.
It affects your constitution.
It sustains your strength.
It sustains your dexterity.
It sustains your constitution.
It provides resistance to acid.
It provides resistance to cold.
It provides resistance to dark.
It provides resistance to nexus.
It aggravates nearby creatures.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It affects your strength.
It affects your constitution.
It affects your speed.
It fights against evil with holy fury.
It strikes at demons with holy wrath.
It does extra damage from poison.
It provides resistance to electricity.
It provides resistance to light.
It provides resistance to dark.
It provides permanent light.
It allows you to see invisible monsters.
It provides immunity to paralysis.
It aggravates nearby creatures.
s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
It affects your strength.
It affects your charisma.
It affects your stealth.
It affects your speed.
It is especially deadly against natural creatures.
It fights against evil with holy fury.
It is especially deadly against giants.
It is a great bane of undeads.
It provides resistance to cold.
It provides resistance to fear.
It provides resistance to dark.
It provides resistance to nether.
t) The Long Bow of Bard (x3) (+17,+19) (+2)
It affects your dexterity.
It affects your speed.
It affects your shooting power.
It provides immunity to paralysis.


[Options]

Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)


-Hocus

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