Class: Rogue preferred, though others may try.
Tag: No tag needed. Blobbish name preferred.
It is rumored that blobs crashed here from space and kept multiplying… but we’ll never know. Blobs live to eat. They will consume almost anything. Their life basically works out to this: eat and grow. It starts with a puny blob. But then it consumes zombies, skeletons, fallen ones, and other foods, and the blob grows, and grows, and grows…
Armor
Blobs are gooey and slimy, so armor sometimes falls off. Other armor punctures the blob, damaging and possibly even killing the blob. These armor types are allowed: Cape, Cloak, Robe, Quilted Armor, Leather Armor, Hard Leather Armor, Ring Mail, Chain Mail, Scale Mail, Breast Plate, Plate Mail, Field Plate.
Helms
Blobs hate humans the most, and since humans have skulls, blobs refuse to wear skull caps. Crowns are very sharp at the top, and will not wear those either. Allowed helms: Cap, Helm, Full Helm, Great Helm.
Jewelry
You would think it would be impossible for a blob to wear rings and amulets, considering those small things would slip off, but the blob has an advanced technique for this. They simply put them near the very middle of themselves. All rings and amulets are allowed.
Shields
Shields are their “outer slime” protection, they allow some slipping of the enemy’s weapon and can protect the blob from being damaged. This is the only melee “weapon” blobs can use. Any shield type is allowed.
Weapons
No weapons allowed (exception: see quests). Almost every weapon is sharp and can poke the blob. The other weapons are either too hard to grab on to or very awkward.
Enchantment Bans
All cursed, all +magic, holy, bronze, all +%tohit/+%damage, all +%damage, all +fire damage, all penetrate armor, all -/+ light radius, all weapon speed.
Blobs aren’t so dumb they’d used cursed items, but aren’t that smart so can’t use +magic items. +All attributes is still allowed even though it adds magic.
Blobs aren’t too bright, but are so big they can store a lot of mana.
Blobs view themselves as huge and powerful, and will not be said to have holes. –Damage From Enemies (-DFE) is very preferred, because the blob can absorb very many attacks. Blobs might accidentally light themselves on fire with a +fire weapon. +% Steal Life/Mana makes the blob last longer, and is the only allowed prefix for the weapon allowed. (See quests). Magic especially hurts blobs, so the most resist magic you can have is (1.5*clvl)%.
+Spell levels and x charges are irrelevant because blobs cannot use staves. Thorns is common among blobs, but it is not allowed on jewelry, because it will cut the blob.
Unique Bans
Demonspike Coat, Naj’s Light Plate, all unique axes, all unique bows, all unique blunt weapons, Gotterdamerung, The Bleeder, Bramble, Constricting Ring, Ring of Regha, Blackoak Shield, Split Skull Shield, all unique swords, all unique staves.
Apocalypse
Suicide blob. Once you’ve obtained a scroll, you can create a huge explosion of blob, sending out pieces of blob that hurts nearby enemies. After you cast this, you must kill yourself. Firewall is allowed only for this purpose.
Blood Star
Throw a little blob at your enemies.
Bone Spirit
Releash a consumed spirit in a blob.
Fireball
This exploding version of a firebolt is very dangerous, and has a chance of destroying the blob. Blobs must be lit on fire first (gotten hit by a fire spell/weapon/dungeon object). You can only use one per level, because of the risk.
Firebolt
Once you’ve been lit on fire you can throw some lit blob at your enemies until it wears off (you leave the level).
Firewall
See apocalypse.
Flash
Known more commonly as Flatten, blobs squish themselves down and then back to their original form quickly, causing damage to any nearby enemies. Flatten causes much less damage to the north because that is where the rest of their body is stored. Some advanced blobs (25+) can flatten twice in a row quickly.
Golem
The Blob can divert some energy to creating a “mini-blob”. However, because of the energy strain, a unique monster in nightmare/hell or hell/hell must be killed for every golem used, before it is used.
Healing
The blob uses a small amount of energy to recover blob from the surrounding area.
Infravision
The blob grows infrared detectors.
Mana Shield
A small blob forms above the blob, reducing the damage of attacks. (mandatory once obtained)
Nova
Another version of committing suicide, see apocalypse.
Phasing
The blob charges wildly through whole walls, over lava, and through monsters (although not hurting them), not knowing where it is going.
Resurrect
Raise fellow adventurers and blobs!
Stone Curse
The blob quickly rolls over the enemy, stunning it for an amount of time depending on the speed of the stun.
Telekinesis
A small part of the blob reaches forth to activate shrines, open doors, open chests, take a book from a bookcase, pick up items, or push monsters back.
Teleport
Once a blob has 250 base dexterity, 70 base magic, 300 mana, and is at least character level 30, it has the skills to move superfast and know where it’s going.
Town Portal
This spell adds weight to the blob, causing it to rip a hole in time and space.
As you may or may not know, the blob was destroyed by being frozen. Avoid Frost Charges and Snow Witches at all costs! If one hits you, you must return to town and heal at Pepin immediately, then drink 5 full heal potions.
1) Revenge
Consume the Butcher, an evil blob with a blob-slicing weapon. Must be done solo.
2) Bones
Consume King Leoric and his minions 10 times. With all those bones in you, medium type armor is allowed.
3) Rampage
Clear levels 13-16 (except for Diablo’s room), enjoying those yummy unique monsters.
4) Dessert
Not counting Diablo, kill no more than 15 monsters on dungeon level 16. After you are starving, consume Diablo, huge body and all.
5) Feast
Kill every monster in one game. Breaks are allowed (because not everyone has the time to complete a whole game) at every level with an “up to town” staircase. Continue when you have more time. If you don’t finish 5, 12, or 16, you must re-do all levels in the area (Church, Catacombs, Caves, Hell).
For example: You are just about done with level 11 but have to go. Next time you have to start from 9 again. Trips to town at anytime are allowed.
Normal: Feast I, Nightmare: Feast II, Hell: Feast III. This must be done solo.
6) Wirt's Club
After all quests are completed, you can use a Club¹ from Wirt if it has +To Hit and Life Steal. Oh, and don’t forget to consume him afterwards ; )
¹: This means a "Club" weapon itself, not "blunt" category. Thus, it must be a 1-6 damage Club.