Class: Any
Tag: GMB
During the long time in Khanduras, this hero has spent a little too much of his time throwing dice behind Ogden's, and seems to have a hard time shaking the habit now that he's back to fighting evil.
No real restrictions on items, enchantments, or uniques, but will rarely, if ever, carry expensive items instead of gold. He likes to keep gold handy just in case of the off chance that any slot machines will show up in the dungeons.
Whenever he joins the game, or every other level, he must check Wirt, just in case he's finally gotten in that fine imported Emerald Buckler of the Ages. Not necessary to travel up immediately every other clvl, but should check him the next time you go to town.
Possibly the biggest challenge here, aside from the Wirt thing draining gold in the early game, is the fact that he'll always take a Goat Shrine or Cauldron because, after all, it may be the one that turns his favorite Thinking Cap indestructible.