to my Night Elf update-
a fan of the Drow variant for both D1 and D2, naturally
I jumped at the opportunity to play Night Elves in WC3.
Night Elf features:
-Their Town Halls are trees, which collect gold on their
own if they are rooted close enough to a gold mine.
-Many of their buildings are trees, which can uproot and
attack enemy units.
-Night elf workers (wisps) harvest lumber without cutting
-Wisps get "used up" after constructing a building.
far, I have focused on the Priestess of the Moon hero, mostly
because she is the only Night Elf Hero whose primary attack
is ranged. As a result, I've had better luck keeping her
alive in battle. However, the same argument could be made
in favor of the melee Heroes- if they're more equipped to
take hits, they will be better able to survive an opponent's
attack (since you can usually expect your opponent to focus
the attack on your hero). We're still only a week or so
into the beta, with numerous balance changes ahead, so it's
probably way to early to know which hero might end up being
the most useful in battle (besides, the only reason we'd
want to know is so that we could play the other ones, right?
;) You can see in the following picture that she will sometimes
take a position behind the front line if the group is ordered
to attack and allowed to choose its own formation.