More
about Trees than you ever wanted to know
By Drasca
Here
youll find Data on Gold and Lumber Cost, Build times, attack
speeds, and destruction times of various units by three Ancients
of War. Currently this piece is focused on trees and a select
few early units/buildings, but will be expanded later. Finally,
there is a comparison of Trees of Life (Silly Beta-Folk :P) vs
Ancients of War and strategical usage of uprooted Ancients as
assault units.
First, Data.
*Gold and Lumber Cost:
Tree
of Life: 400/150
Tree of Ages total: 720/230 (Upgrade to Tree of Ages: 320/80)
Tree of Eternity total: 1070/350 (Upgrade to Tree of Ages: 350/120)
Ancient of War: 230/70
Ancient of Lore: 240/80
Ancient of Wind: 220/80
Ancient Protector: 240/100
*Starting Gold and Lumber: 750/200
*Build
time (in seconds)
Moon
well: 50 seconds
Altar of Elders: 65 seconds
Hunter's Hall: 70 seconds
(these two are the standard buildings NE players make immediately)
Archer:
20 seconds
Huntress: 35 seconds
Ballista: 45 seconds
Priestess of the Moon: 60 seconds
Demon Hunter: 50 seconds
Keeper of the Grove: 55 seconds
Ancient
of War: 60 seconds
Tree of Life: 125 seconds
Ancient Protector: 80 seconds
*LIfe/Damage/Attack Rate
Tree
of Life: 1300, 41-50, 2.5 second cooldown
Tree of Ages: 1700, 49-60, 2.5 second cooldown
Tree of Eternity: 2000, 60-74, 2.5 second cooldown
Ancient of War: 1000, 45-55, 2 second cooldown
Ancient of Lore: 900, 41-50, 2.3 second cooldown
Ancient of Wind: 900, 38-46, 2.3 second cooldown
All
Trees have normal damage when uprooted. Ancient Protector has
Siege Damage when rooted.
Ancient
Protector (uprooted): 550, 34-41, 1.5 second cooldown
Ancient Protector (rooted): 550, 52-64, 2 second cooldown
Damage
is displayed damage on unit descriptions. Actual average damage
is untested. I tested attack rate myself. I have a margin of error
of ~0.075 seconds.
**Approximate
Minimum Times for 3 Ancients of War to destroy following:
Altar
of Elders (900 hp, 2 armor): 45 seconds
Level One Priestess of the Moon: <10 seconds
Level One Demon Hunter: 13 seconds
Tree of Life: 60 seconds:
Ancient of War: 45 seconds
Moon Well: 25 seconds
Ancient
Protectors have siege damage and a minimum range when rooted.
*All
these numbers I have pulled directly from the game or tested myself.
Battle.net's wc3 guide has incorrect data. Times were done under
"Fast" game speed.
**Ancients
of War are notably slow. My tests account for some, but not all
of walk time. Times may vary due to wisp-repair, walk-time, and
other distractions. This data is to give relative comparison only,
and not to be accurately relied on for individual building destruction.
Using
Trees of Life, as clever as it may seem in Beta, is a sheer waste.
Why? Ancients of War are much more cost-effective. Let's do a
numerical analysis:
So
at a first glance, if we try as you say and build at the other
person's base, we can immediately build 3 ancients of war, or
1-2 (two being special cases) Trees of Life. Now there's still
the question of which will build faster? I can get 1-3 Huntresses
as NE in the third minute of the game with a standard build order.
5
Trees of Life cost a total of 2000 gold/750 Lumber
5 Ancients of War total 1150/350
8 Ancients of War total 1840/560
Ancients
are certainly cheaper
We see that Ancient of War has approximately
half the build time. Well what about combat effectiveness? Tree
of life certainly has more life, doesn't it? Well that will prove
true (1300 vs 1000 hp) but Ancients of War show to have better
damage and attack rate than Trees of life(45-55 vs 41-50 dmg &
2 vs 2.5 seconds).
Personal
Experience:
I have used a dozen or so ancients of war offensively as assault
units. It drives newbies mad and insane. Fortified armor works
extremely well vs the piercing towers of Undead and Orcs, usually
Humans too, as few Human players use cannon towers. It works best
when they are supported by skirmishing or ranged attack units
(by team-mates that know about your strategy) that can pick off
other units out of the ancient's range. The Ancients of War are
the ultimate meat-shield, as very few use major use of Siege equipment
or offensive Ancients of Protectors.
Types
of Tree Wars.
There
are two types, the early rush and the assault, both are a gamble
over conventional strategies, as theyre best done in smaller
maps with less travel time.
Ancient
of War rush gamble. As mentioned earlier, it is very possible
to gain 3 ancients of war into the enemys base within 2
minutes of the game. Send 2 wisps, 1 each to lumber and gold,
and the rest of the initial wisps to the enemys base. Building
more wisps is optional, as this whole thing is a gamble. By the
second minute of the game, you should have 3 ancients of war and
very little time to start attacking. Ignore the enemys units
and directly target a building. Ancients of War are assault units,
and very poor at fighting alone or against skirmishers.
So
what to destroy? The most obvious target is the enemys Town
Hall / Necropolis / Tree of Life / Great Hall. Your Ancients of
War will last the 60 seconds necessary to destroy it. Less obvious
choices for Night Elves are moon wells, which take 25 seconds
to destroy and 50 to build.
Ancient
of War assault. This is another gamble, as your base will be basically
undefended once the assault begins. This is best done with Team-mates
who are aware of your strategy. Considering mixing in a few Ancient
Protectors to hedge your bets, but more than a few is too large
a hassle, as they must be rooted for maximum effectiveness. Begin
with a singular hero for defense, either KotG or DH. Make a second
Tree of Life for wisp production and upgrade the first to Tree
of Ages and upgrade Natures blessing. After a dozen or so
Ancients are assembled. start building a "normal" army,
but with mostly ranged and fast moving mobile units.
Recall,
trees take no food, so all this while youll be at no-upkeep
and maximum gold production. This is your additional advantage.
Additionally, you may produce your army at any point where your
Ancients of War have moved. Having a near-instant army is definitely
a good thing. If you retain 10 Ancients of War, considering Huntresses
take 35 seconds to produce, and assuming you have the resources,
it should take no longer than 100 seconds to setup Ancient of
War (rooting) placement and create an army of 10 Huntresses. 130
seconds to produce an effective army of 20 huntresses. Formidable,
No? After that, you can double-click the rooted Ancients of War,
re-hot-key them and uproot them all at one time.
Ancient
Protector support: Dragons ever get in the way of expanding?
Dont want to buy more anti-air? 3-7 Ancient Protectors uprooted
and rooted in key points will make life very difficult for those
Gold Mine Creep Dragon guardians. Even more especially so when
sieging bases. Park it, armies passing by will find a huge surprise.
Ancient Protectors do splashing siege damage, so are exceptionally
nasty toward large armies.
There
is a reason these tactics are named support and assault, because
they cannot function alone. I highly recommend against trying
this alone. The Ancient of War rush is a gamble because Good Players
with well-oiled build-orders can and will have their first effective
units by 3 minute mark, giving mere seconds to find, build and
attack the enemys base. The Ancient of Wars may be very
long lasting, but they are not invincible. They can be worn down
like rock is worn down by water. If you fight conventionally afterward,
you will be at a great resource disadvantage.
There
is one more possibility, if resources are available, build a unit
mid-rush. This is hugely unlikely though, except with Team-mates
wholl lend you enough gold and lumber to build an additional
Ancient of War at the base-site. You must either have a moon well
built at your base at this point or build one. After the base
is crippled/destroyed, you may use the three ancients normally
as unit-producers or mop-up. Having an additional wisp trained,
set on auto-repair and sent along with the ancients is recommended
if resources are available. This kind of stunt can be hard to
pull off, but also very effective if done correctly.
Well,
I have enough for now. Any comments or suggestions?
-Drasca
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