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Crazy Guy in the Woods - Zifnab
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The Crazy Guy in the Woods is a Sorcerer, Warrior, or Rogue that one day inexplicably snaps, and runs into the woods. Theoretically, it can also be any variant. To make a Crazy Guy in the Woods, create a new character and mark it's name with CGW. The CGW is a role (according to Charis' rules for roles, if you are playing a CGW, you may also be another variant). The rules for the other variant take precedence over the rules for the crazy guy. Philosophy: Be nuts! have annoying hotkeys and cause general and specific mayhem where ever you go!! The CGW is a very social variant, but they are NOT stupid. They run from pks, just like anyone else. All of these quests may be performed with the help of another character.

Spells:
The CGW may only use the following spells: Charged bolt, Firebolt, Heal other, Firewall, lightning, Town Portal, Telekinesis, Flamewave, Mana Shield, Stonecurse and all level 4 spells. They can use any scrolls besides Identify or Resurrect. They cannot use non-unique staves other than the one they start out with.

Equipment:
You have a great amount of freedom when deciding what equipment to use. This is an opportunity to use all those items that were too "weird" to use before. Uniques that have no drawbacks are a no-no. Also, Obs/zods and other such super-high level items are outlawed. Items of haste are not allowed (but Items of speed and below are.) super-slow-swing items are very good (IE messy). If you find any Strange or Weird weapons, and they are an allowable item type, they MUST be worn. The last, and most restrictive rule is, no bastard swords! They have too many sharp little points, and the hilt is too small, to be safe for a Crazy dude.

Levelups:
All points must be put in a single stat until it is maxed, then you must do the same with all the others. Ranks are measured in order, from Mite (When you just start) to Apocalyptic Emu(Gold)

From Mite to Weevil:
Get to level 5 and Get a piece of equipment destroyed by the butcher from full durability.

From Weevil to Moth:
get to level 7 and kill Leoric without stunlocking him once. If you stunlock him, even once, you have to let him kill you.

From Moth to Lemming:
To visit at least 10 goat shrines. from lemming to hippo get 10 of your ears, and 10 Identify scrolls(this is the only time you are allowed to use them), set "will you be my valentine" to one of your hotkeys, and run from game to game on open b.net, Iding and dropping your ears, and hitting the hotkey! after this quest is completed, you cannot change your b.net name.

From Hippo to Llama:
For a mage and rogue: The quest for the death of Diablo. Kill all of the other monsters on Diablo's level, and trap Diablo in the maze. Then lead him out again into the open, and play tag with him, over a bunch of firewalls. The only allowed spells are: Firewall, Golem, and Guardian (only one guardian is allowed at a time) For a warrior: Kill him with spells. that simple. any spells, just make sure that Diablo is dead at the end.

From Llama to Emu: Mexican Stand off with Diablo on nightmare. You only get 1 hit on him for every hit he gets on you, so make those hits count! Also, no pots are allowed while doing the standoff.

From Emu to Apocalyptic Emu: Kill Diablo on hell level, AFTER being killed by him!

Special Event:
Sumo Wrestling This is a spectator sport, so it must be performed with 4 people in the game. On normal level, enter Diablo's level, and clear it. then strip down, leaving your stuff in town. now, have your friends make an arena around Diablo with firewalls. then enter the ring. you must push him out, using telekinesis or items of the bare. the first one out loses. Once you do this, you gain the title of Rhino. Do it on nightmare, and you are a Nightmarish Rhino Oh hell, you are a Diabolic Rhino.

Hallucination:
Like the Amazon, the CGW may get an Idea for a quest. If they can accomplish it, they should take a cursed item type (of dyslexia for instance) and wear it. Describe the quest on the Beach!

 



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