Draconian
- by
Charis and Morgane
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Draconian || Elitist || Elemental Dragons || FAQ ||
Draconian
(DRAG) These magic creatures breath and slash with claws, as they age they develop new breaths. They are born with a very weak fire breath and no effective claws. (May use firebolt but may not read any more firebolt books until they have gained their first breath). Any time: town portal, heal, heal other. Due to their size they can wear virtually no armor, shields or helms with a few exceptions... They can wear one ring on each draconian hand, but no amulet can be worn. Scale mail armor can be melded into their own scales for added and magical protection. Allowed items: Claws (Weapons): Dagger,
Falchion, Gryphon's Claw. Plus any sword with a STR requirement <=
clvl. (e.g. Sabre 17th lvl, Claymore 35th...) Backpack/worn items: They are limited to having on them two claws, one worn and one extra set of scales/cloak. Loving trinkets, the dragon will seek to one day fill the rest of his inventory with little baubles (non powerful jewels). Spells: two types of dragons exist; the player should choose one type. Both types can always use Teleport, Town Portal, Heal and other utility spells as they learn them. Type - becomes when slvls reach... Metallica Dragon Prismatic Dragon Breath Weapons: Draconians start as hatchlings with the weak fire(bolt) breath, and learn by reading books. They may not yet use other offensive spells. When the spell for the next breath has been learned to the required level, then and only then may it be cast. This becomes their new breath weapon, and the receive the new name/color. Example: A Hatchling uses firebolt alone for several levels, finding and using t.p. and heal in the meantime. When he has learned 3rd lvl holy bolt he becomes a bronze dragon, breathing firebolts and holybolts. After lightning is learned to the 6th lvl, he becomes silver, and may breath (cast) lightning, firebolt, firewall, holy bolt, and his non-offensive spells. However, do not use reading gear to gain breath levels. Rely instead upon the base magic stat as they grow smarter and stronger naturally. Draconians should read spell books naked. The only exception and appropriate use of reading gear is when a spell is at 14th level and you need magic greater than 255 to achieve 15th level. As they grow older, Draconians try to improve their small physiques to at least equal the monsters of the maze. After maxing magic or reaching adult phase they begin to add lvl ups to their physical stats, usually dexterity. They may also at any time choose to carry melee weapons to deal with creatures that are resistant/immune to their breath. Draconian Ancient: A Draconian who maxes all of its breath weapons is termed 'Ancient'. They are living libraries of Draconian lore and so can be relied upon to guide younger ones. Huge, Ancient: A Draconian with all stats and breath weapons maxed is at the pinnacle of Draconian growth. They are most often found deep in the dungeons at high difficulties. By this time they should have amassed a large hoard of treasure. Goal: Defeat Diablo on Hell difficulty, and carry in backback a collection of 30 jewels, ideally, with both occurring by 30th lvl. Credits: Original version by Charis. Playtest and rewrite by Morgane. Characters: (Changes from orig: tweaks to Mithril and Multihued spell lvls, some name changes, added some swords and shields, and notes for Dragon staff, scale mail meld and background, specified that scrolls are allowed).
Draconian
Elitist (DRAG-S) Stages Of Growth & Breath: Equipment Rules: Draconian Elitists can use any Unique dagger, scimitar, or falchion. Dragon Prefix staves are not used. They are replaced by Unique staves. For armour, any Unique rags, capes, cloaks, robes, leathers, and the Scavenger's Carapace. For headgear, any Unique caps and crowns. They may also equip any shield that they're strong enough to carry with the strength provided from wearing other Unique items or the shield itself. In the case of a Unique shield like the Dragon's Breach that requires Strength 50 (Draconian max is 45), a non-Unique strength-increasing ring may be worn temporarily to enable equipping it, and then removed immediately after. Gifts: Draconian Elitists use the standard Elitist rules, so they receive gifts when born and at every fifth level thereafter. However the Dragon's Breach shield may never be given as a gift at any time. (see Quest below) Fire Breath: Unlike most Elitists, the Draconian Elitist has complete mastery over fire and can breathe Fire Bolt and when old enough, Fireball or Elemental, at any time. Although they prefer Elemental they may choose to use Fire Bolt or Fireball during multiplay to avoid injuring their companions. Standard Bearer Quest: Since the Dragon's Breach shield is not a gift, it must be found. The Draconian Elitist must be involved in either the demise of the monster that drops it, or in an attack on the room/chamber in which it's found. When the Dragon's Breach shield is taken up and worn, the Elitist's attention turns to Level 16 where, protected from fire and sword, they can expect a full clear. A daring or well-equipped Draconian Elitist may attempt a dot solo or in a team. Credits & Characters: Created
by Morgane, based on the Draconian variant by Charis
and the Elitist variant by Da O'Toth. Edited by Zia.
Elemental Draconians Some species of Draconians have evolved in climates or conditions that have given them an affinity for a particular element. In general, they are more magical yet less physically robust than their more familiar cousins. The regular Draconian rules apply except for the changes described below. And here's a concise list of all learnable spells listed by element: The Element Of Air - Charged Bolt,
Lightning, Flash, Phasing, Chain Lightning, Teleport,
Blood Star, Telekinesis Spells In General: Elemental Draconians breathe their own element, but can also cast spells from two of the other elements listed here. I abbreviate these as OE spells ie. spells of Other Elements. Because learning a spell from another element is so taxing, an Elemental Draconian's magic stat must be 3X the number required to read the book. The exception is spells from the opposing element which may *never* be learned. (Air and Earth are opposites, and Fire and Water are opposites.) Eg. an Air Draconian (Wyvern) may read his first Firewall book once his magic is 81, but may never read a book of Stone Curse. All Draconians are able to cast Town Portal once they learn it. There is never a spell multiplier for it. Readers may be used only to gain OE spells up to the age-imposed limit. Shrines: Touching an Enchanted Shrine, Goat Shrine, or Cauldron is a disastrous occurrence and is never done willingly. If the Enchanted Shrine effect occurs, the Elemental Draconian will permanently lose the ability to cast any spells. This is because all other elements become 'opposite' to their own. They are left only with their breath abilities. Staves & Scrolls: Unlike casting learned spells/breaths, all Elemental Draconians have the freedom to use all scrolls and allowed types of Dragon Prefix staves, including ones from opposing elements. Eg. a Fire Draconian (Salamander) can use a Dragon's Composite Staff of Mana Shield because it has sharp points and is a Dragon Staff. If it was a Short Staff, he'd be out of luck because it is blunt. Jewels & Resists: Because an Elemental
Draconian must remain open to the other elements in order to cast their
spells, protection from foreign elements can sometimes be difficult. Each
of the Elemental Draconians has a native element that has a corresponding
jewels series. Harmonious Scale Meld: This is a most sought after occurrence. It requires a suit of magical Scale Mail with both a Prefix and a Suffix. The Prefix must be Diamond, Ruby or Sapphire depending on the Elemental Draconian's native element. It can have any Suffix. When such a scale meld is performed, a single Emerald item (staff) may be used.
Stages Of Growth & Breath: Spells: The Wyvern may learn Flash, Phasing and Telekinesis freely. Equipment Rules: They may use any cloak or cape, any club (not mace), any Dragon staff, but never a shield. As with any other Draconians, magical Scale Mail may be melded to their hide. A Harmonious Scale Meld is often the only way for a Wyvern to get Resist All. The native resistance jewel series is Blue through Lightning.
The Earth Draconian -- The Wyrm (WYRM) Stages Of Growth & Breath: Spells: Wyrms may learn Earth powers freely. Equipment Rules: They may use swords up to falchions and armour up to Scale Mail. They can use any shield, and any helm except a Great Helm, which is only allowable upon becoming a Great Wyrm. They can use blunt weapons up to Warhammer. Since they are very grounded creatures, they have lost their abilities to fly without assistance and to fire arrows (so they can't use bows). The native resistance jewel series is Topaz through Obsidian. They can't use Emerald, so they cannot have a Harmonious Scale Meld. Any elixirs used to increase stats must be found or won, but not received as gifts.
The Fire Draconian -- The Salamander (SALA) Stages Of Growth & Breath: Spells: No additional spell notes. Equipment Rules: They may equip caps, crowns, capes and cloaks. Salamanders will quickly lash out with their claws hoping to draw blood, so because of this they will never use slow, heavy blunt weapons. They will only equip sharp-edged daggers and Dragon Staves. Only bucklers are used as shields. The native resistance jewel series is Red through Ruby. Although they prefer lighter armour, they can use magical Scale Mail for resistance and Ruby Scale Mail for a Harmonious Scale Meld.
The Water Draconian --
The Dragon Turtle (DT) Stages Of Growth & Breath: Spells: Fire Bolt may never be cast from memory but it can be read in book or scroll form. Equipment Rules: Dragon Turtles are relatives of the larger species of the same name. In nature both use their rudder tails for defense. This holds true on land where Dragon Turtles use only blunt weapons including Dragon Staves. Blunt weapons up to flail, any shield (as natural strength allows), armour up to breastplate, and headgear up to crowns and helmets can be worn. The native resistance jewel series is White through Diamond. Because they have a turtle-like shell, they use magical breastplates to gain resistance from all. They can have a Harmonious Scale Meld using a breastplate with both a Prefix and Suffix, or a Scavenger's Carapace. Credits: Created by Morgane, based on the Draconian variant by Charis and the Elemental Wizard rules created by Killian and revised by Shank-Alfonse. Edited by Zia.
The Temporal Draconian
- The Raptor (RAP) Stages Of Growth & Breath: (DEX's
given are base values) Spells: The Wyvern may learn Mana Shield freely. Equipment Rules: A Harmonious Scale Meld is possible when ANY Harmony Scale Mail is found, and the best way to get Resist All. The native jewel series is Harmony, Ruby, Diamond, Sapphire.
The Frost Draconian - The Ice Drake (ICED) Equipment Rules: To keep insulated, head gear MUST be worn at all times. For shields, Buckler, Small shield and Tower Shields may be used. For protection they can wear cape, cloak, robe, quilted and leather armor, and scale mail. Weapons- Short, Long, Composite Staff. Hammer, Ice Bow, and Ice Picks (Dagger, Broad Axe). Ice Shank also allowed. Drake's staves are allowed for the Frost Drake. Cannot use Ruby, Garnet or other red gems, so their only hope for resists are jade, emerald, and TC. Stages Of Growth & Breath: The Element of Frost: Lightning(Icicle), Flash(IceBlast), H/O(Thaw), Nova(RingOfIce), BloodStar(IceBall), BoneSpirit(FrostDemon), StoneCurse(Freeze), HolyBolt(IceBolt), Apoc(FrostHeaves) Spells: The Wyvern may use Nova, and Apocalypse freely. See Ice Wizard rules for Chain Lightning use. Jewels: native to Frost: Blue,Cobalt,Crystal,Jade for the Harmonious meld, Jade is the prefix sought
Clarifications, suggestions, and release notes.. Use of perfect rings for DRAG-S was considered, but just too powerful. Compared to elitists, the mastery of fire more than compensates for other restrictions. What about reading gear? NLP. To allow or not? Clarification on the scale meld... Ack! How does my Prismatic dragon deal
with Fire immunes?! I found a Dragon's/xxx *Amulet*, you
mean i can't wear it?! Are Draconians primarily magic users,
putting most/all points to magic? I *really* like the rogue class! Can
a Draconian be a rogue?? Can I use a Civerb's Cudgel? (or Dreamflange?) Mana shield? No way! .... No mana shield?!
You're joking!! Why aren't Scimitars allowed as claws?
They look like 'em What do Draconians look like?? The original Draconians were laboratory produced soldiers from AD&D lore. The mutated eggs of various kinds of Dragons were developed into a set of effective NPC villains who were far more interesting dead than they were alive, because they exploded at the time of passing on. Another interesting feature was that the original Draconians were sterile, and so unable to repoduce. When the army they were created for was defeated, they were thought to be extinct. Some say that renegades from this army found a way to have natural children in a faraway land. I think the Draconians we know could be the descendents of these renegades, come to Tristram seeking adventure like other adventurers. Because they are born and not made, they have their own minds. They are individuals, good or evil as they choose. Physically, I imagine the young Draconians as small (3 ft.) vaguely human looking Dragons that hover above the gound on tiny rapidly beating wings. Their Turinash robes hang to the ground filling the Sorceror icon. As they get older and larger, they walk more. So an adult Draconian is slightly smaller than a human equivalent and can wear similar equipment. As they become Ancients and of 'huge' size, some kinds of Draconian can be quite a bit larger than a human (some species more than others). For reference, an Iridium Draconian who was 'huge' may be just large enough to wear a Naj's plate (5ft.) but may never get large enough for a non-unique Amulet. A Wyrm on the other hand could probably wear the first Dragon amulet he found. At 'huge' size the Wyrm would be about 7-8 feet tall. Since their ancestors were created by Mages and Clerics they usually have some magical skills, some more than others. Most Draconians use their Breath weapons for offence and make use of utility spells like MS, Town Portal and Heal. Elemental Draconians both breathe and cast attack spells. A Draconian who knew no spells could breathe and make short flights (Phase) but would not be able to cast Heal, Town Portal, Teleport etc. from memory. What DRAGs are out there?
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