|
|
Background: On the border between the sisters of the Azure eye
(Sorceress) and the Elemental Wizards are a small group of tribes known
as Elemental Sorceress'. They uses the tag (ESC) behind their names.
They seek to become
as proficient in spells as possible. Their first choice is typically a
spell of elemental power. But under the banner of fighting fire with fire,
have learned 'Magic' realm spells to defeat wicked mages. See 'Learning'
below for more ideas.
Item Restrictions
** Armor **
Being strong and more dexterous than mages, the sorceress is not limited
to cloaks and robes, but may wear certain types of plate mail at higher
levels. Any armor lighter than plate (plus breastplate) may be worn as
long as it has a +magic, +mana, or +resitances attribute. To wear plate
mail, it must have a resistance prefix and +magic/+all suffix.
Helms: Any cap, skull cap, or crown may be worn, unique or enchanted.
Helms and full helms are ok if +magic/+all or resistance, but great helms
are too heavy and cumbersome to be worn. (Note: this means Awesome Full
Plate will never be worn, but something as nice as Obsidian Full Plate
of Sorcery can be.)
** Unique Items **
All items that are not -magic or -mana may be freely worn. The only question
is, does it further the craft of the sorceress. Naj's Light plate, +spell
lvl, and +mana/+magic items are especially nice.
Items that are two heavy or bulky may not be used, specifically: Demonspike
Coat, Gotterdamerung, Grizzly, Cranium Basher, Mess.Reaver. (Other -magic/-mana
items include: Bloodslayer, Hellslayer, Deadly Hunter, Civerb's Cudgel,
Fool's Crest, Overlord's Helm, Dragon's Breach).
** Weapons **
To focus on their spellcraft, reliance on physical fighting must be strictly
minimal. (Try a Summoner or Angel for moderate to heavy combat in addition
to high magic.) They may wield any weapon that aids in spellcasting, but
do not go up to a creature and start bashing (unless triple immune, etc.).
Shields may likewise be used only to further their spellcraft.
** Jewelry **
Any jewelry may be worn, but if it has both a prefix and a suffix,
at least one must be plus to magic/mana/all. For optional additional restrictions,
see 'Learning' below.
Learning
There
are several paths the sorceress may take in her pursuit of excellence
in sorcery. At the end, she is a fully capable and minimally restricted
adventurer with few restrictions. The traditional path seeks to focus
on a particular discipline for a time, to better master it. They also
must best a unique creature skilled in that discipline. This path may
be described as follows:
- The Realm of
Fire
The church
levels are scoured for books and shrines, as the sorceress learns the
basics of all types of spells. When she has learned firebolt, inferno
and firewall to levels 5, 3, and 1, respectively, she does a full clear
of the church with fire spells. (Fire immunes may be killed by other means.)
One of the following fire-resistant bosses must also be defeated, with
fire: Madeye the Dead (4), Bloodgutter (6), or Blightfire (7). She may
be called Sorceress del Fuego upon success.
- The Realm of
Water (Magic)
The spells
of Healing, Holy Bolt, Flash, Mana Shield must be learned to slvl 7,5,3,1,
respectively, to master the realm of water. Heal Other may also be learned.
At this time the catacombs should be cleared using only Holy Bolt and
Flash (but any spells possible from a Staff against immune and highly
resistant creatures). So as not to become totally flabby, the muscles
may be strengthened as well, upon the face and rump of the Goat Men. Unseen,
Stone Clan and Night Clan monsters are Magic Resistant and will give the
most challenge, one of their bosses, Blighthorn(7) and Gorestone(7) must
be killed (both surprisingly take full damage from Magic attacks). The
title Sorceress del Mar may then be taken.
- The Realm of
Air (Lightning)
The Sorceress
begins to master the realm of air and lightning in the Caves. She must
learn Charged Bolt, Lightning, Town Portal, Telekinesis, and Phasing,
to spell levels 7,6,5,3,2, and will finish her training when she learns
the fearsome Chain Lightning spell. Then must then defeat two types of
bosses, one fully damaged by lightning (Viperflame the Fire Drake, 12;
Bluehorn the Frostcharger, 11; or Fangspier Cave Viper, 11), and another
who is immune (Viletouch the Deathwing, 12; Brokenstorm the Red Storm,
9; The Flayer - Storm Rider, 10). A special weapon may be used to harness
the Realm of the Air against those immunes, a Bow of Shock, Lightning
or Thunder. For this she earns the title, Sorceress Toronado.
- The Realm of
Earth
Important
skills harnessing magic of the earth are learned at this stage, Stone
Curse, and Golem, as she learns how to make peripatetic foes stand still
and learns to deal out wicked physical punishment. When these two spells
are learned to at least 2nd level, she must clear hell through lvl 15
and Lazarus using these two spells alone. Against the earth-hating witches
she may apply direct physical force (melee weapon or bow). In addition
to the standard uniques on lvl 15, Witchmoon (13) or Stareye(14) must
also be defeated with earth magic. She may now be called Sorceress de
la Tiera.
- The Realm of
Terror
The Sorceress'
mastery is not complete until she has learned the ways of her bitter foe,
the Mage, in learning the spells Bloodstar, Bone Spirit, Elemental, and
Guardian. These spells must alone be used to vanguish Dreadjudge(14) or
Vizier(15), and two dozen advocates. Her final task then is to slay Diablo,
hitting him with all she's got, beginning with a barrage that must include
Holy Bolt, Elemental, Fireball, Flame Wave, and Guardian. After this initial
volley, she may finish him off by any magical means. She is then called
Sorceress del Mundo.
- The Realms Beyond
Just because
Diablo has been served a setback, it does not mean the Sorceress' learning
is complete. She must now learn how to integrate the various realms to
work powerfully and harmoniously together. All spells must be brought
up to 4th level, and at least one fire and one lightning spell maxed out
at slvl 15. Then must Diablo be slain on Nightmare difficulty, for the
title, Sorceress del Sol. (Preferably she will be using gear that gives
at least +2 spell lvls for the final kill.)
- The Ultimate
Realm
Although
few may wish to push themselves this hard, many a Sorceress will want
to gain the ultimate title: Sorceress de la Nova. She is ready to try
when: i) she is 30th lvl, ii) she has found a Thinking Cap and Naj's Light
Plate, and an Arch Angel's Staff, and iii) she has maxed out Holy Bolt
or Fireball. On Hell difficulty, Lazarus' gang must be defeated by Magic
alone, and Diablo must be slain using only lvl 20 spells (ie maxed, plus
special gear), after being awakened by Nova.
Optional Restrictions
until Realm
of Fire is mastered, no Fire Resistance armor/jewels.
until Realm
of Air (Lightning) is mastered, no Lightning Resistance armor/jewels.
until Realm
of Water (Magic) is mastered, no Magic Resistance armor/jewels.
until Realm
of Earth is mastered, no Resist All armor/jewels.
until The Realm
of Terror is mastered, no Dragon's items.
Acknowledgements
Thanks to
Hellbringer (Sorceress), Shaft (Summoner) and Killian (Elemental Wizards)
for their ideas and subclasses. After the Amazon and Necromancer, I just
wanted to have another class with a Diablo 2 name. Bringer's post came
out the same time, with some nice thoughts on his part, so I've named
this one the Elemental Sorceress.
|