The idea of this
variant is play your character illogically, at least in some respects.
These irregularities should become apparent as you read on. Hopefully,
other players will notice irregularities when they game with you. :)
Class:
Any
Tag: Your name should be displayed as your tag. Your tag goes where
a name usually goes and the tag is "Logic". For example, an Illogical
character named "Killer" would be Logic(Killer).
Statistics
Distribute
your statistics illogically. Whenever you gain a level up, look at your
statistics and decide how you would want to distribute your statistics
if you were playing normally (Be honest!), then do the opposite. The Neglect-O-Meter
will help clear things up.
Neglect-O-Meter
Warriors
If you would give to Strength, put into Vitality.
If you would give to Vitality, put into Magic.
If you would give to Magic, put into Dexterity.
If you would give to Dexterity, put into Strength.
Rogues
If you would give to Dexterity, put into Vitality.
If you would give to Vitality, put into Strength.
If you would give to Strength, put into Magic.
If you would give to Magic, put into Dexterity.
Sorcerers
If you would give to Magic, put into Vitality.
If you would give to Vitality, put into Dexterity.
If you would give to Dexterity, put into Strength.
If you would give to Strength, put into Magic.
This
doesn't mean you need to put ALL of the level up points into that particular
statistic. It simply means that you should put the number of points that
you were going to distribute to X into Y instead.
If you
max a statistic and are thus unable to put points into it, follow the
list and put points into the statistic that the points should go into
next. Say you'd put points into Magic and you're a Sorcerer, you'd put
points into Vitality, but Vitality is maxed. Points now go into Dexterity.
This
is only crippling if you honestly decide how you would distribute and
then follow the list to distribute as directed, so be honest! :)
Elixirs
do not follow this rule. If you want a Strength Elixer, buy a Strength
Elixer.
Item Restrictions
Base
Item - You
may use any base item, but there are some restrictions. The restrictions
have to do with the weight of items. There are Light, Meidum, and Heavy
items.
The Illogical player classifies Studded Leather as Medium Armor because
it has strength requirement.
Weapons
and Shields
Light |
Medium |
Heavy |
Dagger |
Falchion |
Broad
Sword |
Sword
(HellFire) |
Blade |
Bastard
Sword |
Short
Sword |
Long
Sword |
Two-Handed
Sword |
Sabre |
Claymore |
Great
Sword |
Scimitar |
Composite
Staff |
War
Staff |
Short
Staff |
Quarter
Staff |
Kite
Shield |
Long
Staff |
Small
Shield |
Gothic
Shield |
Buckler |
Large
Shield |
Tower
Shield |
Club |
Mace |
Flail |
Spiked
Club |
Morning
Star |
War
Hammer |
Short
Bow |
Hunter's
Bow |
Maul |
Long
Bow |
Composite
Bow |
Long
Battle Bow |
Small
Axe |
Short
Battle Bow |
Short
War Bow |
--- |
Axe |
Long
War Bow |
--- |
--- |
Broad
Axe |
--- |
--- |
Battle
Axe |
--- |
--- |
Great
Axe |
Helms and Armor
Light |
Medium |
Heavy |
Cap |
Full
Helm |
Great
Helm |
Skull
Cap |
Crown |
Plate
Mail |
Helm |
Studded
Leather Armor |
Field
Plate |
Rags |
Ring
Mail |
Gothic
Plate |
Cape |
Chain
Mail |
Full
Plate Mail |
Cloak |
Scale
Mail |
--- |
Robe |
Splint
Mail |
--- |
Quilted
Armor |
Breast
Plate |
--- |
Leather
Armor |
--- |
--- |
Hard
Leather Armor |
--- |
--- |
Items are then grouped into two categories: Weapons and Shields, Helms
and Armor. Helms and Armor may be combined freely. Weapons and Shields
may be combined freely. When combining a Weapon with, say, a Helm you'll
need to pay attention to how heavy it is. This is true for Weapons/Helms,
Weapons/Armor, Shields/Helms, and Shields/Armor.
Light
weapons/shields may combine only with Heavy and Medium Armors/Helms.
Medium weapons/shields may combine only with Light and Heavy Armors/Helms.
Heavy weapons/shields may combine only with Light and Medium Armors/Helms.
In reverse...
Light armor/helms may combine only with Heavy and Medium weapon/shields.
Medium armor/helms may combine only with Light and Heavy weapon/shields.
Heavy armor/helms may combine only with Light and Medium weapon/shields.
Example
setups
1) A character is using Light weapons and Light shields. (S)He
may either Heavy or Medium armor.
2) A character is using a Heavy weapon and a Light shield. (S)He
may use only Medium armors and helms.
3) A character is using a Medium weapon and a Light shield. (S)He
may use only Heavy armors and helms.
Why do
Illogical Players use such strange configurations of items, you ask? Because
they're illogical! Shouldn't a heavy infantry fighter use a whole outfit
of heavy things? You bet! It's logical. But a fighter using a dagger while
wearing Full Plate Mail? Now that's just weird. He's acting like an assassin
but walking around in heavy, loud armor! CLUNK! CLUNK! CLUNK!
Enchantments
You
may only use enchantments that interact with either their base type or
with another enchantment in an illogical or bizzare manner. For the most
part you should make these decisions on your own. Here are some examples
and other things.
Example
Flaming Club. Why would you use an overgrown match? Shouldn't it just
burn away? Flaming Sword, on the other hand, could be the blade of a Paladin
and makes logical sense.
Example
2
Arch-Angel's Staff of Haste. This is a bizarre combination. If you have
Arch-Angel's enchantment on a staff, why would you want haste?
Animal
Example
Using items with animal names that could eat each other is a good example
of something illogical. Dragon's Jewel of the Lion... one could surely
eat the other, yet they act in harmony. It doesn't make sense! It should
be "Dragon's Lunch: Fillet of Lion!"
Attack Speed Rule
Haste, Speed, and Swiftness may not be used when on Light or Medium weapons.
It should be logical that a small dagger swing faster than a heavy Great
Sword. However, you may use a Great Sword of Haste but not a Dagger of
Speed when surely the Dagger should be faster than the sword! Thus the
illogicalness.
Wooden
Item Rulings
Clubs, Small Shields, Spiked Clubs, Short Bow-Long Battle Bow, and nonbladed
staves are made out of wood.
*(Note: Long/Short War Bows are considered metallic. LWB is considered
metallic because SWB is metallic. Don't argue with me that "It doesn't
look metal." I think Blizzard has another picture for the LWB that they
just didn't use for some reason.
Just check out the "Elven Bow" in the Middle
Earth Mod and you'll see what I'm talking about.)
Illogical Uniques
These
are the only unique items that you are allowed to use. They are followed
by reasons about why they are illogical.
-Aguinara's
Hatchet: What kind of idiot spellcaster makes spell-enhancing axes?
-Celestial Axe: No strength requirement but then it has -strength? On
an axe? Aren't these supposed to BOOST your damage?
-Wicked Axe: +dex and -dfe? What is this, the miscrafting of a shield?
-Deadly Hunter: Muhahahahaha! The +200%dmg vs Demons doesn't even work!
-The Rift Bow: Talk about illogical archers, they don't even have steady
aim!
-Hammer of Jholm: High ilvl but the effects are so pitiful that by the
time you find this you don't want to use it.
-Fool's Crest: (+5 and +6 DFE versions only) The +dfe is so high that
even taking one point of damage per hit would make the 100 life bonus
disappear in under 20 hits.
-Helm of Sprits: How does a helm steal life?
-Stormshield: (May only be used if Fool's Crest is also in use!) The fastblock
is useless to warriors. When accompanied by Fool's Crest, this combo would
make a whopping +9-+10 DFE! For a protective object, this shield sure
knows how to dish out the damage.
-Gleamsong: 76 Phasing Charges. 'Nuff said.
-Black Razor: Essentially, this is a Fragile Long Sword of Vitality. Instantly
useless as soon as a Long Sword of Zest is found. It's short timespan
of usefulness is why this one made the list.
Hellfire
Additions
-Gladiator's Ring: Why would a Gladiator want mana?
-Acolyte's Amulet: Why would an Acolyte want life?
-Bovine Plate: (Must be ID'D) Your brain must be out to pasture to use
this.
-Gnat Sting: (Bard only) Bard can't seem to make it fire multiple arrows.
Obtaining
Items
Obtaining
Illogical items isn't exactly easy. You may gift your illogical character
only when their character level is a prime number, but you must skip every
other prime number. (This applies to SNOBs, too.)
Gift
Guidelines
The gift should be sensible but not something that absolutely must
be replaced at the next available opportunity. Long-lasting gifts are
great.
Spells
Spell use is more of a suggestion rather than an absolute ruling,
except for mages.
Non-mage
Classes
Use weak spells vs strong opponents if you're really nuts.
The Illogical meleer seeks to master the art of Phasekill, the superior
(psychotic) version of Telekill.
Mages
You may not use page 2-4 attack spells (ones that can cause damage) while
in caves or hell. The only attack spells which are exceptions to this
rule are Guardian, BStar, BSpirit, Golem.
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